Beispiel #1
0
	public void addCapture( CTFPlayer capturer )
	{
		fCaptures++;

		// add bonusses to team-members and update hud
		CTFPlayer[] players = getPlayers();
		for ( int i=0; i<players.length; i++ )
		{
			players[i].setScore( players[i].getScore() + CTFPlayer.CTF_TEAM_BONUS );
		}

		// Add extra to carrier
		capturer.setScore( capturer.getScore() + CTFPlayer.CTF_CAPTURE_BONUS - CTFPlayer.CTF_TEAM_BONUS );

		//inform all players (also spectators) that our captures increased
		int index = ( this == Team.TEAM1 ? STAT_CTF_TEAM1_CAPS : STAT_CTF_TEAM2_CAPS );

		Enumeration enum = NativeEntity.enumeratePlayerEntities();
		while ( enum.hasMoreElements() )
		{
			NativeEntity p = (NativeEntity)enum.nextElement();
			//p.setPlayerStat( fStatCapsIndex, (short)fCaptures );
			p.setPlayerStat( index, (short)fCaptures );
		}

	}
Beispiel #2
0
/**
 * Cause a general explosion in the world
 */
public static void explode(GameObject inflictor, GameObject attacker, NativeEntity ent, int damage, float radius)
	{
	int        effect;
	Point3f explodeOrigin = ent.getOrigin();	
	if ((Engine.getPointContents(explodeOrigin) & Engine.MASK_WATER) == 0)
		{
		if (ent.getGroundEntity() != null)
			effect = Engine.TE_GRENADE_EXPLOSION;
		else
			effect = Engine.TE_ROCKET_EXPLOSION;
		}
	else
		{
		if (ent.getGroundEntity() != null)
			effect = Engine.TE_GRENADE_EXPLOSION_WATER;
		else
			effect = Engine.TE_ROCKET_EXPLOSION_WATER;
		}

	MiscUtil.radiusDamage(inflictor, attacker, damage, ent, radius, "g_splash");

	Engine.writeByte(Engine.SVC_TEMP_ENTITY);
	Engine.writeByte(effect);
	Engine.writePosition(explodeOrigin);
	Engine.multicast(explodeOrigin, Engine.MULTICAST_PHS);
	}