Beispiel #1
0
    @Override
    public void actionPerformed(ActionEvent arg0) {
      try {
        pref.clear();
        Tools.notify((Image) null, "Prefs", "Preferences were cleared");
      } catch (Exception e) {
        System.out.println("Remove preferences from splash fail");
      }

      s.setIcon(new ImageIcon(Tools.findImage("splash")));
      p.remove(r);
    }
Beispiel #2
0
 public void reload() {
   userhp.setMaximum(battle.user.leader.health.max);
   userhp.setValue(battle.user.leader.health.cur);
   userhp.setToolTipText(battle.user.leader.health.cur + "/" + battle.user.leader.health.max);
   enemyhp.setMaximum(battle.enemy.leader.health.max);
   enemyhp.setValue(battle.enemy.leader.health.cur);
   enemyhp.setToolTipText(battle.enemy.leader.health.cur + "/" + battle.enemy.leader.health.max);
   userxp.setMaximum(battle.user.leader.xpNeeded());
   userxp.setValue(battle.user.leader.xp);
   userpic.setIcon(new ImageIcon(Tools.findImage(battle.user.leader)));
   enemypic.setIcon(new ImageIcon(Tools.findImage(battle.enemy.leader)));
   username.setText(battle.user.party.leader().name + " Lvl." + battle.user.leader.level);
   enemyname.setText(battle.enemy.leader.name + " Lvl." + battle.enemy.leader.level);
   userstatus.setText(battle.user.leader.status.toString());
   enemystatus.setText(battle.enemy.leader.status.toString());
   Tools.game.repaint();
 }
Beispiel #3
0
  private void construct() {
    setTitle("JPokemon (ver 0.1)");
    setIconImage(Tools.findImage("main-icon"));
    setSize(720, 457); // WIDTH, HEIGHT
    setUndecorated(true);
    setDefaultCloseOperation(DISPOSE_ON_CLOSE);

    // Using JLayeredPane so my buttons can sit on the picture
    p = new JLayeredPane();
    ImageIcon bg;
    // Add Splash
    if (pref.getBoolean("beat", false)) bg = new ImageIcon(Tools.findImage("splashalt"));
    else bg = new ImageIcon(Tools.findImage("splash"));
    s.setIcon(bg);
    s.setBounds(10, 10, 700, 437);
    p.add(s, new Integer(-1));

    // Load Button
    LoadButton l = new LoadButton(this);
    l.setBounds(550, 100, 110, 30); // 10px border on all sides
    p.add(l, new Integer(0));

    // New Game Button
    NewButton n = new NewButton(this);
    n.setBounds(550, 60, 110, 30);
    p.add(n, new Integer(0));

    // Exit Game Button
    QuitButton q = new QuitButton(this);
    q.setBounds(550, 140, 110, 30);
    p.add(q, new Integer(0));

    // OPTIONAL: Reset Splash logon
    if (pref.getBoolean("beat", false)) {
      r = new ResetButton();
      r.setBounds(550, 180, 110, 30);
      p.add(r, new Integer(0));
    }
    add(p);

    setLocationRelativeTo(null);
  }
Beispiel #4
0
  private void construct() {
    // @preformat

    // Root Panel
    JPanel root = new JPanel();
    root.setLayout(new BoxLayout(root, BoxLayout.PAGE_AXIS));
    // Fighters panel
    JPanel f = new JPanel();
    f.setLayout(new FlowLayout());
    // User Panel
    JPanel userpane = new JPanel();
    userpane.setLayout(new FlowLayout());
    // Party Info
    uparty = new JPanel();
    uparty.setPreferredSize(new Dimension(40, 50));
    for (int i = 0; i < 6; i++) {
      if (battle.user.party.pkmn[i] != null && battle.user.party.pkmn[i].awake)
        uparty.add(new JLabel(new ImageIcon(Tools.findImage("active"))));
      else {
        uparty.add(new JLabel(new ImageIcon(Tools.findImage("inactive"))));
      }
    }
    userpane.add(uparty);
    // Picture
    userpic = new JLabel(new ImageIcon(Tools.findImage(battle.user.leader)));
    userpane.add(userpic);
    // Info
    JPanel userinfo = new JPanel();
    userinfo.setLayout(new BoxLayout(userinfo, BoxLayout.PAGE_AXIS));
    // Name
    username = new JLabel(battle.user.party.leader().name + " Lvl." + battle.user.leader.level);
    userinfo.add(username);
    // HP Bar
    userhp = new JProgressBar(0, battle.user.leader.health.max);
    userhp.setValue(battle.user.leader.health.cur);
    userhp.setForeground(Color.PINK);
    userhp.setBackground(Color.GRAY);
    userhp.setStringPainted(true);
    userhp.setBorderPainted(false);
    userinfo.add(userhp);
    // XP Bar
    userxp = new JProgressBar(0, battle.user.leader.xpNeeded());
    userxp.setValue(battle.user.leader.xp);
    userxp.setForeground(Color.CYAN);
    userxp.setBackground(Color.GRAY);
    userxp.setStringPainted(true);
    userxp.setBorderPainted(false);
    userinfo.add(userxp);
    // Status
    userstatus = new JLabel(battle.user.leader.status.toString());
    userinfo.add(userstatus);
    userpane.add(userinfo);
    f.add(userpane);
    // Enemy Panel
    JPanel enemypane = new JPanel();
    enemypane.setLayout(new FlowLayout());
    // Info
    JPanel enemyinfo = new JPanel();
    enemyinfo.setLayout(new BoxLayout(enemyinfo, BoxLayout.PAGE_AXIS));
    // Name
    enemyname = new JLabel(battle.enemy.leader.name + " Lvl." + battle.enemy.leader.level);
    enemyinfo.add(enemyname);
    // HP Bar
    enemyhp = new JProgressBar(0, battle.enemy.leader.health.max);
    enemyhp.setValue(battle.enemy.leader.health.cur);
    enemyhp.setForeground(Color.PINK);
    enemyhp.setBackground(Color.GRAY);
    enemyhp.setStringPainted(true);
    enemyhp.setBorderPainted(false);
    enemyinfo.add(enemyhp);
    // Status
    enemystatus = new JLabel(battle.enemy.leader.status.toString());
    enemyinfo.add(enemystatus);
    enemypane.add(enemyinfo);
    // Picture
    enemypic = new JLabel(new ImageIcon(Tools.findImage(battle.enemy.leader)));
    enemypane.add(enemypic);
    // Party Info
    oparty = new JPanel();
    oparty.setPreferredSize(new Dimension(40, 50));
    for (int i = 0; i < 6; i++) {
      if (battle.enemy.party.pkmn[i] != null && battle.enemy.party.pkmn[i].awake)
        oparty.add(new JLabel(new ImageIcon(Tools.findImage("active"))));
      else {
        oparty.add(new JLabel(new ImageIcon(Tools.findImage("inactive"))));
      }
    }
    enemypane.add(oparty);
    f.add(enemypane);
    root.add(f);
    // Buttons panel
    JPanel b = new JPanel();
    b.add(new FightButton());
    b.add(new ItemButton());
    b.add(new SwapButton());
    b.add(new RunButton());
    root.add(b);
    add(root);
    // @format
  }