Beispiel #1
0
  /**
   * Simple algorithm to add or remove an edge from the selection Ideas: 1. Use one shape per quad
   * => easy, but can become very fast too big to fit in memory. => pb: flicker when adding /
   * removing because the scene is detached 2. Use only one shape, modify geometry TODO: pre-create
   * an empty shape to avoid initial flicker
   *
   * @param on
   * @param p
   * @param u
   * @param v
   * @param groupIdx2
   */
  protected void toggleSelectedEdge(boolean on, SelectionEdge se) {
    if (on) {
      // add the given edge to the list
      if (edgeSelection.contains(se)) return; // already in
      edgeSelection.add(se);
    } else {
      // remove the given edge from the list
      if (!edgeSelection.contains(se)) return; // not present
      edgeSelection.remove(se);
      if (edgeSelection.size() == 0) {
        LineArray la = (LineArray) edgeSelectionShape.getGeometry();
        la.setValidVertexCount(0);
        return;
      }
    }
    // Use in-memory arrays instead of NIO because edgeSelection should not
    // be too big
    // => faster
    LineArray la =
        new LineArray(
            edgeSelection.size() * 2,
            GeometryArray.COORDINATES | GeometryArray.COLOR_3 | GeometryArray.BY_REFERENCE);
    double[] coords = new double[edgeSelection.size() * 2 * 3];
    float[] colors = new float[edgeSelection.size() * 2 * 3];

    for (int i = 0; i < coords.length; i += 6) {
      SelectionEdge edge = edgeSelection.get(i / 6);
      edge.updateCoords(grid, coords, i);
      edge.updateColors(colors, i);
    }
    la.setCoordRefDouble(coords);
    la.setColorRefFloat(colors);
    la.setCapability(GeometryArray.ALLOW_COUNT_WRITE);
    // update edgeSelection Shape with the new edgeSelection list
    if (edgeSelectionShape == null) {
      Appearance a = new Appearance();
      // PolygonAttributes pa = new
      // PolygonAttributes(PolygonAttributes.POLYGON_LINE,
      // PolygonAttributes.CULL_NONE, 0);
      // pa.setPolygonOffset(1); // above edges
      // pa.setPolygonOffsetFactor(1);
      LineAttributes lat = new LineAttributes();
      lat.setLineWidth(2.0f);
      lat.setLineAntialiasingEnable(true);
      a.setLineAttributes(lat);
      // a.setPolygonAttributes(pa);
      edgeSelectionShape = new Shape3D(la, a);
      edgeSelectionShape.setUserData(this);
      edgeSelectionShape.setPickable(false);
      edgeSelectionShape.setCapability(Shape3D.ALLOW_GEOMETRY_WRITE);
      edgeSelectionShape.setCapability(Shape3D.ALLOW_GEOMETRY_READ);

      BranchGroup bg = new BranchGroup();
      bg.addChild(edgeSelectionShape);
      addChild(bg);
    } else edgeSelectionShape.setGeometry(la);
  }
Beispiel #2
0
  /**
   * Simple algorithm to add or remove a quad from the selection Ideas: 1. Use one shape per quad =>
   * easy, but can become very fast too big to fit in memory. => pb: flicker when adding / removing
   * because the scene is detached 2. Use only one shape, modify geometry TODO: pre-create an empty
   * shape to avoid initial flicker
   *
   * @param on
   * @param p
   * @param u
   * @param v
   * @param groupIdx2
   */
  protected void toggleSelectedQuad(boolean on, SelectionQuad sq) {
    LOGGER.finest("on=" + on + " selectionQuad=" + sq);
    if (on) {
      // add the given quad to the list
      if (selection.contains(sq)) return; // already in
      selection.add(sq);
    } else {
      // remove the given quad from the list
      if (!selection.contains(sq)) return; // not present
      selection.remove(sq);
      if (selection.size() == 0) {
        QuadArray qa = (QuadArray) selectionShape.getGeometry();
        qa.setValidVertexCount(0);
        return;
      }
    }
    // Use in-memory arrays instead of NIO because selection should not be
    // too big
    // => faster
    QuadArray qa =
        new QuadArray(
            selection.size() * 4,
            GeometryArray.COORDINATES | GeometryArray.COLOR_3 | GeometryArray.BY_REFERENCE);
    float[] coords = new float[selection.size() * 4 * 3];
    float[] colors = new float[selection.size() * 4 * 3];

