Beispiel #1
0
  // process a mouseClicked event
  // select the loop if the mouse was clicked within the edges of
  // the border
  public void mouseClicked(MouseEvent mouseEvent) {
    int x = mouseEvent.getX();
    int y = mouseEvent.getY();

    Rectangle bounds = getBounds();

    // left, top, bottom, right edge
    if ((x >= 0 && x <= SELECT_BORDER_SIZE)
        || (y >= 0 && y <= SELECT_BORDER_SIZE)
        || (y >= bounds.height - SELECT_BORDER_SIZE && y <= bounds.height)
        || (x >= bounds.width - SELECT_BORDER_SIZE && x <= bounds.width)) {
      if (isSelected()) program.setAllSelected(false);
      else {
        program.setAllSelected(false);
        setSelected(true);
        program.updateLoopDialog();
      }
      program.updateState();
      repaint();
    } else super.mouseClicked(mouseEvent);
  }
Beispiel #2
0
  void place(int mx, int my) {
    if (drme) {
      drme = false;
      return;
    }

    int n = data.a.length;
    for (int i = 0; i < n; i++) {
      for (int j = 0; j < n; j++) {
        if (((mx - data.a[i][j].x) * (mx - data.a[i][j].x)
                    + (my - data.a[i][j].y) * (my - data.a[i][j].y)
                < bst.scale * bst.scale * .75)
            && data.a[i][j].getState() == 0) {
          if (count == 1 && gst.swap) {
            int ch =
                JOptionPane.showConfirmDialog(
                    this, "Swap moves?", "Swap", JOptionPane.YES_NO_OPTION);
            if (ch == JOptionPane.YES_OPTION) {
              lmv.setState(cst);
              switch (cst) {
                case 1:
                  data.a[i][j].setState(2);
                  break;
                case 2:
                  data.a[i][j].setState(1);
                  break;
              }
              repaint(
                  (int) (lmv.x - 0.8 * bst.scale),
                  (int) (lmv.y - 0.8 * bst.scale),
                  (int) (1.6 * bst.scale),
                  (int) (1.6 * bst.scale));
              if (AIMethods.gameOver(this, lmv.i, lmv.j, count)) {
                newGame();
              }
              if (gst.ai != null) gst.ai.updateAI(lmv.i, lmv.j, lmv.getState(), count);

            } else data.a[i][j].setState(cst);

          } else data.a[i][j].setState(cst);
          lmv = data.a[i][j];
          repaint(
              (int) (data.a[i][j].x - 0.8 * bst.scale),
              (int) (data.a[i][j].y - 0.8 * bst.scale),
              (int) (1.6 * bst.scale),
              (int) (1.6 * bst.scale));
          switch (cst) {
            case 1:
              cst = 2;
              break;
            case 2:
              cst = 1;
              break;
          }

          if (AIMethods.gameOver(this, lmv.i, lmv.j, count)) {
            System.out.println("Game Over");
            firstrun = true;
            String win = "";
            if (lmv.getState() == Block.RED_BEAD) {
              switch (gst.theme) {
                case 0:
                  win = "Red";
                  break;
                case 1:
                  win = "Black";
                  break;
                case 2:
                  win = "Gold";
                  break;
              }

            } else {
              switch (gst.theme) {
                case 0:
                  win = "Blue";
                  break;
                case 1:
                  win = "Green";
                  break;
                case 2:
                  win = "Silver";
                  break;
              }
            }
            if (gst.audio) AePlayWave.play(AePlayWave.END);
            JOptionPane.showMessageDialog(
                this, win + " wins", "Game Over", JOptionPane.INFORMATION_MESSAGE);
            newGame();
            return;
          }

          if (gst.audio) {
            if (gst.ai == null) AePlayWave.play(AePlayWave.PLACE);
            else if (userMove) AePlayWave.play(AePlayWave.AIMOVE);
          }
          count++;
          if (gst.ai != null && userMove) {
            userMove = false;
            gst.ai.nextMove(lmv.i, lmv.j, lmv.getState(), count);
          } else userMove = true;
          return;
        }
      }
    }
    if (gst.audio) AePlayWave.play(AePlayWave.BLOCK);
  }
  /** Called when run from the command line. The train module will run (mostly) individually. */
  public static void main(String[] args) {
    try {
      isSolo = true;

