Beispiel #1
0
  protected void setDepthFunc(DrawContext dc, OrderedIcon uIcon, Vec4 screenPoint) {
    GL gl = dc.getGL();

    if (uIcon.icon.isAlwaysOnTop()) {
      gl.glDepthFunc(GL.GL_ALWAYS);
      return;
    }

    Position eyePos = dc.getView().getEyePosition();
    if (eyePos == null) {
      gl.glDepthFunc(GL.GL_ALWAYS);
      return;
    }

    double altitude = eyePos.getElevation();
    if (altitude < (dc.getGlobe().getMaxElevation() * dc.getVerticalExaggeration())) {
      double depth = screenPoint.z - (8d * 0.00048875809d);
      depth = depth < 0d ? 0d : (depth > 1d ? 1d : depth);
      gl.glDepthFunc(GL.GL_LESS);
      gl.glDepthRange(depth, depth);
    } else if (uIcon.eyeDistance > uIcon.horizonDistance) {
      gl.glDepthFunc(GL.GL_EQUAL);
      gl.glDepthRange(1d, 1d);
    } else {
      gl.glDepthFunc(GL.GL_ALWAYS);
    }
  }
  /**
   * Sets a specified texture's OpenGL <code>Texture</code> parameters.
   *
   * @param dc the current draw context.
   * @param texture the texture whose parameters to set.
   */
  protected void setTextureParameters(DrawContext dc, Texture texture) {
    // Enable the appropriate mip-mapping texture filters if the caller has specified that
    // mip-mapping should be
    // enabled, and the texture itself supports mip-mapping.
    boolean useMipMapFilter =
        this.useMipMaps
            && (this.getTextureData().getMipmapData() != null
                || texture.isUsingAutoMipmapGeneration());

    GL gl = dc.getGL();
    gl.glTexParameteri(
        GL.GL_TEXTURE_2D,
        GL.GL_TEXTURE_MIN_FILTER,
        useMipMapFilter ? GL.GL_LINEAR_MIPMAP_LINEAR : GL.GL_LINEAR);
    gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
    gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP_TO_EDGE);
    gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, GL.GL_CLAMP_TO_EDGE);

    if (this.isUseAnisotropy() && useMipMapFilter) {
      double maxAnisotropy = dc.getGLRuntimeCapabilities().getMaxTextureAnisotropy();
      if (dc.getGLRuntimeCapabilities().isUseAnisotropicTextureFilter() && maxAnisotropy >= 2.0) {
        gl.glTexParameterf(
            GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAX_ANISOTROPY_EXT, (float) maxAnisotropy);
      }
    }
  }
  protected void applyColor(DrawContext dc, java.awt.Color color, double opacity) {
    if (dc.isPickingMode()) return;

    double finalOpacity = opacity * (color.getAlpha() / 255.0);
    GL2 gl = dc.getGL().getGL2(); // GL initialization checks for GL2 compatibility.
    OGLUtil.applyColor(gl, color, finalOpacity, true);
  }
Beispiel #4
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  protected void drawIconsInBatch(DrawContext dc, OrderedIcon uIcon) {
    this.drawIcon(dc, uIcon);

    // Draw as many as we can in a batch to save ogl state switching.
    Object nextItem = dc.peekOrderedRenderables();
    while (nextItem != null && nextItem instanceof OrderedIcon) {
      OrderedIcon oi = (OrderedIcon) nextItem;
      if (oi.getRenderer() != this) return;

      dc.pollOrderedRenderables(); // take it off the queue
      this.drawIcon(dc, oi);

      nextItem = dc.peekOrderedRenderables();
    }
  }
Beispiel #5
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  protected void endDrawIcons(DrawContext dc) {
    if (dc.isPickingMode()) this.pickSupport.endPicking(dc);

    GL2 gl = dc.getGL().getGL2(); // GL initialization checks for GL2 compatibility.

