Beispiel #1
0
  private static double emit_do(
      TileEntityElectricBlock emitter,
      List<ForgeDirection> outputtingSides,
      double totalToSend,
      boolean tryAgain) {
    double remains = totalToSend % outputtingSides.size();
    double splitSend = (totalToSend - remains) / outputtingSides.size();
    double sent = 0;

    List<ForgeDirection> toRemove = new ArrayList<ForgeDirection>();

    for (ForgeDirection side : outputtingSides) {
      TileEntity tileEntity =
          Coord4D.get(emitter).getFromSide(side).getTileEntity(emitter.getWorldObj());
      double toSend = splitSend + remains;
      remains = 0;

      double prev = sent;
      sent += emit_do_do(emitter, tileEntity, side, toSend, tryAgain);

      if (sent - prev == 0) {
        toRemove.add(side);
      }
    }

    for (ForgeDirection side : toRemove) {
      outputtingSides.remove(side);
    }

    return sent;
  }
Beispiel #2
0
  public static void emit(TileEntityElectricBlock emitter) {
    if (!emitter.getWorldObj().isRemote && MekanismUtils.canFunction(emitter)) {
      double energyToSend = Math.min(emitter.getEnergy(), emitter.getMaxOutput());

      if (energyToSend > 0) {
        List<ForgeDirection> outputtingSides = new ArrayList<ForgeDirection>();
        boolean[] connectable = getConnections(emitter, emitter.getOutputtingSides());

        for (ForgeDirection side : emitter.getOutputtingSides()) {
          if (connectable[side.ordinal()]) {
            outputtingSides.add(side);
          }
        }

        if (outputtingSides.size() > 0) {
          double sent = 0;
          boolean tryAgain = false;

          do {
            tryAgain = false;

            double prev = sent;
            sent += emit_do(emitter, outputtingSides, energyToSend - sent, tryAgain);

            if (energyToSend - sent > 0 && sent - prev > 0) {
              tryAgain = true;
            }
          } while (tryAgain);

          emitter.setEnergy(emitter.getEnergy() - sent);
        }
      }
    }
  }
Beispiel #3
0
  /**
   * Universally charges an item, and updates the TileEntity's energy level.
   *
   * @param slotID - ID of the slot of which to discharge
   * @param storer - TileEntity the item is being discharged in
   */
  public static void charge(int slotID, TileEntityElectricBlock storer) {
    if (storer.inventory[slotID] != null && storer.getEnergy() > 0) {
      if (storer.inventory[slotID].getItem() instanceof IEnergizedItem) {
        storer.setEnergy(
            storer.getEnergy()
                - EnergizedItemManager.charge(storer.inventory[slotID], storer.getEnergy()));
      } else if (Mekanism.hooks.IC2Loaded
          && storer.inventory[slotID].getItem() instanceof IElectricItem) {
        double sent =
            ElectricItem.manager.charge(
                    storer.inventory[slotID],
                    (int) (storer.getEnergy() * Mekanism.TO_IC2),
                    4,
                    true,
                    false)
                * Mekanism.FROM_IC2;
        storer.setEnergy(storer.getEnergy() - sent);
      } else if (storer.inventory[slotID].getItem() instanceof IEnergyContainerItem) {
        ItemStack itemStack = storer.inventory[slotID];
        IEnergyContainerItem item = (IEnergyContainerItem) storer.inventory[slotID].getItem();

        int itemEnergy =
            (int)
                Math.round(
                    Math.min(
                        Math.sqrt(item.getMaxEnergyStored(itemStack)),
                        item.getMaxEnergyStored(itemStack) - item.getEnergyStored(itemStack)));
        int toTransfer =
            (int) Math.round(Math.min(itemEnergy, (storer.getEnergy() * Mekanism.TO_TE)));

        storer.setEnergy(
            storer.getEnergy()
                - (item.receiveEnergy(itemStack, toTransfer, false) * Mekanism.FROM_TE));
      }
    }
  }
Beispiel #4
0
  /**
   * Universally discharges an item, and updates the TileEntity's energy level.
   *
   * @param slotID - ID of the slot of which to charge
   * @param storer - TileEntity the item is being charged in
   */
  public static void discharge(int slotID, TileEntityElectricBlock storer) {
    if (storer.inventory[slotID] != null && storer.getEnergy() < storer.getMaxEnergy()) {
      if (storer.inventory[slotID].getItem() instanceof IEnergizedItem) {
        storer.setEnergy(
            storer.getEnergy()
                + EnergizedItemManager.discharge(
                    storer.inventory[slotID], storer.getMaxEnergy() - storer.getEnergy()));
      } else if (Mekanism.hooks.IC2Loaded
          && storer.inventory[slotID].getItem() instanceof IElectricItem) {
        IElectricItem item = (IElectricItem) storer.inventory[slotID].getItem();

        if (item.canProvideEnergy(storer.inventory[slotID])) {
          double gain =
              ElectricItem.manager.discharge(
                      storer.inventory[slotID],
                      (int) ((storer.getMaxEnergy() - storer.getEnergy()) * Mekanism.TO_IC2),
                      4,
                      true,
                      false)
                  * Mekanism.FROM_IC2;
          storer.setEnergy(storer.getEnergy() + gain);
        }
      } else if (storer.inventory[slotID].getItem() instanceof IEnergyContainerItem) {
        ItemStack itemStack = storer.inventory[slotID];
        IEnergyContainerItem item = (IEnergyContainerItem) storer.inventory[slotID].getItem();

        int itemEnergy =
            (int)
                Math.round(
                    Math.min(
                        Math.sqrt(item.getMaxEnergyStored(itemStack)),
                        item.getEnergyStored(itemStack)));
        int toTransfer =
            (int)
                Math.round(
                    Math.min(
                        itemEnergy,
                        ((storer.getMaxEnergy() - storer.getEnergy()) * Mekanism.TO_TE)));

        storer.setEnergy(
            storer.getEnergy()
                + (item.extractEnergy(itemStack, toTransfer, false) * Mekanism.FROM_TE));
      } else if (storer.inventory[slotID].itemID == Item.redstone.itemID
          && storer.getEnergy() + Mekanism.ENERGY_PER_REDSTONE <= storer.getMaxEnergy()) {
        storer.setEnergy(storer.getEnergy() + Mekanism.ENERGY_PER_REDSTONE);
        storer.inventory[slotID].stackSize--;

        if (storer.inventory[slotID].stackSize <= 0) {
          storer.inventory[slotID] = null;
        }
      }
    }
  }