    for (int i = 0; i < coords.length; i += 12) {
      SelectionQuad quad = selection.get(i / 12);
      quad.updateCoords(grid, coords, i);
      quad.updateColors(colors, i);
    }
    qa.setCoordRefFloat(coords);
    qa.setColorRefFloat(colors);
    qa.setCapability(GeometryArray.ALLOW_COUNT_WRITE);
    // update selection Shape with the new selection list
    if (selectionShape == null) {
      Appearance a = new Appearance();
      PolygonAttributes pa =
          new PolygonAttributes(PolygonAttributes.POLYGON_FILL, PolygonAttributes.CULL_NONE, 0);
      pa.setPolygonOffset(0.5f); // between faces and edges
      pa.setPolygonOffsetFactor(0.5f);
      a.setPolygonAttributes(pa);
      selectionShape = new Shape3D(qa, a);
      selectionShape.setUserData(this);
      selectionShape.setPickable(false);
      selectionShape.setCapability(Shape3D.ALLOW_GEOMETRY_WRITE);
      selectionShape.setCapability(Shape3D.ALLOW_GEOMETRY_READ);
      BranchGroup bg = new BranchGroup();
      bg.addChild(selectionShape);
      addChild(bg);
    } else selectionShape.setGeometry(qa);
  }
 protected Shape3D createPointShape(Java3DParticlesGeometry pointShape) {
   int pointSize = 3;
   Appearance app = new Appearance();
   app.setCapability(app.ALLOW_POINT_ATTRIBUTES_READ);
   app.setCapability(app.ALLOW_POINT_ATTRIBUTES_WRITE);
   PointAttributes pattrib = new PointAttributes();
   pattrib.setPointSize(pointSize);
   app.setPointAttributes(pattrib);
   Shape3D pShape = new Shape3D(pointShape, app);
   pShape.setCapability(Shape3D.ALLOW_GEOMETRY_WRITE);
   pShape.setCapability(Shape3D.ALLOW_APPEARANCE_READ);
   return pShape;
 }
Beispiel #4
0
  public BranchGroup addTriangle(Simplex simplex, Color3f color) {

    int[] p = simplex.getPoints();
    BranchGroup bgTriangle = new BranchGroup();
    bgTriangle.setCapability(BranchGroup.ALLOW_DETACH);

    javax.vecmath.Point3d[] coords = new javax.vecmath.Point3d[6];
    TriangleArray ta = new TriangleArray(6, TriangleArray.COORDINATES | TriangleArray.COLOR_3);

    Point3d p0 = (Point3d) complex.getPoints().get(simplex.getPoints()[0]);
    Point3d p1 = (Point3d) complex.getPoints().get(simplex.getPoints()[1]);
    Point3d p2 = (Point3d) complex.getPoints().get(simplex.getPoints()[2]);
    coords[0] = new javax.vecmath.Point3d(p0.getX(), p0.getY(), p0.getZ());
    coords[1] = new javax.vecmath.Point3d(p1.getX(), p1.getY(), p1.getZ());
    coords[2] = new javax.vecmath.Point3d(p2.getX(), p2.getY(), p2.getZ());
    coords[3] = new javax.vecmath.Point3d(p0.getX(), p0.getY(), p0.getZ());
    coords[4] = new javax.vecmath.Point3d(p2.getX(), p2.getY(), p2.getZ());
    coords[5] = new javax.vecmath.Point3d(p1.getX(), p1.getY(), p1.getZ());

    ta.setCoordinates(0, coords);
    Color3f[] colors = new Color3f[6];
    for (int i = 0; i < 3; i++) colors[i] = Colors.black;
    for (int i = 3; i < 6; i++) colors[i] = Colors.yellow;

    ta.setColors(0, colors);

    Appearance ap = new Appearance();
    ap.setCapability(Appearance.ALLOW_LINE_ATTRIBUTES_READ);
    ap.setCapability(Appearance.ALLOW_LINE_ATTRIBUTES_WRITE);
    ap.setCapability(Appearance.ALLOW_COLORING_ATTRIBUTES_READ);
    ap.setCapability(Appearance.ALLOW_COLORING_ATTRIBUTES_WRITE);
    ap.setLineAttributes(new LineAttributes(2, LineAttributes.PATTERN_SOLID, false));
    ap.setMaterial(new Material());
    ap.setTransparencyAttributes(
        new TransparencyAttributes(TransparencyAttributes.SCREEN_DOOR, 0.5f));

    Shape3D shape = new Shape3D(ta, ap);

    shape.setCapability(Shape3D.ALLOW_APPEARANCE_READ);
    shape.setCapability(Shape3D.ALLOW_APPEARANCE_WRITE);
    simplex.setTriangle(shape);
    //			 simplex.bgTriangle = bgTriangle;