    if (dc.isPickingMode()) {
      gl.glTexEnvf(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, OGLUtil.DEFAULT_TEX_ENV_MODE);
      gl.glTexEnvf(GL2.GL_TEXTURE_ENV, GL2.GL_SRC0_RGB, OGLUtil.DEFAULT_SRC0_RGB);
      gl.glTexEnvf(GL2.GL_TEXTURE_ENV, GL2.GL_COMBINE_RGB, OGLUtil.DEFAULT_COMBINE_RGB);
    }

    gl.glBindTexture(GL.GL_TEXTURE_2D, 0);

    this.oglStackHandler.pop(gl);
  }
  protected void drawToolTip(
      DrawContext dc,
      java.awt.Rectangle viewport,
      String text,
      int x,
      int y,
      ToolTipAttributes attributes) {
    java.awt.geom.Rectangle2D textBounds = this.computeTextBounds(dc, text, attributes.getFont());
    java.awt.geom.Rectangle2D bgBounds =
        this.computeBackgroundBounds(
            dc, textBounds.getWidth(), textBounds.getHeight(), attributes.getInsets());

    java.awt.Point screenPoint = this.adjustDrawPointToViewport(x, y, bgBounds, viewport);
    java.awt.geom.Point2D textTranslation =
        this.computeTextTranslation(dc, textBounds, attributes.getInsets());

    GL2 gl = dc.getGL().getGL2(); // GL initialization checks for GL2 compatibility.
    OGLStackHandler stackHandler = new OGLStackHandler();

    stackHandler.pushModelview(gl);
    try {
      gl.glTranslated(
          screenPoint.getX() + bgBounds.getX(), screenPoint.getY() + bgBounds.getY(), 0);
      this.drawToolTipInterior(dc, bgBounds.getWidth(), bgBounds.getHeight(), attributes);
      this.drawToolTipOutline(dc, bgBounds.getWidth(), bgBounds.getHeight(), attributes);

      gl.glTranslated(textTranslation.getX(), textTranslation.getY(), 0);
      this.drawToolTipText(dc, text, 0, 0, attributes);
    } finally {
      stackHandler.pop(gl);
    }
  }
Beispiel #7
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  // X-PATCH Marjan
  // extracted skip conditions into an overrideable method
  protected boolean meetsRenderCriteria(
      DrawContext dc, WWIcon icon, Vec4 iconPoint, double eyeDistance) {
    if (this.isHorizonClippingEnabled() && eyeDistance > dc.getView().getHorizonDistance()) {
      return false; // don't render horizon-clipped icons
    }

    // If enabled, eliminate icons outside the view volume. Primarily used to control icon
    // visibility beyond
    // the view volume's far clipping plane.
    if (this.isViewClippingEnabled()
        && !dc.getView().getFrustumInModelCoordinates().contains(iconPoint)) {
      return false; // don't render frustum-clipped icons
    }

    return true;
  }
Beispiel #8
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  protected void addToolTip(DrawContext dc, WWIcon icon, Vec4 iconPoint) {
    if (icon.getToolTipFont() == null && icon.getToolTipText() == null) return;

    Vec4 screenPoint = dc.getView().project(iconPoint);
    if (screenPoint == null) return;

    if (icon.getToolTipOffset() != null) screenPoint = screenPoint.add3(icon.getToolTipOffset());

    OrderedText tip =
        new OrderedText(
            icon.getToolTipText(),
            icon.getToolTipFont(),
            screenPoint,
            icon.getToolTipTextColor(),
            0d);
    dc.addOrderedRenderable(tip);
  }
Beispiel #9
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  protected void beginDrawIcons(DrawContext dc) {
    GL2 gl = dc.getGL().getGL2(); // GL initialization checks for GL2 compatibility.