      // Get the number of trains.
      if (args.length != 1) {
        System.out.println("Invalid number of arguments.");
        System.exit(1);
      }
      soloNumTrains = Integer.parseInt(args[0], 10);
      if ((soloNumTrains < 1) || (soloNumTrains > 9)) {
        System.out.println(
            "Invalid argument. The number of trains must be greater than 0 and less than 10.");
        System.exit(1);
      }

      // Create the test block loop.
      Block bYard =
          new Block(
              0, "A", "I", 0.0, 0.0, 5.0, true, false, true, false, false, "", false, false, false);
      Block b01 =
          new Block(
              1, "B", "II", 500.0, 0.0, 15.0, true, false, false, false, false, "", false, false,
              false);
      Block b02 =
          new Block(
              2, "C", "II", 500.0, -22.2, 1.0, true, false, false, false, false, "", false, false,
              false);
      Block b03 =
          new Block(
              3, "D", "II", 50.0, 0.0, 15.0, true, false, false, false, false, "", false, false,
              false);
      Block b04 =
          new Block(
              4, "E", "II", 500.0, 11.1, 30.0, true, true, false, false, false, "", false, false,
              false);
      Block b05 =
          new Block(
              5, "F", "III", 50.0, 0.0, 15.0, true, false, false, false, false, "", false, false,
              false);
      Block b06 =
          new Block(
              6, "G", "III", 100.0, 0.0, 5.0, true, false, false, true, false, "Alpha", false,
              false, false);
      Block b07 =
          new Block(
              7, "H", "III", 500.0, -11.1, 30.0, true, false, false, false, false, "", false, false,
              false);
      Block b08 =
          new Block(
              8, "I", "III", 50.0, 0.0, 15.0, true, false, false, false, false, "", false, false,
              false);
      Block b09 =
          new Block(
              9, "J", "IV", 500.0, 22.2, 1.0, true, false, false, false, false, "", false, false,
              false);
      Block b10 =
          new Block(
              10, "K", "IV", 50.0, 0.0, 15.0, true, false, false, false, false, "", false, false,
              false);
      Block b11 =
          new Block(
              11, "L", "IV", 100.0, 0.0, 5.0, true, false, false, true, false, "Beta", false, false,
              false);
      Block b12 =
          new Block(
              12, "M", "IV", 50.0, 11.1, 15.0, true, false, false, false, false, "", false, false,
              false);
      Block b13 =
          new Block(
              13, "N", "V", 50.0, 0.0, 15.0, true, false, false, false, false, "", false, false,
              false);
      Block b14 =
          new Block(
              14, "O", "V", 50.0, -11.1, 15.0, true, false, false, false, false, "", false, false,
              false);
      Block b15 =
          new Block(
              15, "P", "V", 50.0, 0.0, 15.0, true, false, false, false, false, "", false, false,
              false);
      Block b16 =
          new Block(
              16, "Q", "V", 100.0, 0.0, 5.0, true, false, false, true, false, "Gamma", false, false,
              false);
      Block b17 =
          new Block(
              17, "R", "V", 50.0, 0.0, 15.0, true, false, false, false, false, "", false, false,
              false);

      bYard.connect(b17, b01);
      b01.connect(bYard, b02);
      b02.connect(b01, b03);
      b03.connect(b02, b04);
      b04.connect(b03, b05);
      b05.connect(b04, b06);
      b06.connect(b05, b07);
      b07.connect(b08, b06);
      b08.connect(b09, b07);
      b09.connect(b10, b08);
      b10.connect(b11, b09);
      b11.connect(b12, b10);
      b12.connect(b11, b13);
      b13.connect(b14, b12);
      b14.connect(b13, b15);
      b15.connect(b16, b14);
      b16.connect(b15, b17);
      b17.connect(bYard, b16);

