Beispiel #1
0
 /**
  * Default implementation to destroys the drawable and context of this GLAutoDrawable:
  *
  * <ul>
  *   <li>issues the GLEventListener dispose call, if drawable and context are valid
  *   <li>destroys the GLContext, if valid
  *   <li>destroys the GLDrawable, if valid
  * </ul>
  *
  * <p>Method assumes the lock is being hold.
  *
  * <p>Override it to extend it to destroy your resources, i.e. the actual window. In such case
  * call <code>super.destroyImplInLock</code> first.
  */
 protected void destroyImplInLock() {
   if (preserveGLELSAtDestroy) {
     preserveGLStateAtDestroy(false);
     preserveGLEventListenerState();
   }
   if (null != context) {
     if (context.isCreated()) {
       // Catch dispose GLExceptions by GLEventListener, just 'print' them
       // so we can continue with the destruction.
       try {
         helper.disposeGL(this, context, true);
       } catch (GLException gle) {
         gle.printStackTrace();
       }
     }
     context = null;
   }
   if (null != drawable) {
     final AbstractGraphicsDevice device =
         drawable.getNativeSurface().getGraphicsConfiguration().getScreen().getDevice();
     drawable.setRealized(false);
     drawable = null;
     if (ownsDevice) {
       device.close();
     }
   }
 }
Beispiel #2
0
 private void dispose() {
   if (null != awtConfig) {
     AbstractGraphicsDevice adevice =
         awtConfig.getNativeGraphicsConfiguration().getScreen().getDevice();
     String adeviceMsg = null;
     if (Window.DEBUG_IMPLEMENTATION) {
       adeviceMsg = adevice.toString();
     }
     boolean closed = adevice.close();
     if (Window.DEBUG_IMPLEMENTATION) {
       System.err.println(
           "AWTCanvas.dispose(): closed GraphicsDevice: " + adeviceMsg + ", result: " + closed);
     }
   }
 }