Beispiel #1
0
        public boolean think(edict_t self) {

          float range;
          float[] v = {0, 0, 0};

          // a small safe zone
          Math3D.VectorSubtract(self.s.origin, self.enemy.s.origin, v);
          range = Math3D.VectorLength(v);
          if (range <= (Defines.MELEE_DISTANCE + 32)) return true;

          // charge up the railgun
          GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_gun, 1, Defines.ATTN_NORM, 0);
          Math3D.VectorCopy(self.enemy.s.origin, self.pos1);
          // save for aiming the shot
          self.pos1[2] += self.enemy.viewheight;
          self.monsterinfo.currentmove = gladiator_move_attack_gun;
          return true;
        }
Beispiel #2
0
        public boolean think(edict_t self) {

          float[] start = {0, 0, 0};

          float[] dir = {0, 0, 0};
          float[] forward = {0, 0, 0}, right = {0, 0, 0};

          Math3D.AngleVectors(self.s.angles, forward, right, null);
          Math3D.G_ProjectSource(
              self.s.origin,
              M_Flash.monster_flash_offset[Defines.MZ2_GLADIATOR_RAILGUN_1],
              forward,
              right,
              start);

          // calc direction to where we targted
          Math3D.VectorSubtract(self.pos1, start, dir);
          Math3D.VectorNormalize(dir);

          Monster.monster_fire_railgun(self, start, dir, 50, 100, Defines.MZ2_GLADIATOR_RAILGUN_1);

          return true;
        }