Beispiel #1
0
  @Override
  public void useSkill(Creature activeChar, List<Creature> targets) {
    int sps =
        isSSPossible()
            ? isMagic()
                ? activeChar.getChargedSpiritShot()
                : activeChar.getChargedSoulShot() ? 2 : 0
            : 0;

    Creature realTarget;
    boolean reflected;

    for (Creature target : targets)
      if (target != null) {
        if (target.isDead()) continue;

        reflected = target.checkReflectSkill(activeChar, this);
        realTarget = reflected ? activeChar : target;
        Formulas.AttackInfo info = Formulas.calcMagicDam(activeChar, realTarget, this, sps);
        if (info.damage >= 1)
          realTarget.reduceCurrentHp(
              info.damage,
              info.reflectableDamage,
              activeChar,
              this,
              true,
              true,
              false,
              true,
              false,
              false,
              true);

        getEffects(activeChar, target, getActivateRate() > 0, false, reflected);
      }

    if (isSuicideAttack()) activeChar.doDie(null);
    else if (isSSPossible()) activeChar.unChargeShots(isMagic());
  }
Beispiel #2
0
  @Override
  public void useSkill(Creature activeChar, List<Creature> targets) {
    if (!activeChar.isPlayer()) return;

    int ss =
        isSSPossible()
            ? isMagic()
                ? activeChar.getChargedSpiritShot()
                : activeChar.getChargedSoulShot() ? 2 : 0
            : 0;
    if (ss > 0 && getPower() > 0) activeChar.unChargeShots(false);

    for (Creature target : targets)
      if (target != null && !target.isDead()) {
        if (target.isMonster())
          if (((MonsterInstance) target).isSpoiled()) activeChar.sendPacket(Msg.ALREADY_SPOILED);
          else {
            MonsterInstance monster = (MonsterInstance) target;
            boolean success;
            if (!Config.ALT_SPOIL_FORMULA) {
              int monsterLevel = monster.getLevel();
              int modifier = Math.abs(monsterLevel - activeChar.getLevel());
              double rateOfSpoil = Config.BASE_SPOIL_RATE;

              if (modifier > 8) rateOfSpoil = rateOfSpoil - rateOfSpoil * (modifier - 8) * 9 / 100;

              rateOfSpoil = rateOfSpoil * getMagicLevel() / monsterLevel;

              if (rateOfSpoil < Config.MINIMUM_SPOIL_RATE) rateOfSpoil = Config.MINIMUM_SPOIL_RATE;
              else if (rateOfSpoil > 99.) rateOfSpoil = 99.;

              if (((Player) activeChar).isGM())
                activeChar.sendMessage(
                    new CustomMessage(
                            "l2p.gameserver.skills.skillclasses.Spoil.Chance", (Player) activeChar)
                        .addNumber((long) rateOfSpoil));
              success = Rnd.chance(rateOfSpoil);
            } else success = Formulas.calcSkillSuccess(activeChar, target, this, getActivateRate());

            if (success && monster.setSpoiled((Player) activeChar))
              activeChar.sendPacket(Msg.THE_SPOIL_CONDITION_HAS_BEEN_ACTIVATED);
            else
              activeChar.sendPacket(
                  new SystemMessage(SystemMessage.S1_HAS_FAILED)
                      .addSkillName(_id, getDisplayLevel()));
          }

        if (getPower() > 0) {
          double damage, reflectableDamage = 0;
          if (isMagic()) {
            AttackInfo info = Formulas.calcMagicDam(activeChar, target, this, ss);
            damage = info.damage;
            reflectableDamage = info.reflectableDamage;
          } else {
            AttackInfo info =
                Formulas.calcPhysDam(activeChar, target, this, false, false, ss > 0, false);
            damage = info.damage;
            reflectableDamage = info.reflectableDamage;
            if (info.lethal_dmg > 0)
              target.reduceCurrentHp(
                  info.lethal_dmg,
                  reflectableDamage,
                  activeChar,
                  this,
                  true,
                  true,
                  false,
                  false,
                  false,
                  false,
                  false);
          }

          target.reduceCurrentHp(
              damage,
              reflectableDamage,
              activeChar,
              this,
              true,
              true,
              false,
              true,
              false,
              false,
              true);
          target.doCounterAttack(this, activeChar, false);
        }

        getEffects(activeChar, target, false, false);

        target.getAI().notifyEvent(CtrlEvent.EVT_AGGRESSION, activeChar, Math.max(_effectPoint, 1));
      }
  }