public void moveLayerThree(Graphics g) { backy += (int) (player1.getVelocity() * 0.1); midy += (int) (player1.getVelocity() * 0.5); drawEnemy(g); drawCoin(g); drawBox(g); drawPoof(g); drawStar(g); drawJumper(g); drawSpike(g); drawPup(g); if (backy <= dieHeight) { // System.out.println(die); g.drawImage(player1.move(2), player1.getX(), player1.getY(), this); if (player1.animationComplete()) { die = true; } } else { if (backy <= dieHeight) { player1.resetCounter(); } if (keys[KeyEvent.VK_RIGHT]) { g.drawImage(player1.move(1), player1.getX(), player1.getY(), this); } else if (keys[KeyEvent.VK_LEFT]) { g.drawImage(player1.move(-1), player1.getX(), player1.getY(), this); } else { g.drawImage(player1.move(0), player1.getX(), player1.getY(), this); } } }
private void movePlayers() { onePlayerAlive = false; Iterator i = players.iterator(); while (i.hasNext()) { Player p = (Player) i.next(); if (p.getLives() == 0) { p.setActive(false); } if (p.isActive()) { onePlayerAlive = true; p.move(); } } }
public void actionPerformed(ActionEvent e) { p.move(); repaint(); }