    this.oglStackHandler.clear();

    int attributeMask =
        GL2.GL_DEPTH_BUFFER_BIT // for depth test, depth mask and depth func
            | GL2.GL_TRANSFORM_BIT // for modelview and perspective
            | GL2.GL_VIEWPORT_BIT // for depth range
            | GL2.GL_CURRENT_BIT // for current color
            | GL2.GL_COLOR_BUFFER_BIT // for alpha test func and ref, and blend
            | GL2.GL_DEPTH_BUFFER_BIT // for depth func
            | GL2.GL_ENABLE_BIT; // for enable/disable changes
    this.oglStackHandler.pushAttrib(gl, attributeMask);

    // Apply the depth buffer but don't change it.
    if ((!dc.isDeepPickingEnabled())) gl.glEnable(GL.GL_DEPTH_TEST);
    gl.glDepthMask(false);

    // Suppress any fully transparent image pixels
    gl.glEnable(GL2.GL_ALPHA_TEST);
    gl.glAlphaFunc(GL2.GL_GREATER, 0.001f);

    // Load a parallel projection with dimensions (viewportWidth, viewportHeight)
    this.oglStackHandler.pushProjectionIdentity(gl);
    gl.glOrtho(
        0d, dc.getView().getViewport().width, 0d, dc.getView().getViewport().height, -1d, 1d);

    this.oglStackHandler.pushModelview(gl);
    this.oglStackHandler.pushTexture(gl);

    if (dc.isPickingMode()) {
      this.pickSupport.beginPicking(dc);

      // Set up to replace the non-transparent texture colors with the single pick color.
      gl.glEnable(GL.GL_TEXTURE_2D);
      gl.glTexEnvf(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL2.GL_COMBINE);
      gl.glTexEnvf(GL2.GL_TEXTURE_ENV, GL2.GL_SRC0_RGB, GL2.GL_PREVIOUS);
      gl.glTexEnvf(GL2.GL_TEXTURE_ENV, GL2.GL_COMBINE_RGB, GL2.GL_REPLACE);
    } else {
      gl.glEnable(GL.GL_TEXTURE_2D);
      gl.glEnable(GL.GL_BLEND);
      gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_ALPHA);
    }
  }
  protected void drawToolTipInterior(
      DrawContext dc, double width, double height, ToolTipAttributes attributes) {
    GL2 gl = dc.getGL().getGL2(); // GL initialization checks for GL2 compatibility.

    this.applyColor(dc, attributes.getInteriorColor(), attributes.getInteriorOpacity());

    // Draw a filled rectangle with the background dimensions.
    gl.glRectd(0, 0, width, height);
  }
  protected void doRender(DrawContext dc, String text, int x, int y) {
    OGLStackHandler stackHandler = new OGLStackHandler();

    this.beginRendering(dc, stackHandler);
    try {
      this.draw(dc, dc.getView().getViewport(), text, x, y);
    } finally {
      this.endRendering(dc, stackHandler);
    }
  }
  protected void endRendering(DrawContext dc, OGLStackHandler stackHandler) {
    if (dc == null) {
      String message = Logging.getMessage("nullValue.DrawContextIsNull");
      Logging.logger().fine(message);
      throw new IllegalArgumentException(message);
    }

    GL2 gl = dc.getGL().getGL2(); // GL initialization checks for GL2 compatibility.

    stackHandler.pop(gl);
  }
  /**
   * If this instance's image source is a <code>BufferedImage</code>, creates and returns the
   * texture, otherwise creates a task in a separate thread to retrieve it from its local or remote
   * location.
   *
   * @param dc the current draw context.
   * @return the new texture, or null if the texture is not yet available.
   */
  protected Texture requestTexture(DrawContext dc) {
    if (this.isBufferedImageSource()) return this.makeBufferedImageTexture(dc);

    if (this.getTextureData() != null && this.getTexture(dc) == null)
      return this.makeTextureFromTextureData(dc);

    if (WorldWind.getTaskService().isFull()) return null;

