Beispiel #1
0
 private void allocatePoints(int points, Player plr) {
   if ((points > 0 && pLevel.getTempFreePoints() >= points
           || (points < 0 && (this.points - pLevel.getIntPoints()) >= Math.abs(points)))
       && this.points + points <= 600) {
     this.points += points;
     pLevel.setTempFreePoints(pLevel.getTempFreePoints() - points);
     plr.playSound(plr.getLocation(), Sound.SHEEP_SHEAR, 1.0F, 1.3F);
     for (Entry<Integer, MenuItem> entry :
         DynamicMenuModel.getMenu(plr).getDynamicItems().entrySet()) {
       DynamicMenuModel.getMenu(plr)
           .getInventory()
           .setItem(entry.getKey(), entry.getValue().getItem());
     }
   }
 }
Beispiel #2
0
 @Override
 public void execute(Player plr, ClickType click) {
   if (slot == -1) {
     for (Entry<Integer, MenuItem> entry :
         DynamicMenuModel.getMenu(plr).getDynamicItems().entrySet()) {
       if (((MenuItem) entry.getValue()).getItem().equals(getItem())) {
         slot = entry.getKey();
       }
     }
   }
   if (pLevel.getTempFreePoints() > 0) {
     switch (click) {
       case LEFT:
         allocatePoints(1, plr);
         break;
       case MIDDLE:
         plr.closeInventory();
         StatsGUIWorker.setCustomStatAllocationSlot(slot, plr, getItem());
         break;
       case RIGHT:
         allocatePoints(-1, plr);
         break;
       case SHIFT_LEFT:
         allocatePoints(3, plr);
         break;
       case SHIFT_RIGHT:
         allocatePoints(-3, plr);
         break;
       default:
         break;
     }
   }
 }