    TransformGroup tgTriangle = new TransformGroup();
    tgTriangle.addChild(shape);

    bgTriangle.addChild(tgTriangle);
    spin.addChild(bgTriangle);
    return bgTriangle;
  }
Beispiel #5
0
  protected void makeWires() {
    Wire[] wires = createWireList();

    if (wires.length == 0) return;

    FloatBuffer nioWires =
        ByteBuffer.allocateDirect(wires.length * 2 * 3 * 4)
            .order(ByteOrder.nativeOrder())
            .asFloatBuffer();

    for (int i = 0; i < wires.length; i++) {
      nioWires.put(wires[i].getCoordinates(grid));
    }

    // Create edge shapes directly, don't make it appear in graph
    LineArray la =
        new NioLineArray(wires.length * 2, GeometryArray.COORDINATES | GeometryArray.COLOR_3);
    la.setCoordRefBuffer(new J3DBuffer(nioWires));
    int colSize = wires.length * 2 * 3;
    FloatBuffer nioWireColors =
        ByteBuffer.allocateDirect(colSize * 4).order(ByteOrder.nativeOrder()).asFloatBuffer();
    float[] colors = getColorForOrder(-2, 0);
    for (int i = 0; i < colSize; i += 3) nioWireColors.put(colors);
    la.setColorRefBuffer(new J3DBuffer(nioWireColors));
    la.setUserData(new int[] {-2, 0});
    Appearance a = new Appearance();
    // PolygonAttributes pa = new
    // PolygonAttributes(PolygonAttributes.POLYGON_LINE,
    // PolygonAttributes.CULL_NONE, 0);
    // pa.setPolygonOffset(2);
    // pa.setPolygonOffsetFactor(2);
    // a.setPolygonAttributes(pa);
    /*
     * LineAttributes lat = new LineAttributes(); lat.setLineWidth(2.0f);
     * a.setLineAttributes(lat);
     */
    Shape3D s3d = new Shape3D(la, a);
    PickTool.setCapabilities(s3d, PickTool.INTERSECT_FULL);
    s3d.setCapability(Shape3D.ALLOW_APPEARANCE_READ);
    s3d.setCapability(Shape3D.ALLOW_APPEARANCE_WRITE);
    s3d.setCapability(Node.ALLOW_PICKABLE_READ);
    s3d.setCapability(Node.ALLOW_PICKABLE_WRITE);
    s3d.setPickable(true); // by default, can be changed with actions
    s3d.setUserData(this); // this object will handle edges
    addChild(s3d);
    allEdgeShapes.add(s3d);
  }
Beispiel #6
0
  private BranchGroup setApperancePackInBranchGroup(Shape3D shape, Node handle) {
    shape.setUserData(this);

    shape.setCapability(Shape3D.ALLOW_APPEARANCE_WRITE);

    BranchGroup bg = new BranchGroup();
    bg.setCapability(BranchGroup.ALLOW_DETACH);
    bg.addChild(handle);
    bg.compile();
    return bg;
  }
Beispiel #7
0
 public static void initShape(Shape3D shape) {
   shape.setCapability(Shape3D.ALLOW_APPEARANCE_READ);
   shape.setCapability(Shape3D.ALLOW_APPEARANCE_WRITE);
   shape.setCapability(Shape3D.ALLOW_APPEARANCE_OVERRIDE_READ);
   shape.setCapability(Shape3D.ALLOW_APPEARANCE_OVERRIDE_WRITE);
   shape.setCapability(Shape3D.ALLOW_GEOMETRY_READ);
   shape.setCapability(Shape3D.ALLOW_GEOMETRY_WRITE);
 }
Beispiel #8
0
  protected void makeGroups() {
    int totalQuads = 0;
    int totalInternalEdges = 0;
    int totalExternalEdges = 0;
    // loop over each group
    // loop over each group
    int[] groupID = provider.getDomainIDs();

    for (int g = 0; g < groupID.length; ++g) {
      LOGGER.finest("generating java3d tree for group number " + groupID[g]);
      // Set of EdgeLine objects. Overlapping edges on the same line are
      // merged together
      HashMap<EdgeLine, EdgeLine> externalEdges = new HashMap<EdgeLine, EdgeLine>();
      // Same trick for internal edges.
      HashMap<EdgeLine, EdgeLine> internalEdges = new HashMap<EdgeLine, EdgeLine>();
      FDDomain fdDomain = (FDDomain) provider.getDomain(groupID[g]);
      baseColor.put(new Integer(g), fdDomain.getColor());
      Plate[] plates = domainToPlates(fdDomain);

      if (plates.length == 0) continue;