    Runnable task = this.createRequestTask();
    if (WorldWind.getTaskService().contains(task)) return null;

    // Use either the current layer or the layer list as the listener to notify when the request
    // completes. The
    // latter is used when the image source is requested during ordered rendering and the current
    // layer is null.
    this.listener = dc.getCurrentLayer() != null ? dc.getCurrentLayer() : dc.getLayers();

    WorldWind.getTaskService().addTask(task);

    return null;
  }
Beispiel #14
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  protected void pickIconsInBatch(DrawContext dc, OrderedIcon uIcon) {
    this.drawIcon(dc, uIcon);

    // Draw as many as we can in a batch to save ogl state switching.
    // Note that there's a further qualification here than in render(): only items associated with
    // the
    // same layer can be batched because the pick resolution step at the end of batch rendering
    // associates the item's layer with the resolved picked object.
    Object nextItem = dc.peekOrderedRenderables();
    while (nextItem != null
        && nextItem instanceof OrderedIcon
        && ((OrderedIcon) nextItem).layer == uIcon.layer) {
      OrderedIcon oi = (OrderedIcon) nextItem;
      if (oi.getRenderer() != this) return;

      dc.pollOrderedRenderables(); // take it off the queue
      this.drawIcon(dc, oi);

      nextItem = dc.peekOrderedRenderables();
    }
  }
  /**
   * Returns the {@link Texture} associated with this instance.
   *
   * @param dc the current draw context.
   * @return this instance's texture, or null if the texture does not currently exist.
   */
  protected Texture getTexture(DrawContext dc) {
    if (this.getImageSource() == null) return null;

    Texture texture = dc.getTextureCache().getTexture(this.getImageSource());

    if (this.width == null && texture != null) {
      this.width = texture.getWidth();
      this.height = texture.getHeight();
      this.texCoords = texture.getImageTexCoords();
    }

    return texture;
  }
  protected void beginRendering(DrawContext dc, OGLStackHandler stackHandler) {
    if (dc == null) {
      String message = Logging.getMessage("nullValue.DrawContextIsNull");
      Logging.logger().fine(message);
      throw new IllegalArgumentException(message);
    }

    GL2 gl = dc.getGL().getGL2(); // GL initialization checks for GL2 compatibility.

    int attribMask =
        GL2.GL_COLOR_BUFFER_BIT // for alpha test func and ref, blend func
            | GL2.GL_CURRENT_BIT // for current color
            | GL2.GL_ENABLE_BIT // for enable/disable
            | GL2.GL_LINE_BIT // for line width
            | GL2.GL_TRANSFORM_BIT; // for matrix mode
    stackHandler.pushAttrib(gl, attribMask);

    stackHandler.pushTextureIdentity(gl);
    stackHandler.pushProjectionIdentity(gl);
    java.awt.Rectangle viewport = dc.getView().getViewport();
    gl.glOrtho(
        viewport.x, viewport.x + viewport.width, viewport.y, viewport.y + viewport.height, -1, 1);
    stackHandler.pushModelviewIdentity(gl);

    // Enable the alpha test.
    gl.glEnable(GL2.GL_ALPHA_TEST);
    gl.glAlphaFunc(GL2.GL_GREATER, 0.0f);

    // Enable blending in premultiplied color mode.
    gl.glEnable(GL.GL_BLEND);
    OGLUtil.applyBlending(gl, true);

    gl.glDisable(GL.GL_CULL_FACE);
    gl.glDisable(GL.GL_DEPTH_TEST);
    gl.glDisable(GL2.GL_LIGHTING);
    gl.glDisable(GL.GL_TEXTURE_2D);
  }
Beispiel #17
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  protected void applyBackground(
      DrawContext dc,
      WWIcon icon,
      Vec4 screenPoint,
      double width,
      double height,
      double pedestalSpacing,
      double pedestalScale) {
    GL2 gl = dc.getGL().getGL2(); // GL initialization checks for GL2 compatibility.

