Beispiel #1
0
 /* Draw texture at c, clipping everything outside ul to ul + sz. */
 public void image(Tex tex, Coord c, Coord ul, Coord sz) {
   if (tex == null) return;
   st.set(cur2d);
   ul = ul.add(this.tx);
   Coord br = ul.add(sz);
   if (ul.x < this.ul.x) ul.x = this.ul.x;
   if (ul.y < this.ul.y) ul.y = this.ul.y;
   if (br.x > this.ul.x + this.sz.x) br.x = this.ul.x + this.sz.x;
   if (br.y > this.ul.y + this.sz.y) br.y = this.ul.y + this.sz.y;
   tex.crender(this, c.add(this.tx), ul, br.sub(ul));
   checkerr();
 }
Beispiel #2
0
 public void image(Tex tex, Coord c, Coord ul, Coord sz) {
   if (tex == null) return;
   tex.crender(this, c.add(this.ul), this.ul.add(ul), sz);
   checkerr();
 }
Beispiel #3
0
 /* Draw texture at c, with the extra state s applied. */
 public void image(Tex tex, Coord c, GLState s) {
   st.set(cur2d);
   if (s != null) state(s);
   tex.crender(this, c.add(tx), ul, sz);
   checkerr();
 }
Beispiel #4
0
 /* Draw texture at c, scaling it to sz. */
 public void image(Tex tex, Coord c, Coord sz) {
   if (tex == null) return;
   st.set(cur2d);
   tex.crender(this, c.add(tx), ul, this.sz, sz);
   checkerr();
 }