Beispiel #1
0
  /**
   * Method sendOrderToMinions.
   *
   * @param actor NpcInstance
   */
  private void sendOrderToMinions(NpcInstance actor) {
    if (!actor.isInCombat()) {
      _lastMinionsTargetRef = HardReferences.emptyRef();
      return;
    }

    final MinionList ml = actor.getMinionList();

    if ((ml == null) || !ml.hasMinions()) {
      _lastMinionsTargetRef = HardReferences.emptyRef();
      return;
    }

    final long now = System.currentTimeMillis();

    if ((_nextOrderTime > now) && (_lastMinionsTargetRef.get() != null)) {
      final Player old_target = _lastMinionsTargetRef.get();

      if ((old_target != null) && !old_target.isAlikeDead()) {
        for (MinionInstance m : ml.getAliveMinions()) {
          if (!m.getAI().getAttackTarget().equals(old_target)) {
            m.getAI().notifyEvent(CtrlEvent.EVT_AGGRESSION, old_target, 10000000);
          }
        }

        return;
      }
    }

    _nextOrderTime = now + 30000;
    final List<Player> pl = World.getAroundPlayers(actor);

    if (pl.isEmpty()) {
      _lastMinionsTargetRef = HardReferences.emptyRef();
      return;
    }

    final List<Player> alive = new LazyArrayList<>();

    for (Player p : pl) {
      if (!p.isAlikeDead()) {
        alive.add(p);
      }
    }

    if (alive.isEmpty()) {
      _lastMinionsTargetRef = HardReferences.emptyRef();
      return;
    }

    final Player target = alive.get(Rnd.get(alive.size()));
    _lastMinionsTargetRef = target.getRef();
    Functions.npcSay(actor, "You " + target.getName() + "! Attack them!");

    for (MinionInstance m : ml.getAliveMinions()) {
      m.getAggroList().clear();
      m.getAI().notifyEvent(CtrlEvent.EVT_AGGRESSION, target, 10000000);
    }
  }
 @Override
 protected boolean thinkActive() {
   NpcInstance actor = getActor();
   if (Rnd.chance(8)) {
     Functions.npcSay(actor, NpcString.I_HIT_THINGS_THEY_FALL_DEAD);
   }
   return false;
 }
Beispiel #3
0
 /**
  * Method run.
  *
  * @see java.lang.Runnable#run()
  */
 @Override
 public void run() {
   Functions.npcShout(BlacksmithNpc, mammonText[Rnd.get(mammonText.length)]);
   final int nextTown = Rnd.get(MAMMON_PRIEST_POINTS.length);
   PriestNpc.teleToLocation(MAMMON_PRIEST_POINTS[nextTown]);
   MerchantNpc.teleToLocation(MAMMON_MERCHANT_POINTS[nextTown]);
   BlacksmithNpc.teleToLocation(MAMMON_BLACKSMITH_POINTS[nextTown]);
 }
Beispiel #4
0
 /**
  * Method onEvtDead.
  *
  * @param killer Creature
  */
 @Override
 protected void onEvtDead(Creature killer) {
   final NpcInstance actor = getActor();
   if (Rnd.chance(30)) {
     Functions.npcSay(actor, "Враги! В�?�?ду враги! В�?е �?�?да, враги зде�?�?!");
   }
   actor.deleteMe();
 }
Beispiel #5
0
  @Override
  protected boolean thinkActive() {
    NpcInstance actor = getActor();

    if (Rnd.chance(3)) {
      switch (actor.getNpcId()) {
        case 33172:
          Functions.npcSay(actor, NpcString.THE_ONLY_GOOD_SHILEN_CREATURE_IS_A_DEAD_ONE);
          break;
        case 33170:
          Functions.npcSay(actor, NpcString.GET_BEHIND_ME_GET_BEHIND_ME);
          break;
        default:
          break;
      }
    }
    return startAttack();
  }
 /** Method onEvtSpawn. */
 @Override
 public void onEvtSpawn() {
   super.onEvtSpawn();
   ZONE_3.setActive(true);
   Functions.npcShout(
       getActor(),
       NpcString
           .HEH_HEH_I_SEE_THAT_THE_FEAST_HAS_BEGAN_BE_WARY_THE_CURSE_OF_THE_HELLMANN_FAMILY_HAS_POISONED_THIS_LAND);
 }
 /** Method runImpl. */
 @Override
 public void runImpl() {
   Functions.npcShout(
       CastleMassTeleporterInstance.this,
       NpcString.THE_DEFENDERS_OF_S1_CASTLE_WILL_BE_TELEPORTED_TO_THE_INNER_CASTLE,
       "#" + getCastle().getNpcStringName().getId());
   for (Player p : World.getAroundPlayers(CastleMassTeleporterInstance.this, 200, 50)) {
     p.teleToLocation(Location.findPointToStay(_teleportLoc, 10, 100, p.getGeoIndex()));
   }
   _teleportTask = null;
 }
Beispiel #8
0
  /**
   * Method onEvtScriptEvent.
   *
   * @param event String
   * @param arg1 Object
   * @param arg2 Object
   */
  @Override
  protected void onEvtScriptEvent(String event, Object arg1, Object arg2) {
    super.onEvtScriptEvent(event, arg1, arg2);

