Beispiel #1
0
 public void keyPressed(KeyEvent key) {
   switch (key.getKeyChar()) {
     case KeyEvent.VK_ESCAPE:
       System.exit(0);
       break;
   }
 }
Beispiel #2
0
  public void forward() {
    float mov = ((System.nanoTime() - UHPT.lastFrame) / 10000000.0f);
    this.loc.x -= this.ori.x * mov;
    this.loc.y -= this.ori.y * mov;
    this.loc.z -= this.ori.z * mov;
    // System.out.println(mov);

  }
Beispiel #3
0
  public void strafeLeft() {
    float mov = ((System.nanoTime() - UHPT.lastFrame) / 10000000.0f);
    Vector slide = new Vector(0.0f, 0.0f, 0.0f);
    float x;
    float z;

    x = (float) Math.sin((90.0f + this.heading) * Math.PI / 180);
    z = -(float) Math.cos((90.0f + this.heading) * Math.PI / 180);

    slide.x = x;
    slide.z = z;
    slide.normalize();
    slide.mult(mov);

    this.loc.sub(slide);
  }
Beispiel #4
0
 public void backward() {
   float mov = ((System.nanoTime() - UHPT.lastFrame) / 10000000.0f);
   this.loc.x += this.ori.x * mov;
   this.loc.y += this.ori.y * mov;
   this.loc.z += this.ori.z * mov;
 }
Beispiel #5
0
 void moveUp() {
   this.loc.y += 2.0f * ((System.nanoTime() - UHPT.lastFrame) / 10000000.0f);
 }
public class Board implements GLEventListener {
  private String mp3File, artist, album;
  private long time, timeGap;
  private ArrayList<Line> lines;
  private Music song;
  private boolean songIsPlaying, firstTime;
  private int lowestNoteToProcess, lowestNoteToRender;
  private int score;
  private boolean[] key;
  private long dt_timer;

  private int fretDuration; // number of milliseconds on the fret
  private int noteErrorDuration; // number of milliseconds to still accept a note. bidirectional.
  private float targetPos; // location of buttons to press
  private float length;
  float[][] colors;
  Note noteToDraw;

  private GLU glu = new GLU();
  private TextRenderer renderer;

  // test values///////////////////////
  // private float y =0.8624921f , z=-2.3839877f;
  // 1.9000014 0.35450974
  private long previous;
  private float y = 1.9000014f, z = 0.35450974f;

  public static Input1 input = new Input1();
  private File menuBG = new File(System.getProperty("user.dir") + "/menuBG.png");
  private Texture texture;
  private float zTest;
  private Note redNote = new Note(255f, 0f, 0f),
      yellowNote = new Note(255f, 255f, 0f),
      blueNote = new Note(0f, 0f, 255f),
      greenNote = new Note(0f, 255f, 0f),
      orangeNote = new Note();

  private long oldSongTime = 0;
  private long oldTime = 0;
  private long updateTime = 0;
  ////////////////////////////////////

  public Board() {
    time = 0;
    lines = new ArrayList<Line>();
    zTest = -10f;
    song = null;
    songIsPlaying = false;
    firstTime = true;
    lowestNoteToProcess = 0;
    lowestNoteToRender = 0;

    fretDuration = 4000;
    noteErrorDuration = 100;
    targetPos = -2.5f;
    length = 10f;
    dt_timer = 0;
    timeGap = 0;

    colors =
        new float[][] {
          {255f, 0f, 0f},
          {255f, 255f, 0f},
          {0f, 0f, 255f},
          {0f, 255f, 0f},
          {255f, 255f, 0f} // filler
        };
    key = new boolean[21];
  }

  public void loadData(String file) {
    try {
      Scanner txt = new Scanner(new File(file));
      mp3File = txt.nextLine();
      artist = txt.nextLine();
      album = txt.nextLine();
      while (txt.hasNext()) {
        long noteTime = txt.nextLong();
        int lengthThrowaway = txt.nextInt();
        String states = txt.next().trim();
        lines.add(new Line(noteTime, states));
      }
      song = new Music(mp3File);
      song.load();
    } catch (Exception e) {
      System.out.println(e);
    }
  } // end loadData

  public void playSong() {
    song.play();
  }

  public void pauseSong() {
    song.pause();
  }

  public void display(GLAutoDrawable gLDrawable) {
    key = Input.keysPressed();

    double dt = (System.currentTimeMillis() - dt_timer) / 1000.0;
    dt_timer = System.currentTimeMillis();

    // Start 3d Rendering
    GL gl = gLDrawable.getGL();

    gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);

    gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);

    gl.glLoadIdentity();

    GLU glu = new GLU();

