/** * Initialize this state prior to its 1st update. * * @param stateManager (not null) * @param application attaching application (not null) */ @Override public void initialize(AppStateManager stateManager, Application application) { super.initialize(stateManager, application); /* * Name the camera in order to ease debugging. */ cam.setName("default camera"); }
/** * Update this slot before each render. * * @param renderManager (not null) */ @Override public void render(RenderManager renderManager) { super.render(renderManager); /* * Update logical state here, where we can be sure all controls * have been updated. */ for (Spatial node : viewPort.getScenes()) { /* * The logical state of the default root node is * updated by SimpleApplication.update(). */ if (node != rootNode && node != null) { node.updateLogicalState(updateInterval); node.updateGeometricState(); } } }
/** * Update this slot before each render. * * @param elapsedTime since previous frame/update (in seconds, ≥0) */ @Override public void update(float elapsedTime) { super.update(elapsedTime); updateInterval = elapsedTime; }