    double backgroundScale;
    backgroundScale = icon.getBackgroundScale();

    if (icon.getBackgroundTexture() != null) {
      if (icon.getBackgroundTexture().bind(dc)) {
        TextureCoords texCoords = icon.getBackgroundTexture().getTexCoords();
        gl.glPushMatrix();
        gl.glLoadIdentity();
        double bgwidth = backgroundScale * width;
        double bgheight = backgroundScale * height;
        // Offset the background for the highlighted scale.
        // if (icon.isHighlighted())
        // {
        //    gl.glTranslated(0d, height * (icon.getHighlightScale() - 1) / 2, 0d);
        // }
        // Offset the background for the pedestal height.
        gl.glTranslated(0d, (pedestalScale * height) + pedestalSpacing, 0d);
        // Place the background centered behind the icon.
        gl.glTranslated(screenPoint.x - bgwidth / 2, screenPoint.y - (bgheight - height) / 2, 0d);
        // Scale to the background image dimension.
        gl.glScaled(bgwidth, bgheight, 1d);
        dc.drawUnitQuad(texCoords);
        gl.glPopMatrix();
      }
    }
  }
  protected void drawToolTipOutline(
      DrawContext dc, double width, double height, ToolTipAttributes attributes) {
    GL2 gl = dc.getGL().getGL2(); // GL initialization checks for GL2 compatibility.

    this.applyColor(dc, attributes.getOutlineColor(), attributes.getOutlineOpacity());
    gl.glLineWidth((float) getOutlineWidth());

    // Draw a line loop around the background rectangle. Inset the lines slightly to compensate for
    // OpenGL's line
    // rasterization algorithm. We want the line to straddle the rectangle pixels.
    double inset = 0.5;
    gl.glBegin(GL2.GL_LINE_LOOP);
    gl.glVertex2d(inset, inset);
    gl.glVertex2d(width - inset, inset);
    gl.glVertex2d(width - inset, height - inset);
    gl.glVertex2d(inset, height - inset);
    gl.glEnd();
  }
  /**
   * Creates a {@link Texture} from this instance's {@link TextureData} if the <code>TextureData
   * </code> exists.
   *
   * @param dc the current draw context.
   * @return the newly created texture, or null if this instance has no current <code>TextureData
   *     </code> or if texture creation failed.
   */
  protected Texture makeTextureFromTextureData(DrawContext dc) {
    if (dc == null) {
      String message = Logging.getMessage("nullValue.DrawContextIsNull");
      Logging.logger().severe(message);
      throw new IllegalStateException(message);
    }

    if (this.getTextureData()
        == null) // texture not in cache yet texture data is null, can't initialize
    {
      String msg = Logging.getMessage("nullValue.TextureDataIsNull");
      Logging.logger().severe(msg);
      throw new IllegalStateException(msg);
    }

    try {
      Texture texture = TextureIO.newTexture(this.getTextureData());
      if (texture == null) {
        this.textureInitializationFailed = true;
        return null;
      }

      this.width = texture.getWidth();
      this.height = texture.getHeight();
      this.texCoords = texture.getImageTexCoords();

      this.setTextureParameters(dc, texture);

      // Cache the texture and release the texture data.
      dc.getTextureCache().put(this.getImageSource(), texture);
      this.setTextureData(null);

      return texture;
    } catch (Exception e) {
      String name =
          this.isBufferedImageSource() ? "BufferedImage" : this.getImageSource().toString();
      String msg = Logging.getMessage("generic.ExceptionAttemptingToCreateTexture", name);
      Logging.logger().log(java.util.logging.Level.SEVERE, msg, e);
      return null;
    }
  }
Beispiel #20
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  protected void drawMany(DrawContext dc, Iterable<? extends WWIcon> icons, Layer layer) {
    if (dc == null) {
      String msg = Logging.getMessage("nullValue.DrawContextIsNull");
      Logging.logger().severe(msg);
      throw new IllegalArgumentException(msg);
    }

    if (dc.getVisibleSector() == null) return;