    // Code to adjust camera
    if (input.getKey(KeyEvent.VK_UP)) z -= .5 * dt;
    if (input.getKey(KeyEvent.VK_DOWN)) z += .5 * dt;

    if (input.getKey(KeyEvent.VK_LEFT)) y -= .5 * dt;
    if (input.getKey(KeyEvent.VK_RIGHT)) y += .5 * dt;
    if (input.getKey(KeyEvent.VK_SPACE)) System.out.println(y + " " + z);

    glu.gluLookAt(0, y, z, 0, 0, -3, 0, 1, 0);

    // orangeNote.drawBar(gLDrawable, zTest);
    // redNote.draw(gLDrawable, -3f, -4f, zTest);
    // yellowNote.draw(gLDrawable, -1.5f, -4f, zTest);
    // blueNote.draw(gLDrawable, 0f, -4f, zTest);
    // greenNote.draw(gLDrawable, 1.5f, -4f, zTest);
    zTest += 0.005f;
    if (zTest > -2f) zTest = -10f;

    gl.glPushMatrix();
    gl.glEnable(GL.GL_BLEND);
    // gl.glRotatef(70,1,-2,1);

    gl.glBegin(GL.GL_QUADS);
    // Draw the Board
    // x goes basically from -1 to 1(camera changed tho)
    // y stays same
    // board length is -z
    gl.glColor4f(40 / 256f, 100 / 256f, 150 / 256f, 1f); // R,G,B,A
    gl.glVertex3f(-3f, -4f, 0f); // x,y,z

    gl.glColor4f(40 / 256f, 100 / 256f, 150 / 256f, 1f);
    gl.glVertex3f(3f, -4f, 0f);

    gl.glColor4f(60 / 256f, 150 / 256f, 200 / 256f, 0f);
    gl.glVertex3f(3f, -4f, -10f);

    gl.glColor4f(60 / 256f, 150 / 256f, 200 / 256f, 0f);
    gl.glVertex3f(-3f, -4f, -10f);

    // All y values on top of the Board must have at least
    // 0.0001f added for some reason
    // Bottom bar - Orange
    gl.glColor4f(255 / 256f, 165 / 256f, 0 / 256f, 1f);
    gl.glVertex3f(-3f, -4f + .0001f, -2.15f); // close left
    gl.glVertex3f(3f, -4f + .0001f, -2.15f); // close right
    gl.glVertex3f(3f, -4f + .0001f, -2.85f); // far right
    gl.glVertex3f(-3f, -4f + .0001f, -2.85f); // far left
    // RedNote
    gl.glColor4f(1f, 0f, 0f, 1f);
    gl.glVertex3f(-3f, -4f + .001f, -2.25f);
    gl.glVertex3f(-1.5f, -4f + .001f, -2.25f);
    gl.glVertex3f(-1.5f, -4f + .001f, -2.75f);
    gl.glVertex3f(-3f, -4f + .001f, -2.75f);
    // YellowNote
    gl.glColor4f(1f, 1f, 0f, 1f);
    gl.glVertex3f(-1.5f, -4f + .001f, -2.25f);
    gl.glVertex3f(0f, -4f + .001f, -2.25f);
    gl.glVertex3f(0f, -4f + .001f, -2.75f);
    gl.glVertex3f(-1.5f, -4f + .001f, -2.75f);
    // BlueNote
    gl.glColor4f(0f, 0f, 1f, 1f);
    gl.glVertex3f(0f, -4f + .001f, -2.25f);
    gl.glVertex3f(1.5f, -4f + .001f, -2.25f);
    gl.glVertex3f(1.5f, -4f + .001f, -2.75f);
    gl.glVertex3f(0f, -4f + .001f, -2.75f);
    // GreenNote
    gl.glColor4f(0f, 1f, 0f, 1f);
    gl.glVertex3f(1.5f, -4f + .001f, -2.25f);
    gl.glVertex3f(3f, -4f + .001f, -2.25f);
    gl.glVertex3f(3f, -4f + .001f, -2.75f);
    gl.glVertex3f(1.5f, -4f + .001f, -2.75f);
    // End Bottom Bar

    this.renderNotes(gLDrawable, dt);

    /////////////////////////////////////
    gl.glEnd();

    gl.glDisable(GL.GL_BLEND);
    gl.glPopMatrix();

    try {
      Thread.sleep(1);
    } catch (Exception e) {
    }
  }

  public void renderNotes(GLAutoDrawable gLDrawable, double dt) {
    // RENDER NOTES////////////////////////

    /*  OLD CODE TO CHECK/UPDATE TIME
    long songTime = song.getTime();
    long milliTime = System.currentTimeMillis();
    if(firstTime)
    {
    	time = songTime;
    	firstTime = false;
    }
    else
    {
    	if(songTime == oldSongTime)
    	{
    		updateTime += milliTime-oldTime;
    		System.out.println("update time: "+updateTime);

