Beispiel #1
0
 @Override
 public MagicEvent executeTrigger(
     final MagicGame game, final MagicPermanent permanent, final MagicPermanent creature) {
   return (permanent.isFriend(creature) && permanent.getController().getNrOfAttackers() == 1)
       ? new MagicEvent(permanent, creature, this, "RN gets +1/+1 until end of turn.")
       : MagicEvent.NONE;
 }
 @Override
 public void executeEvent(final MagicGame game, final MagicEvent event) {
   final MagicPermanent permanent = event.getPermanent();
   final Collection<MagicPermanent> targets =
       MagicTargetFilterFactory.ATTACKING_CREATURE.filter(event);
   for (final MagicPermanent creature : targets) {
     if (creature != permanent && creature.isAttacking()) {
       game.doAction(new ChangeTurnPTAction(creature, 1, 0));
     }
   }
 }
 @Override
 public MagicEvent executeTrigger(
     final MagicGame game, final MagicPermanent permanent, final MagicPayedCost payedCost) {
   return (permanent.getOpponent().hasState(MagicPlayerState.WasDealtDamage))
       ? new MagicEvent(
           permanent,
           this,
           amount > 1
               ? "SN enters the battlefield with " + amount + " +1/+1 counters on it."
               : "SN enters the battlefield with a +1/+1 counter on it.")
       : MagicEvent.NONE;
 }
 @Override
 public MagicEvent executeTrigger(
     final MagicGame game, final MagicPermanent permanent, final MagicPlayer upkeepPlayer) {
   game.doAction(new ChangeCountersAction(permanent, MagicCounterType.Age, 1));
   final int amount = permanent.getCounters(MagicCounterType.Age);
   final StringBuilder totalCost = new StringBuilder();
   for (int i = 0; i < amount; i++) {
     totalCost.append(manaCost.toString());
   }
   return new MagicEvent(
       permanent,
       new MagicMayChoice(new MagicPayManaCostChoice(MagicManaCost.create(totalCost.toString()))),
       this,
       "PN may$ " + genDescription(amount) + " If he or she doesn't, sacrifice SN.");
 }
 @Override
 public boolean accept(final MagicPermanent permanent, final MagicPlayer upkeepPlayer) {
   return permanent.isController(upkeepPlayer);
 }
 @Override
 protected int getTargetScore(
     final MagicGame game, final MagicPlayer player, final MagicPermanent permanent) {
   return permanent.getToughness();
 }