protected boolean chooseRandom(Target target, Game game) {
   Set<UUID> possibleTargets = target.possibleTargets(playerId, game);
   if (possibleTargets.isEmpty()) {
     return false;
   }
   if (possibleTargets.size() == 1) {
     target.add(possibleTargets.iterator().next(), game);
     return true;
   }
   Iterator<UUID> it = possibleTargets.iterator();
   int targetNum = rnd.nextInt(possibleTargets.size());
   UUID targetId = it.next();
   for (int i = 0; i < targetNum; i++) {
     targetId = it.next();
   }
   target.add(targetId, game);
   return true;
 }
Beispiel #2
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    @Override
    public boolean checkTrigger(GameEvent event, Game game) {
      if (event.getType() == GameEvent.EventType.ENTERS_THE_BATTLEFIELD) {
        Permanent permanent = game.getPermanent(event.getTargetId());
        if (permanent.getCardType().contains(CardType.CREATURE)
            && (permanent.getControllerId().equals(this.controllerId))) {

          if (!this.getTargets().isEmpty()) {
            // remove previous target
            if (this.getTargets().get(0).getTargets().size() > 0) {
              this.getTargets().clear();
              this.addTarget(new TargetCreaturePermanent());
            }
            Target target = this.getTargets().get(0);
            if (target instanceof TargetCreaturePermanent) {
              target.add(event.getTargetId(), game);
            }
          }
          return true;
        }
      }
      return false;
    }