    SectorGeometryList geos = dc.getSurfaceGeometry();
    //noinspection RedundantIfStatement
    if (geos == null) return;

    if (icons == null) {
      String msg = Logging.getMessage("nullValue.IconIterator");
      Logging.logger().severe(msg);
      throw new IllegalArgumentException(msg);
    }

    Iterator<? extends WWIcon> iterator = icons.iterator();

    if (!iterator.hasNext()) return;

    double horizon = dc.getView().getHorizonDistance();

    while (iterator.hasNext()) {
      WWIcon icon = iterator.next();
      if (!isIconValid(icon, true)) {
        // Record feedback data for this WWIcon if feedback is enabled.
        if (icon != null) this.recordFeedback(dc, icon, null, null);

        continue;
      }

      if (!icon.isVisible()) {
        // Record feedback data for this WWIcon if feedback is enabled.
        this.recordFeedback(dc, icon, null, null);

        continue;
      }

      // Determine Cartesian position from the surface geometry if the icon is near the surface,
      // otherwise draw it from the globe.
      Position pos = icon.getPosition();
      Vec4 iconPoint = null;
      if (pos.getElevation() < dc.getGlobe().getMaxElevation()
          && !this.isAlwaysUseAbsoluteElevation()) {
        iconPoint = dc.getSurfaceGeometry().getSurfacePoint(icon.getPosition());
      }

      if (iconPoint == null) {
        Angle lat = pos.getLatitude();
        Angle lon = pos.getLongitude();
        double elevation = pos.getElevation();
        if (!this.isAlwaysUseAbsoluteElevation()) elevation += dc.getGlobe().getElevation(lat, lon);
        iconPoint = dc.getGlobe().computePointFromPosition(lat, lon, elevation);
      }

      double eyeDistance =
          icon.isAlwaysOnTop() ? 0 : dc.getView().getEyePoint().distanceTo3(iconPoint);

      // X-PATCH Marjan
      // extracted skip conditions into an overrideable method
      if (!meetsRenderCriteria(dc, icon, iconPoint, eyeDistance)) {
        this.recordFeedback(dc, icon, iconPoint, null);
        continue;
      }
      // X-END

      // The icons aren't drawn here, but added to the ordered queue to be drawn back-to-front.
      dc.addOrderedRenderable(new OrderedIcon(icon, iconPoint, layer, eyeDistance, horizon));

      if (icon.isShowToolTip()) this.addToolTip(dc, icon, iconPoint);
    }
  }
 protected TextRenderer getTextRenderer(DrawContext dc, java.awt.Font font) {
   return OGLTextRenderer.getOrCreateTextRenderer(dc.getTextRendererCache(), font);
 }
Beispiel #22
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  protected Vec4 drawIcon(DrawContext dc, OrderedIcon uIcon) {
    if (uIcon.point == null) {
      String msg = Logging.getMessage("nullValue.PointIsNull");
      Logging.logger().severe(msg);

      // Record feedback data for this WWIcon if feedback is enabled.
      if (uIcon.icon != null) this.recordFeedback(dc, uIcon.icon, null, null);

      return null;
    }

    WWIcon icon = uIcon.icon;
    if (dc.getView().getFrustumInModelCoordinates().getNear().distanceTo(uIcon.point) < 0) {
      // Record feedback data for this WWIcon if feedback is enabled.
      this.recordFeedback(dc, icon, uIcon.point, null);

      return null;
    }

    final Vec4 screenPoint = dc.getView().project(uIcon.point);
    if (screenPoint == null) {
      // Record feedback data for this WWIcon if feedback is enabled.
      this.recordFeedback(dc, icon, uIcon.point, null);

      return null;
    }

    double pedestalScale;
    double pedestalSpacing;
    if (this.pedestal != null) {
      pedestalScale = this.pedestal.getScale();
      pedestalSpacing = pedestal.getSpacingPixels();
    } else {
      pedestalScale = 0d;
      pedestalSpacing = 0d;
    }

