Beispiel #1
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 @Test
 public void coordinatesTooMuchRightAreOffTheGrid() {
   assertEquals(null, grid.getSquareFromCoordinates(155, 400));
 }
Beispiel #2
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 @Test
 public void coordinatesTooMuchDownAreOffTheGrid() {
   assertEquals(null, grid.getSquareFromCoordinates(1000, 20));
 }
Beispiel #3
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 @Test
 public void coordinatesTooMuchLeftAreOffTheGrid() {
   assertEquals(null, grid.getSquareFromCoordinates(150, -202));
 }
Beispiel #4
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 @Test
 public void findBottomRightSquareFromPixelCoordinates() {
   assertEquals(new Point(9, 9), grid.getSquareFromCoordinates(300, 329));
 }
Beispiel #5
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 @Test
 public void findBottomLeftSquareFromPixelCoordinates() {
   assertEquals(new Point(9, 0), grid.getSquareFromCoordinates(329, 32));
 }
Beispiel #6
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 @Test
 public void findTopRightSquareFromPixelCoordinates() {
   assertEquals(new Point(0, 9), grid.getSquareFromCoordinates(10, 329));
 }
Beispiel #7
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 @Test
 public void findTopLeftSquareFromPixelCoordinates() {
   assertEquals(new Point(0, 0), grid.getSquareFromCoordinates(1, 30));
 }
Beispiel #8
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 @Before
 public void setUp() {
   grid = new VisualGrid(new Laivanupotus());
   grid.getGame().setGameState(1);
 }