Beispiel #1
0
  // called to check for random encounters
  public static void encounter(Map map, int x, int y) {
    if (Rand.d(20) > 1) return;

    Thing h = Game.hero();

    // don't have encounters on location squares
    Thing[] ts = map.getPortals(x, y);
    if (ts.length > 0) return;

    int tile = map.getTile(x, y);
    if (tile == Tile.SEA) {
      return;
    }

    switch (Rand.d(8)) {
      case 1:
        {
          Game.message("You see somebody in the distance");
          break;
        }

      case 2:
        {
          Thing c = Lib.createType("IsHostile", Game.hero().getStat(RPG.ST_LEVEL) + Rand.r(6));
          Game.message("You see " + c.getAName() + " waiting to ambush travellers");
          Game.message("Do you want to attack? (y/n)");

          if (Game.getOption("yn") == 'y') {
            Game.message("");

            // create location map
            Map nm = createArea(map, x, y);

            nm.addThing(Game.hero(), 32, 32);
            nm.addThing(c, 32, 25);

            // companions
            if (Rand.d(2) == 1) {
              for (int i = Rand.d(6); i > 0; i--) {
                int gx = 28 + Rand.r(9);
                int gy = 18 + Rand.r(7);
                if (!nm.isBlocked(gx, gy)) {
                  nm.addThing(c.cloneType(), gx, gy);
                }
              }
              if ((Rand.d(2) == 1) && (!nm.isBlocked(32, 20))) {
                nm.addThing(Lib.createFoe(Game.hero().getStat(RPG.ST_LEVEL) + 1), 32, 20);
              }
            }
          } else {
            Game.message("You avoid the encounter");
          }
          break;
        }

      case 3:
        {
          Thing c = Lib.createFoe(Game.hero().getStat(RPG.ST_LEVEL) + 2);
          Game.message("You see some villagers being attacked by " + c.getPluralName());
          Game.message("Do you want to aid them? (y/n)");

          if (Game.getOption("yn") == 'y') {
            // create location map
            Map nm = createArea(map, x, y);

            nm.addThing(Game.hero(), 32, 32);

            // villages
            for (int i = Rand.d(2, 3); i > 0; i--) {
              int gx = 29 + Rand.r(7);
              int gy = 28 + Rand.r(7);
              if (!nm.isBlocked(gx, gy))
                switch (Rand.d(3)) {
                  case 1:
                    nm.addThing(Lib.create("farmer"), gx, gy);
                    break;
                  case 2:
                    nm.addThing(Lib.create("village girl"), gx, gy);
                    break;
                  case 3:
                    nm.addThing(Lib.create("townswoman"), gx, gy);
                    break;
                }
            }

            // critters
            for (int i = Rand.d(2, 6); i > 0; i--) {
              int gx = 28 + Rand.r(9);
              int gy = 21 + Rand.r(7);
              if (!nm.isBlocked(gx, gy)) {
                nm.addThing(c.cloneType(), gx, gy);
              }
            }
            // boss critter
            nm.addThing(Lib.createFoe(Game.hero().getStat(RPG.ST_LEVEL) + 4), 32, 20);
          } else {
            Game.message("You leave them to their fate");
          }
          break;
        }

      case 4:
        {
          Game.message("You are slowed by bad weather conditions.");
          h.incStat("APS", -1000);
          break;
        }

      case 5:
        {
          int level = h.getLevel();
          if (level <= 2) break;

          Game.message("You are ambushed by a horde of fearsome monsters!");
          Game.message("[Press space to continue]");
          Game.getOption(" ");

          Map nm = createArea(map, x, y);
          nm.set("IsHostile", 1);

          nm.addThing(Game.hero(), 32, 32);

          for (int i = 0; i < 40 + 3 * level; i++) {
            nm.addThing(Lib.createType("IsMonster", level));
          }

          break;
        }

      case 6:
        {
          Thing[] its = h.getItems();
          Thing it = (its.length > 0) ? its[Rand.r(its.length)] : null;
          if ((it != null) && !it.getFlag("IsCursed") && (Item.value(it) > 0)) {

