public void draw(GL2 gl) { if (particles.size() == 0) return; switch (blendMode) { case 0: // '\0' gl.glDisable(3042); gl.glDisable(3008); break; case 1: // '\001' gl.glEnable(3042); gl.glDisable(3008); gl.glBlendFunc(768, 1); break; case 2: // '\002' gl.glEnable(3042); gl.glDisable(3008); gl.glBlendFunc(770, 1); break; case 3: // '\003' gl.glDisable(3042); gl.glEnable(3008); break; case 4: // '\004' gl.glEnable(3042); gl.glDisable(3008); gl.glBlendFunc(770, 1); break; } gl.glBindTexture(3553, model.mMaterials[texture].mTextureId); gl.glPushMatrix(); if (particleType == 0 || particleType == 2) { if ((flags & 0x1000) == 0) { Vec3 view = new Vec3(viewer.getCamera().getPosition()); view.normalize(); Vec3 right = Vec3.cross(view, new Vec3(0.0F, 0.0F, 1.0F)).normalize(); Vec3 up = Vec3.cross(right, view).normalize(); int tcStart = 0; if (flags == 0x40019) tcStart++; gl.glBegin(7); int count = particles.size(); Vec3 pos = new Vec3(); Vec3 cPos = new Vec3(); Vec3 ofs = new Vec3(); for (int i = 0; i < count; i++) { Particle p = (Particle) particles.get(i); if (p.tile < texCoords.size()) { gl.glColor4f(p.color.x, p.color.y, p.color.z, p.color.w); Point2f tc[] = (Point2f[]) texCoords.get(p.tile); Vec3.add(right, up, ofs); cPos.set(p.pos); Vec3.sub(cPos, ofs.scale(p.size), pos); gl.glTexCoord2f(tc[tcStart % 4].x, tc[tcStart % 4].y); gl.glVertex3f(pos.x, pos.y, pos.z); Vec3.sub(right, up, ofs); Vec3.add(cPos, ofs.scale(p.size), pos); gl.glTexCoord2f(tc[(tcStart + 1) % 4].x, tc[(tcStart + 1) % 4].y); gl.glVertex3f(pos.x, pos.y, pos.z); Vec3.add(right, up, ofs); Vec3.add(cPos, ofs.scale(p.size), pos); gl.glTexCoord2f(tc[(tcStart + 2) % 4].x, tc[(tcStart + 2) % 4].y); gl.glVertex3f(pos.x, pos.y, pos.z); Vec3.sub(right, up, ofs); Vec3.sub(cPos, ofs.scale(p.size), pos); gl.glTexCoord2f(tc[(tcStart + 3) % 4].x, tc[(tcStart + 3) % 4].y); gl.glVertex3f(pos.x, pos.y, pos.z); } } gl.glEnd(); } else { gl.glBegin(7); int count = particles.size(); Vec3 pos = new Vec3(); Vec3 ofs = new Vec3(); for (int i = 0; i < count; i++) { Particle p = (Particle) particles.get(i); if (p.tile < texCoords.size()) { gl.glColor4f(p.color.x, p.color.y, p.color.z, p.color.w); Point2f tc[] = (Point2f[]) texCoords.get(p.tile); Vec3.add(p.pos, Vec3.scale(p.corners[0], p.size, ofs), pos); gl.glTexCoord2f(tc[0].x, tc[0].y); gl.glVertex3f(pos.x, pos.y, pos.z); Vec3.add(p.pos, Vec3.scale(p.corners[1], p.size, ofs), pos); gl.glTexCoord2f(tc[1].x, tc[1].y); gl.glVertex3f(pos.x, pos.y, pos.z); Vec3.add(p.pos, Vec3.scale(p.corners[2], p.size, ofs), pos); gl.glTexCoord2f(tc[2].x, tc[2].y); gl.glVertex3f(pos.x, pos.y, pos.z); Vec3.add(p.pos, Vec3.scale(p.corners[3], p.size, ofs), pos); gl.glTexCoord2f(tc[3].x, tc[3].y); gl.glVertex3f(pos.x, pos.y, pos.z); } } gl.glEnd(); } } else if (particleType == 1) { gl.glBegin(7); int count = particles.size(); Vec3 pos = new Vec3(); Vec3 ofs = new Vec3(); float f = 1.0F; Vec3 bv0 = new Vec3(-f, f, 0.0F); Vec3 bv1 = new Vec3(f, f, 0.0F); for (int i = 0; i < count; i++) { Particle p = (Particle) particles.get(i); if (p.tile >= texCoords.size() - 1) break; gl.glColor4f(p.color.x, p.color.y, p.color.z, p.color.w); Point2f tc[] = (Point2f[]) texCoords.get(p.tile); Vec3.add(p.pos, Vec3.scale(bv0, p.size, ofs), pos); gl.glTexCoord2f(tc[0].x, tc[0].y); gl.glVertex3f(pos.x, pos.y, pos.z); Vec3.add(p.pos, Vec3.scale(bv1, p.size, ofs), pos); gl.glTexCoord2f(tc[1].x, tc[1].y); gl.glVertex3f(pos.x, pos.y, pos.z); Vec3.add(p.origin, Vec3.scale(bv1, p.size, ofs), pos); gl.glTexCoord2f(tc[2].x, tc[2].y); gl.glVertex3f(pos.x, pos.y, pos.z); Vec3.add(p.origin, Vec3.scale(bv0, p.size, ofs), pos); gl.glTexCoord2f(tc[3].x, tc[3].y); gl.glVertex3f(pos.x, pos.y, pos.z); } gl.glEnd(); } gl.glPopMatrix(); }