    GL2 gl = dc.getGL().getGL2(); // GL initialization checks for GL2 compatibility.

    this.setDepthFunc(dc, uIcon, screenPoint);

    gl.glMatrixMode(GL2.GL_MODELVIEW);
    gl.glLoadIdentity();

    Dimension size = icon.getSize();
    double width = size != null ? size.getWidth() : icon.getImageTexture().getWidth(dc);
    double height = size != null ? size.getHeight() : icon.getImageTexture().getHeight(dc);
    gl.glTranslated(
        screenPoint.x - width / 2, screenPoint.y + (pedestalScale * height) + pedestalSpacing, 0d);

    if (icon.isHighlighted()) {
      double heightDelta = this.pedestal != null ? 0 : height / 2; // expand only above the pedestal
      gl.glTranslated(width / 2, heightDelta, 0);
      gl.glScaled(icon.getHighlightScale(), icon.getHighlightScale(), icon.getHighlightScale());
      gl.glTranslated(-width / 2, -heightDelta, 0);
    }

    Rectangle rect =
        new Rectangle(
            (int) (screenPoint.x - width / 2),
            (int) (screenPoint.y),
            (int) width,
            (int) (height + (pedestalScale * height) + pedestalSpacing));

    if (dc.isPickingMode()) {
      // If in picking mode and pick clipping is enabled, check to see if the icon is within the
      // pick volume.
      if (this.isPickFrustumClippingEnabled() && !dc.getPickFrustums().intersectsAny(rect)) {
        // Record feedback data for this WWIcon if feedback is enabled.
        this.recordFeedback(dc, icon, uIcon.point, rect);

        return screenPoint;
      } else {
        java.awt.Color color = dc.getUniquePickColor();
        int colorCode = color.getRGB();
        this.pickSupport.addPickableObject(colorCode, icon, uIcon.getPosition(), false);
        gl.glColor3ub((byte) color.getRed(), (byte) color.getGreen(), (byte) color.getBlue());
      }
    }

    if (icon.getBackgroundTexture() != null)
      this.applyBackground(dc, icon, screenPoint, width, height, pedestalSpacing, pedestalScale);

    if (icon.getImageTexture().bind(dc)) {
      TextureCoords texCoords = icon.getImageTexture().getTexCoords();
      gl.glScaled(width, height, 1d);
      dc.drawUnitQuad(texCoords);
    }

    if (this.pedestal != null && this.pedestal.getImageTexture() != null) {
      gl.glLoadIdentity();
      gl.glTranslated(screenPoint.x - (pedestalScale * (width / 2)), screenPoint.y, 0d);
      gl.glScaled(width * pedestalScale, height * pedestalScale, 1d);

      if (this.pedestal.getImageTexture().bind(dc)) {
        TextureCoords texCoords = this.pedestal.getImageTexture().getTexCoords();
        dc.drawUnitQuad(texCoords);
      }
    }

    // Record feedback data for this WWIcon if feedback is enabled.
    this.recordFeedback(dc, icon, uIcon.point, rect);

    return screenPoint;
  }
Beispiel #23
0
  /**
   * Returns true if the IconRenderer should record feedback about how the specified WWIcon has been
   * processed.
   *
   * @param dc the current DrawContext.
   * @param icon the WWIcon to record feedback information for.
   * @return true to record feedback; false otherwise.
   */
  protected boolean isFeedbackEnabled(DrawContext dc, WWIcon icon) {
    if (dc.isPickingMode()) return false;

    Boolean b = (Boolean) icon.getValue(AVKey.FEEDBACK_ENABLED);
    return (b != null && b);
  }