    switch (event) {
      case "SHOUT_ALL_1":
        Functions.npcSayInRange(
            getActor(), 1500, NpcString.valueOf(MESSAGES_1[Rnd.get(MESSAGES_1.length)]));
        startBattle = true;
        break;

      case "SHOUT_ALL_2":
        Functions.npcSayInRange(
            getActor(), 1500, NpcString.valueOf(MESSAGES_2[Rnd.get(MESSAGES_2.length)]));
        break;

      case "TENTACLE_DIE":
        diedTentacle++;
        break;
    }
  }
Beispiel #9
0
 /**
  * Method thinkActive.
  *
  * @return boolean
  */
 @Override
 protected boolean thinkActive() {
   final NpcInstance actor = getActor();
   if (actor.isDead()) {
     return true;
   }
   if (_def_think) {
     doTask();
     return true;
   }
   if ((System.currentTimeMillis() > wait_timeout) && ((current_point > -1) || Rnd.chance(5))) {
     if (!wait) {
       switch (current_point) {
         case 5:
           wait_timeout = System.currentTimeMillis() + 15000;
           Functions.npcSay(actor, "The Mother Tree is always so gorgeous!");
           wait = true;
           return true;
         case 9:
           wait_timeout = System.currentTimeMillis() + 60000;
           Functions.npcSay(actor, "Lady Mirabel, may the peace of the lake be with you!");
           wait = true;
           return true;
       }
     }
     wait_timeout = 0;
     wait = false;
     current_point++;
     if (current_point >= points.length) {
       current_point = 0;
     }
     addTaskMove(points[current_point], true);
     doTask();
     return true;
   }
   if (randomAnimation()) {
     return true;
   }
   return false;
 }
  /**
   * Method onEvtDead.
   *
   * @param killer Creature
   */
  @Override
  public void onEvtDead(Creature killer) {
    final NpcInstance actor = getActor();
    super.onEvtDead(killer);
    ZONE_3.setActive(false);
    Functions.npcShout(actor, NpcString.AARGH_IF_I_DIE_THEN_THE_MAGIC_FORCE_FIELD_OF_BLOOD_WILL);
    final ClanHallSiegeEvent siegeEvent = actor.getEvent(ClanHallSiegeEvent.class);

    if (siegeEvent == null) {
      return;
    }

    final SpawnExObject spawnExObject = siegeEvent.getFirstObject(ClanHallSiegeEvent.BOSS);
    final NpcInstance lidiaNpc = spawnExObject.getFirstSpawned();

    if (lidiaNpc.getCurrentHpRatio() == 1.) {
      lidiaNpc.setCurrentHp(lidiaNpc.getMaxHp() >> 1, true);
    }
  }
Beispiel #11
0
  /** Method sayRndMsg. */
  private void sayRndMsg() {
    final NpcInstance actor = getActor();

    if (actor == null) {
      return;
    }

    NpcString ns;

    switch (Rnd.get(6)) {
      case 1:
        ns = NpcString.WHEN_YOU_GO_TO_THE_MUSEUM_SPEAK_TO_PANTHEON;
        break;

      case 2:
        ns = NpcString.WHEN_YOU_GO_TO_THE_MUSEUM_SPEAK_TO_PANTHEON;
        break;

      case 3:
        ns = NpcString.WHEN_YOU_GO_TO_THE_MUSEUM_SPEAK_TO_PANTHEON;
        break;

      case 4:
        ns = NpcString.WHEN_YOU_GO_TO_THE_MUSEUM_SPEAK_TO_PANTHEON;
        break;

      case 5:
        ns = NpcString.WHEN_YOU_GO_TO_THE_MUSEUM_SPEAK_TO_PANTHEON;
        break;

      default:
        ns = NpcString.WHEN_YOU_GO_TO_THE_MUSEUM_SPEAK_TO_PANTHEON;
        break;
    }

    Functions.npcSay(actor, ns);
  }
 private void spawnSoulOfWell(QuestState st) {
   SoulOfWellInstance =
       Functions.spawn(Location.findPointToStay(st.getPlayer(), 50, 100), SoulOfWell);
 }
 private void spawnGhostOfPriest(QuestState st) {
   GhostOfPriestInstance =
       Functions.spawn(Location.findPointToStay(st.getPlayer(), 50, 100), GhostOfPriest);
 }