@Override
 public boolean applies(Ability abilityToModify, Ability source, Game game) {
   if (abilityToModify.getSourceId().equals(source.getSourceId())
       && (abilityToModify instanceof SpellAbility)) {
     return condition.apply(game, source);
   }
   return false;
 }
Beispiel #2
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 @Override
 public boolean applies(Permanent permanent, Ability source, Game game) {
   if (lockedInCondition && !(condition instanceof FixedCondition)) {
     condition = new FixedCondition(condition.apply(game, source));
   }
   conditionState = condition.apply(game, source);
   if (conditionState) {
     effect.setTargetPointer(this.targetPointer);
     return effect.applies(permanent, source, game);
   } else if (otherwiseEffect != null) {
     otherwiseEffect.setTargetPointer(this.targetPointer);
     return otherwiseEffect.applies(permanent, source, game);
   }
   if (!conditionState && effect.getDuration() == Duration.OneUse) {
     used = true;
   }
   if (!conditionState && effect.getDuration() == Duration.Custom) {
     this.discard();
   }
   return false;
 }