private boolean initTexture(GL3 gl3) { try { jgli.Texture2d texture = new Texture2d(jgli.Load.load(TEXTURE_ROOT + "/" + TEXTURE_DIFFUSE)); jgli.Gl.Format format = jgli.Gl.translate(texture.format()); jgli.Gl.Swizzles swizzles = jgli.Gl.translate(texture.swizzles()); gl3.glGenTextures(1, textureName); gl3.glActiveTexture(GL_TEXTURE0); gl3.glBindTexture(GL_TEXTURE_2D, textureName.get(0)); gl3.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, swizzles.r.value); gl3.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, swizzles.g.value); gl3.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, swizzles.b.value); gl3.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, swizzles.a.value); for (int level = 0; level < texture.levels(); ++level) { gl3.glTexImage2D( GL_TEXTURE_2D, level, format.internal.value, texture.dimensions(level)[0], texture.dimensions(level)[1], 0, format.external.value, format.type.value, texture.data(level)); } } catch (IOException ex) { Logger.getLogger(Gl_330_blend_index.class.getName()).log(Level.SEVERE, null, ex); } return checkError(gl3, "initTexture"); }
private boolean initTexture(GL4 gl4) { try { jgli.Texture2d texture = new Texture2d(jgli.Load.load(TEXTURE_ROOT + "/" + TEXTURE_DIFFUSE)); jgli.Gl.Format format = jgli.Gl.translate(texture.format()); gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 1); gl4.glGenTextures(1, textureName); gl4.glActiveTexture(GL_TEXTURE0); gl4.glBindTexture(GL_TEXTURE_2D_ARRAY, textureName.get(0)); gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_R, GL_RED); gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_G, GL_GREEN); gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_B, GL_BLUE); gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 0); gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, texture.levels() - 1); gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); gl4.glTexStorage3D( GL_TEXTURE_2D_ARRAY, texture.levels(), format.internal.value, texture.dimensions(0)[0], texture.dimensions(0)[1], 1); for (int level = 0; level < texture.levels(); ++level) { gl4.glTexSubImage3D( GL_TEXTURE_2D_ARRAY, level, 0, 0, 0, texture.dimensions(level)[0], texture.dimensions(level)[1], 1, format.external.value, format.type.value, texture.data(level)); } gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 4); } catch (IOException ex) { Logger.getLogger(Gl_430_texture_storage.class.getName()).log(Level.SEVERE, null, ex); } return true; }
private boolean initTexture(GL3 gl3) { try { jgli.Texture2d texture = new Texture2d(jgli.Load.load(TEXTURE_ROOT + "/" + TEXTURE_DIFFUSE)); assert (!texture.empty()); gl3.glPixelStorei(GL_UNPACK_ALIGNMENT, 1); gl3.glGenTextures(1, textureName); gl3.glActiveTexture(GL_TEXTURE0); gl3.glBindTexture(GL_TEXTURE_2D, textureName.get(0)); gl3.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); gl3.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, texture.levels() - 1); gl3.glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, texture.levels() == 1 ? GL_NEAREST : GL_NEAREST_MIPMAP_NEAREST); gl3.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); gl3.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); gl3.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); gl3.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, -1000.f); gl3.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 1000.f); gl3.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, 0.0f); jgli.Gl.Format format = jgli.Gl.translate(texture.format()); for (int level = 0; level < texture.levels(); ++level) { gl3.glTexImage2D( GL_TEXTURE_2D, level, format.internal.value, texture.dimensions(level)[0], texture.dimensions(level)[1], 0, format.external.value, format.type.value, texture.data(level)); } if (texture.levels() == 1) { gl3.glGenerateMipmap(GL_TEXTURE_2D); } gl3.glPixelStorei(GL_UNPACK_ALIGNMENT, 4); } catch (IOException ex) { Logger.getLogger(Gl_320_texture_2d.class.getName()).log(Level.SEVERE, null, ex); } return true; }
private boolean initTexture(GL3 gl3) { IntBuffer textureSize = GLBuffers.newDirectIntBuffer(1); try { gl3.glPixelStorei(GL_UNPACK_ALIGNMENT, 4); gl3.glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE, textureSize); gl3.glGenTextures(1, textureRectName); gl3.glActiveTexture(GL_TEXTURE0); gl3.glBindTexture(GL_TEXTURE_RECTANGLE, textureRectName.get(0)); gl3.glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_BASE_LEVEL, 0); gl3.glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAX_LEVEL, 0); gl3.glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, GL_LINEAR); gl3.glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, GL_LINEAR); jgli.Texture2d texture = new Texture2d(jgli.Load.load(TEXTURE_ROOT + "/" + TEXTURE_DIFFUSE)); jgli.Gl.Format format = jgli.Gl.translate(texture.format()); assert (texture.dimensions()[0] <= textureSize.get(0) && texture.dimensions()[1] <= textureSize.get(0)); gl3.glTexImage2D( GL_TEXTURE_RECTANGLE, 0, format.internal.value, texture.dimensions()[0], texture.dimensions()[1], 0, format.external.value, format.type.value, texture.data()); gl3.glPixelStorei(GL_UNPACK_ALIGNMENT, 1); } catch (IOException ex) { Logger.getLogger(Gl_330_texture_rect.class.getName()).log(Level.SEVERE, null, ex); } BufferUtils.destroyDirectBuffer(textureSize); return true; }