            Game.message("You encounter a band of nasty goblinoids!");
            Game.message("They demand " + it.getYourName() + " as 'tax'");
            Game.message("Do you want to fight them? (y/n)");
            char c = Game.getOption("yn");
            while (!((c == 'y') || (c == 'n'))) c = Game.getOption("yn");

            if (c == 'n') {
              it.remove();
              if (Rand.d(50) <= h.getLevel()) {
                Game.message("They decide to attack you anyway!");
                c = 'y';
              } else {
                Game.message("They take " + it.getYourName() + " and run away gleefully");
              }
            } else {
              // don't lose an item
              it = null;
            }

            if (c == 'y') {
              Map nm = createArea(map, x, y);
              nm.set("IsHostile", 1);

              nm.addThing(Game.hero(), 32, 32);
              nm.addThing(it, 32, 36);
              int level = h.getLevel();

              for (int i = 0; i < (2 + level); i++) {
                nm.addThing(
                    Lib.createType("IsGoblinoid", level), h.x - 3, h.y + 1, h.x + 3, h.y + 4);
              }
            }
          }

          break;
        }
    }
  }
Beispiel #2
0
  public void gameOver() {
    Wish.makeWish("identification", 100);
    Game.message("");

    Thing h = Game.hero();

    String outcome = getDeathString(h);

    String story = null;

    getScreen().getMappanel().repaint();

    String hresult = "No high score available in debug mode";

    int sc = h.getStat("Score");
    String score = Integer.toString(sc);
    String level = Integer.toString(h.getLevel());
    String seed = Integer.toString(h.getStat("Seed"));
    String name = h.getString("HeroName");
    String profession = h.getString("Profession");
    String race = h.getString("Race");

    try {
      String urldeath = URLEncoder.encode(outcome, fileEncoding);
      String urlname = URLEncoder.encode(name, fileEncoding);

      String check =
          Integer.toString((sc + name.length() * profession.length() * race.length()) ^ 12345678);
      String st =
          "&name="
              + urlname
              + "&race="
              + race
              + "&profession="
              + profession
              + "&level="
              + level
              + "&score="
              + score
              + "&check="
              + check
              + "&version="
              + Game.VERSION
              + "&seed="
              + seed
              + "&death="
              + urldeath;

      String url = "http://tyrant.sourceforge.net/logscore.php?client=tyrant" + st;

      Game.warn((Game.isDebug() ? "NOT " : "") + "Sending data:");
      Game.warn(st);

      if (!Game.isDebug()) {
        URL u = new URL(url);
        InputStream s = u.openStream();

        String returnstring = "";
        int b = s.read();
        while (b >= 0) {
          returnstring = returnstring + (char) b;
          b = s.read();
        }

        int ok = returnstring.indexOf("OK:");
        if (ok >= 0) {
          hresult = "High score logged.\n";
          hresult += "You are in position " + returnstring.substring(ok + 3).trim();
        } else {
          hresult = "Failed to log high score";
          Game.warn(returnstring);
        }
      }
    } catch (Exception e) {
      Game.warn(e.getMessage());
      hresult = "High score feature not available";
    }

    if ((!h.isDead())) {
      story =
          "You have defeated The Tyrant!\n"
              + "\n"
              + "Having saved the world from such malevolent evil, you are crowned as the new Emperor of Daedor, greatly beloved by all the people of the Earth.\n"
              + "\n"
              + "You rule an Empire of peace and prosperity, and enjoy a long and happy life.\n"
              + "\n"
              + "Hurrah for Emperor "
              + h.getString("HeroName")
              + "!!\n";

      if (Game.isDebug()) {
        story =
            "You have defeated The Tyrant in Debug Mode.\n"
                + "\n"
                + "Now go and do it the hard way....\n";
      }

    } else {
      story =
          "\n"
              + "It's all over...... "
              + outcome
              + "\n"
              + "\n"
              + "You have failed in your adventures and died a hideous death.\n"
              + "\n"
              + "You reached level "
              + level
              + "\n"
              + "Your score is "
              + score
              + "\n"
              + "\n"
              + hresult
              + "\n";
    }

    Game.message("GAME OVER - " + outcome);

    Game.message("Would you like to see your final posessions? (y/n)");

    char c = Game.getOption("yn");

    if (c == 'y') {
      Game.selectItem("Your final posessions:", h);
    }

    // display the final story
    Game.scrollTextScreen(story);

    // display the final story
    String killData = Hero.reportKillData();
    Game.scrollTextScreen(killData);

    Game.over = true;

    Lib.clear();

    // recreate lib in background
    Game.asynchronousCreateLib();
  }