      ArrayList<Block> route = new ArrayList<Block>();
      route.add(bYard);
      route.add(b01);
      route.add(b02);
      route.add(b03);
      route.add(b04);
      route.add(b05);
      route.add(b06);
      route.add(b07);
      route.add(b08);
      route.add(b09);
      route.add(b10);
      route.add(b11);
      route.add(b12);
      route.add(b13);
      route.add(b14);
      route.add(b15);
      route.add(b16);
      route.add(b17);
      route.add(bYard);
      route.add(b01);
      route.add(b02);
      route.add(b03);
      route.add(b04);
      route.add(b05);
      route.add(b06);
      route.add(b07);
      route.add(b08);
      route.add(b09);
      route.add(b10);
      route.add(b11);
      route.add(b12);
      route.add(b13);
      route.add(b14);
      route.add(b15);
      route.add(b16);
      route.add(b17);
      route.add(bYard);

      /*
       * Create the trains.
       * The first will depart at 8:00 AM, the second at 8:30 AM, the third at 9:00 AM, etc.
       * The first will depart at 8:00 AM, the second at 8:15 AM, the third at 8:30 AM, etc.
       * All will have break time set to 4 hours after their departure times.
       */
      trainList = new ArrayList<Train>();
      idArray = new String[soloNumTrains];
      for (int i = 0; i < soloNumTrains; i++) {
        trainList.add(
            new Train(
                i + 1,
                "T" + (i + 1),
                "Test",
                (8 * 60 * 60 + i * 15 * 60) % (24 * 60 * 60),
                route,
                new Engineer(
                    true, false, 0.0, (8 * 60 * 60 + i * 15 * 60 + 5 * 60) % (24 * 60 * 60)),
                bYard));
        idArray[i] = new String("T" + (i + 1));
      }

      // Create the UI.
      TrainModelUI tnmUI = new TrainModelUI();
      tnmUI.setTrainList(trainList);

      // Setup the timer.
      soloTime = 7 * 60 * 60 + 59 * 60 + 55;
      soloDate = new Date(93, 2, 2, 7, 59, 55);
      ActionListener taskPerformer =
          new ActionListener() {
            public void actionPerformed(ActionEvent evt) {
              timeTick(soloDate, soloDelta);
            }
          };
      new javax.swing.Timer(20, taskPerformer).start();

      // Disable all "Toggle" buttons that are associated with a manual entry.
      btnToggleManRecPower.setEnabled(false);
      btnToggleManDesSpdLmt.setEnabled(false);
      btnToggleManLights.setEnabled(false);
      btnToggleManDoors.setEnabled(false);
      btnToggleManTarTemperature.setEnabled(false);

      // Make it so only manual values are used.
      for (int i = 0; i < soloNumTrains; i++) {
        Train t = trainList.get(i);
        t.issetManualPower = true;
        t.issetManualSpeedLimit = true;
        t.issetLightsOnUseManual = true;
        t.issetDoorsOpenUseManual = true;
        t.issetTargetTemperatureManual = true;
      }

      btnPauseResume.setEnabled(true);
      tnmUI.setSelectedId(trainList.get(0).id);
      tnmUI.setIsPaused(tnmUI.getIsPaused());
      tnmUI.setIsVisible(true);
    } catch (Exception e) {
      e.printStackTrace(System.err);
      JOptionPane.showMessageDialog(null, e, "Error", JOptionPane.ERROR_MESSAGE);
    }
  }
Beispiel #4
0
 // set the selection state and update the GUI and loop dialog
 public void setSelected(boolean flag) {
   super.setSelected(flag);
   program.updateState();
   program.updateLoopDialog();
 }
Beispiel #5
0
 // set the selection state of all sub-components
 public void setAllSelected(boolean flag) {
   setSelected(flag);
   super.setAllSelected(flag);
 }
Beispiel #6
0
 public void setProgram(Program program) {
   this.program = program;
   super.setProgram(program);
 }