@Override
    public void onDeath(final Creature self, final Creature killer) {
      if (self.isNpc() && (self.getId() == NOKTUM)) {
        self.broadcastPacketToOthers(
            new ExShowScreenMessage(
                NpcString.GHOST_OF_HARNAK_CAN_ONLY_BE_HIT_NEAR_SOUL_CIRCLE,
                5000,
                ExShowScreenMessage.ScreenMessageAlign.BOTTOM_CENTER,
                true,
                ExShowScreenMessage.STRING_TYPE,
                0,
                false,
                0));
        self.removeListener(_deathListener);
      }

      if (self.isNpc() && (self.getId() == DEMONIC_NOKTUM)) {
        self.broadcastPacketToOthers(
            new ExShowScreenMessage(
                NpcString.GHOST_OF_HARNAK_CAN_ONLY_BE_HIT_NEAR_SOUL_CIRCLE,
                5000,
                ExShowScreenMessage.ScreenMessageAlign.BOTTOM_CENTER,
                true,
                ExShowScreenMessage.STRING_TYPE,
                0,
                false,
                0));
        self.removeListener(_deathListener);
      }
    }
  /**
   * Method onEvtClanAttacked.
   *
   * @param attacked_member Creature
   * @param attacker Creature
   * @param damage int
   */
  @Override
  protected void onEvtClanAttacked(Creature attacked_member, Creature attacker, int damage) {
    super.onEvtClanAttacked(attacked_member, attacker, damage);
    final NpcInstance actor = getActor();

    if (_healSkills.length == 0) {
      return;
    }

    if (attacked_member.isDead()
        || actor.isDead()
        || (attacked_member.getCurrentHpPercents() > 50)) {
      return;
    }

    int heal_chance = 0;

    if (attacked_member.getId() == actor.getId()) {
      heal_chance = (attacked_member.getObjectId() == actor.getObjectId()) ? 100 : 0;
    } else {
      heal_chance = (attacked_member.getId() == Orfen_id) ? 90 : 10;
    }

    if (Rnd.chance(heal_chance) && canUseSkill(_healSkills[0], attacked_member, -1)) {
      addTaskAttack(attacked_member, _healSkills[0], 1000000);
    }
  }
Beispiel #3
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  /**
   * Method canAttackCharacter.
   *
   * @param target Creature
   * @return boolean
   */
  @Override
  protected boolean canAttackCharacter(Creature target) {
    final NpcInstance actor = getActor();

    if (getIntention() == CtrlIntention.AI_INTENTION_ATTACK) {
      final AggroList.AggroInfo ai = actor.getAggroList().get(target);
      return (ai != null) && (ai.hate > 0);
    }

    if (!startBattle) {
      return false;
    }

    return Util.contains(ATTACK_IDS, target.getId());
  }
Beispiel #4
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  /**
   * Method checkAggression.
   *
   * @param target Creature
   * @return boolean
   */
  @Override
  public boolean checkAggression(Creature target) {
    if ((getIntention() != CtrlIntention.AI_INTENTION_ACTIVE) || !isGlobalAggro()) {
      return false;
    }

    if (target.isNpc() && !Util.contains(ATTACK_IDS, target.getId())) {
      return false;
    }

    if (!startBattle) {
      return false;
    }

    return super.checkAggression(target);
  }
Beispiel #5
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  /**
   * Method thinkActive.
   *
   * @return boolean
   */
  @Override
  protected boolean thinkActive() {
    final NpcInstance actor = getActor();

    if ((actor == null) || actor.isDead()) {
      return true;
    }

    if (_def_think) {
      doTask();
      return true;
    }

    if ((diedTentacle < 3) || (currentPoint > (MOVE_LOC.length - 1))) {
      final List<Creature> list =
          World.getAroundCharacters(
              getActor(), getActor().getAggroRange(), getActor().getAggroRange());

      for (Creature target : list) {
        if ((target != null) && !target.isDead() && Util.contains(ATTACK_IDS, target.getId())) {
          clearTasks();
          actor.setRunning();
          addTaskAttack(target);
          return true;
        }
      }

      if ((currentPoint > (MOVE_LOC.length - 1)) && (currentPoint2 <= (way.length - 1))) {
        if (loc == null) {
          loc =
              new Location(
                  (way[currentPoint2].getX() + Rnd.get(50)) - Rnd.get(50),
                  (way[currentPoint2].getY() + Rnd.get(50)) - Rnd.get(50),
                  (way[currentPoint2].getZ() + Rnd.get(50)) - Rnd.get(50));
        }

        actor.setRunning();
        clearTasks();
        addTaskMove(loc, true);
        doTask();
        return true;
      }

      return false;
    } else if ((diedTentacle >= 3) && (currentPoint <= (MOVE_LOC.length - 1))) {
      if (loc == null) {
        loc =
            new Location(
                (MOVE_LOC[currentPoint].getX() + Rnd.get(50)) - Rnd.get(50),
                (MOVE_LOC[currentPoint].getY() + Rnd.get(50)) - Rnd.get(50),
                (MOVE_LOC[currentPoint].getZ() + Rnd.get(50)) - Rnd.get(50));
      }

      actor.setRunning();
      clearTasks();
      addTaskMove(loc, true);
      doTask();
      return true;
    }

    return false;
  }