Beispiel #1
0
  /**
   * Allocates hardware buffers on the graphics card and fills them with data if a buffer has not
   * already been previously allocated. Note that this function uses the GL_OES_vertex_buffer_object
   * extension, which is not guaranteed to be supported on every device.
   *
   * @param gl A pointer to the OpenGL ES context.
   */
  public void generateHardwareBuffers(GL10 gl) {
    if (!mUseHardwareBuffers) {
      if (gl instanceof GL11) {
        GL11 gl11 = (GL11) gl;
        int[] buffer = new int[1];

        // Allocate and fill the vertex buffer.
        gl11.glGenBuffers(1, buffer, 0);
        mVertBufferIndex = buffer[0];
        gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex);
        final int vertexSize = mVertexBuffer.capacity() * mCoordinateSize;
        gl11.glBufferData(GL11.GL_ARRAY_BUFFER, vertexSize, mVertexBuffer, GL11.GL_STATIC_DRAW);

        // Allocate and fill the texture coordinate buffer.
        gl11.glGenBuffers(1, buffer, 0);
        mTextureCoordBufferIndex = buffer[0];
        gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mTextureCoordBufferIndex);
        final int texCoordSize = mTexCoordBuffer.capacity() * mCoordinateSize;
        gl11.glBufferData(GL11.GL_ARRAY_BUFFER, texCoordSize, mTexCoordBuffer, GL11.GL_STATIC_DRAW);

        // Allocate and fill the color buffer.
        gl11.glGenBuffers(1, buffer, 0);
        mColorBufferIndex = buffer[0];
        gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mColorBufferIndex);
        final int colorSize = mColorBuffer.capacity() * mCoordinateSize;
        gl11.glBufferData(GL11.GL_ARRAY_BUFFER, colorSize, mColorBuffer, GL11.GL_STATIC_DRAW);

        // Unbind the array buffer.
        gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, 0);

        // Allocate and fill the index buffer.
        gl11.glGenBuffers(1, buffer, 0);
        mIndexBufferIndex = buffer[0];
        gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, mIndexBufferIndex);
        // A char is 2 bytes.
        final int indexSize = mIndexBuffer.capacity() * 2;
        gl11.glBufferData(
            GL11.GL_ELEMENT_ARRAY_BUFFER, indexSize, mIndexBuffer, GL11.GL_STATIC_DRAW);

        // Unbind the element array buffer.
        gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, 0);

        mUseHardwareBuffers = true;

        assert mVertBufferIndex != 0;
        assert mTextureCoordBufferIndex != 0;
        assert mIndexBufferIndex != 0;
        assert gl11.glGetError() == 0;
      }
    }
  }
Beispiel #2
0
  public void copyTexture2D(RawTexture texture, int x, int y, int width, int height)
      throws GLOutOfMemoryException {
    Matrix matrix = mTransformation.getMatrix();
    matrix.getValues(mMatrixValues);

    if (isMatrixRotatedOrFlipped(mMatrixValues)) {
      throw new IllegalArgumentException("cannot support rotated matrix");
    }
    float points[] = mapPoints(matrix, x, y + height, x + width, y);
    x = (int) points[0];
    y = (int) points[1];
    width = (int) points[2] - x;
    height = (int) points[3] - y;

    GL11 gl = mGL;
    int newWidth = Util.nextPowerOf2(width);
    int newHeight = Util.nextPowerOf2(height);
    int glError = GL11.GL_NO_ERROR;

    gl.glBindTexture(GL11.GL_TEXTURE_2D, texture.getId());

    int[] cropRect = {0, 0, width, height};
    gl.glTexParameteriv(GL11.GL_TEXTURE_2D, GL11Ext.GL_TEXTURE_CROP_RECT_OES, cropRect, 0);
    gl.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP_TO_EDGE);
    gl.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_CLAMP_TO_EDGE);
    gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
    gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
    gl.glCopyTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, x, y, newWidth, newHeight, 0);
    glError = gl.glGetError();

    if (glError == GL11.GL_OUT_OF_MEMORY) {
      throw new GLOutOfMemoryException();
    }

    if (glError != GL11.GL_NO_ERROR) {
      throw new RuntimeException("Texture copy fail, glError " + glError);
    }

    texture.setSize(width, height);
    texture.setTextureSize(newWidth, newHeight);
  }