    	}
    	else
    	{
    		if (songTime == oldSongTime + updateTime)
    			System.out.println("WINWINWINWIWNWINWIWNWIN");
    		else
    			System.out.println("Difference: "+(songTime-oldSongTime - updateTime));


    		updateTime = 0;
    		System.out.println("New Time: "+time);
    	}
    	time = songTime + updateTime;
    }//end else

    	oldSongTime = songTime;
    	oldTime = milliTime;*/
    time = song.getTime();
    for (int i = lowestNoteToProcess; i < lines.size(); i++) {
      Line line = lines.get(i);
      if (line.getTime() - noteErrorDuration > time) break;
      if (line.getState() == 0) // not pressed
      {
        if (time > line.getTime() + noteErrorDuration) // missed line
        {
          // System.out.println("missed line");
          line.setState(3);
          score -= 1;
          lowestNoteToProcess++;
        }
      } // code below takes care of this
    } // end for

    // find closest line in bounds to be pressed
    // if a line exists
    // see if correct key combo was pressed
    // do the thing
    // else
    // play a bad line sound
    // if it doesnt exist
    // play a bad line sound
    Line closest = null;
    long closestDistance = 1000000;
    for (int i = lowestNoteToProcess; i < lines.size(); i++) {
      Line n = lines.get(i);
      if (n.getTime() - noteErrorDuration > time) break;
      if (n.getState()
          == 1) // user is holding down this line, so it is the only one that can be processed
      {
        closest = n;
        break;
      }
      if (Math.abs(time - n.getTime()) <= closestDistance
          && time >= n.getTime() - noteErrorDuration
          && time <= n.getTime() + noteErrorDuration) {
        closest = n;
        closestDistance = (long) Math.abs(time - n.getTime());
      }
    }
    if (closest != null) {
      if (closest.getState() == 0) // not pressed
      {
        boolean seq = true;
        for (int x = 0; x < 5; x++)
          if (key[x] != closest.getNotes()[x]) {
            seq = false;
            break;
          }
        if (seq) {
          // System.out.println("pressed button");
          closest.setState(2); // pressed button
          lowestNoteToProcess++;
        }
        score += 1;
      } else {
        // play bad line sound
      }
    }
    /*else if(closest.getState() == 1)
    { //holding and strummed, cant do that
    	closest.getState() = 2;
    	System.out.println("you interrupted the holding");
    	lowestNoteToProcess++;
    	//play bad line sound
    }*/
    // }
    else // (if closest == null)
    {
      // play bad line sound
    }

    // Part 2
    for (int i = lowestNoteToRender; i < lines.size(); i++) {
      Line line = lines.get(i);
      float posz =
          (line.getTime() + -targetPos / length * fretDuration - time)
              / fretDuration
              * length; // head
      if (posz > length) break; // not rendered yet
      float posz2 =
          (line.getTime() + -targetPos / length * fretDuration - time)
              / fretDuration
              * length; // tail
      if (posz2 <= 1) // will never be rendered again
      {
        lowestNoteToRender++;
        continue;
      }
      if (posz <= length)
        for (int x = 0; x < 5; x++) {
          if (!line.getNotes()[x]) continue;
          if (line.getState() == 2) continue; // pressed

          if (line.getState() == 3) // missed
          noteToDraw = new Note(127f, 127f, 127f);
          else noteToDraw = new Note(colors[x][0], colors[x][1], colors[x][2]);
          if (x < 4) noteToDraw.draw(gLDrawable, -3 + (1.5f * x), -4, -posz);
          else noteToDraw.drawBar(gLDrawable, -posz, false);
        }
    }
    // }//end if songIsPlaying
  }

  public void init(GLAutoDrawable gLDrawable) {
    renderer = new TextRenderer(new Font("SansSerif", Font.BOLD, 36)); // creates textrenderer
    GL gl = gLDrawable.getGL();
    gl.glShadeModel(GL.GL_SMOOTH); // Enable Smooth Shading
    gl.glClearColor(1.0f, 1.0f, 1.0f, 1.0f); // Black Background
    gl.glClearDepth(1.0f); // Depth Buffer Setup
    gl.glEnable(GL.GL_DEPTH_TEST); // Enables Depth Testing
    gl.glDepthFunc(GL.GL_LEQUAL); // The Type Of Depth Testing To Do
    // Really Nice Perspective Calculations
    gl.glHint(GL.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST);
  }

  public void reshape(GLAutoDrawable gLDrawable, int x, int y, int width, int height) {
    GL gl = gLDrawable.getGL();
    float h = (float) width / (float) height;
    gl.glMatrixMode(GL.GL_PROJECTION);
    gl.glLoadIdentity();
    gl.glFrustum(-h, h, -1, 1, 1, 600);
    gl.glMatrixMode(GL.GL_MODELVIEW);
    gl.glLoadIdentity();
    gl.glTranslatef(0.0f, 0.0f, -6f);
  }

  public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
} // end class
  public void display(GLAutoDrawable gLDrawable) {
    key = Input.keysPressed();

    double dt = (System.currentTimeMillis() - dt_timer) / 1000.0;
    dt_timer = System.currentTimeMillis();

    // Start 3d Rendering
    GL gl = gLDrawable.getGL();

    gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);

    gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);

    gl.glLoadIdentity();

    GLU glu = new GLU();

    // Code to adjust camera
    if (input.getKey(KeyEvent.VK_UP)) z -= .5 * dt;
    if (input.getKey(KeyEvent.VK_DOWN)) z += .5 * dt;

    if (input.getKey(KeyEvent.VK_LEFT)) y -= .5 * dt;
    if (input.getKey(KeyEvent.VK_RIGHT)) y += .5 * dt;
    if (input.getKey(KeyEvent.VK_SPACE)) System.out.println(y + " " + z);

    glu.gluLookAt(0, y, z, 0, 0, -3, 0, 1, 0);

    // orangeNote.drawBar(gLDrawable, zTest);
    // redNote.draw(gLDrawable, -3f, -4f, zTest);
    // yellowNote.draw(gLDrawable, -1.5f, -4f, zTest);
    // blueNote.draw(gLDrawable, 0f, -4f, zTest);
    // greenNote.draw(gLDrawable, 1.5f, -4f, zTest);
    zTest += 0.005f;
    if (zTest > -2f) zTest = -10f;

    gl.glPushMatrix();
    gl.glEnable(GL.GL_BLEND);
    // gl.glRotatef(70,1,-2,1);

    gl.glBegin(GL.GL_QUADS);
    // Draw the Board
    // x goes basically from -1 to 1(camera changed tho)
    // y stays same
    // board length is -z
    gl.glColor4f(40 / 256f, 100 / 256f, 150 / 256f, 1f); // R,G,B,A
    gl.glVertex3f(-3f, -4f, 0f); // x,y,z

    gl.glColor4f(40 / 256f, 100 / 256f, 150 / 256f, 1f);
    gl.glVertex3f(3f, -4f, 0f);

    gl.glColor4f(60 / 256f, 150 / 256f, 200 / 256f, 0f);
    gl.glVertex3f(3f, -4f, -10f);

    gl.glColor4f(60 / 256f, 150 / 256f, 200 / 256f, 0f);
    gl.glVertex3f(-3f, -4f, -10f);

    // All y values on top of the Board must have at least
    // 0.0001f added for some reason
    // Bottom bar - Orange
    gl.glColor4f(255 / 256f, 165 / 256f, 0 / 256f, 1f);
    gl.glVertex3f(-3f, -4f + .0001f, -2.15f); // close left
    gl.glVertex3f(3f, -4f + .0001f, -2.15f); // close right
    gl.glVertex3f(3f, -4f + .0001f, -2.85f); // far right
    gl.glVertex3f(-3f, -4f + .0001f, -2.85f); // far left
    // RedNote
    gl.glColor4f(1f, 0f, 0f, 1f);
    gl.glVertex3f(-3f, -4f + .001f, -2.25f);
    gl.glVertex3f(-1.5f, -4f + .001f, -2.25f);
    gl.glVertex3f(-1.5f, -4f + .001f, -2.75f);
    gl.glVertex3f(-3f, -4f + .001f, -2.75f);
    // YellowNote
    gl.glColor4f(1f, 1f, 0f, 1f);
    gl.glVertex3f(-1.5f, -4f + .001f, -2.25f);
    gl.glVertex3f(0f, -4f + .001f, -2.25f);
    gl.glVertex3f(0f, -4f + .001f, -2.75f);
    gl.glVertex3f(-1.5f, -4f + .001f, -2.75f);
    // BlueNote
    gl.glColor4f(0f, 0f, 1f, 1f);
    gl.glVertex3f(0f, -4f + .001f, -2.25f);
    gl.glVertex3f(1.5f, -4f + .001f, -2.25f);
    gl.glVertex3f(1.5f, -4f + .001f, -2.75f);
    gl.glVertex3f(0f, -4f + .001f, -2.75f);
    // GreenNote
    gl.glColor4f(0f, 1f, 0f, 1f);
    gl.glVertex3f(1.5f, -4f + .001f, -2.25f);
    gl.glVertex3f(3f, -4f + .001f, -2.25f);
    gl.glVertex3f(3f, -4f + .001f, -2.75f);
    gl.glVertex3f(1.5f, -4f + .001f, -2.75f);
    // End Bottom Bar

    this.renderNotes(gLDrawable, dt);

    /////////////////////////////////////
    gl.glEnd();

    gl.glDisable(GL.GL_BLEND);
    gl.glPopMatrix();

    try {
      Thread.sleep(1);
    } catch (Exception e) {
    }
  }