      // Create plates for this group
      FloatBuffer nioCoords =
          ByteBuffer.allocateDirect(plates.length * 4 * 3 * 4)
              .order(ByteOrder.nativeOrder())
              .asFloatBuffer();
      FloatBuffer nioColors =
          ByteBuffer.allocateDirect(plates.length * 4 * 3 * 4)
              .order(ByteOrder.nativeOrder())
              .asFloatBuffer();
      float[] baseColor = getColorForOrder(g, 0);
      // System.out.println(baseColor[0]+" "+baseColor[1]+" "+baseColor[2]);
      for (int np = 0; np < plates.length; ++np) {
        Plate p = plates[np];
        // put coordinates
        nioCoords.put(p.getCoordinates(grid));
        // put colors for the 4 vertices
        nioColors.put(baseColor);
        nioColors.put(baseColor);
        nioColors.put(baseColor);
        nioColors.put(baseColor);
        // Merge external edges
        addEdge(externalEdges, getLine(p, 2, p.min1), p.min2, p.max2);
        addEdge(externalEdges, getLine(p, 2, p.max1), p.min2, p.max2);
        addEdge(externalEdges, getLine(p, 1, p.min2), p.min1, p.max1);
        addEdge(externalEdges, getLine(p, 1, p.max2), p.min1, p.max1);
        // Merge internal edges
        for (int i = p.min1 + 1; i < p.max1; ++i)
          addEdge(internalEdges, getLine(p, 2, i), p.min2, p.max2);
        for (int j = p.min2 + 1; j < p.max2; ++j)
          addEdge(internalEdges, getLine(p, 1, j), p.min1, p.max1);
      }
      // use by reference array of colors => fast to change!
      QuadArray qa =
          new NioQuadArray(plates.length * 4, GeometryArray.COORDINATES | GeometryArray.COLOR_3);
      qa.setCoordRefBuffer(new J3DBuffer(nioCoords));
      qa.setColorRefBuffer(new J3DBuffer(nioColors));
      qa.setCapability(GeometryArray.ALLOW_COLOR_WRITE);
      qa.setCapabilityIsFrequent(GeometryArray.ALLOW_COLOR_WRITE);
      Appearance a = new Appearance();
      PolygonAttributes pa =
          new PolygonAttributes(PolygonAttributes.POLYGON_FILL, PolygonAttributes.CULL_NONE, 0);
      pa.setPolygonOffset(1);
      pa.setPolygonOffsetFactor(1);
      a.setPolygonAttributes(pa);
      Shape3D s3d = new Shape3D(qa, a);
      PickTool.setCapabilities(s3d, PickTool.INTERSECT_FULL);
      s3d.setCapability(Shape3D.ALLOW_APPEARANCE_READ);
      s3d.setCapability(Shape3D.ALLOW_APPEARANCE_WRITE);
      s3d.setCapability(Node.ALLOW_PICKABLE_READ);
      s3d.setCapability(Node.ALLOW_PICKABLE_WRITE);
      s3d.setPickable(true);
      s3d.setUserData(new BehindShape(s3d, plates, g));

      this.addChild(s3d);

      // Create edge shapes directly, don't make them appear in graph
      int nInternalEdges = 0;
      for (Iterator<EdgeLine> it = internalEdges.keySet().iterator(); it.hasNext(); ) {
        EdgeLine el = it.next();
        nInternalEdges += el.getNumberOfEdges();
      }
      if (nInternalEdges > 0) {
        DoubleBuffer nioInternalEdges =
            ByteBuffer.allocateDirect(nInternalEdges * 2 * 3 * 8)
                .order(ByteOrder.nativeOrder())
                .asDoubleBuffer();
        // create edge coords
        for (Iterator<EdgeLine> it = internalEdges.keySet().iterator(); it.hasNext(); ) {
          EdgeLine el = it.next();
          nioInternalEdges.put(el.getCoords(grid));
        }
        LineArray la =
            new NioLineArray(nInternalEdges * 2, GeometryArray.COORDINATES | GeometryArray.COLOR_3);
        la.setCoordRefBuffer(new J3DBuffer(nioInternalEdges));
        int colSize = nInternalEdges * 2 * 3;
        FloatBuffer nioInternalColors =
            ByteBuffer.allocateDirect(colSize * 4).order(ByteOrder.nativeOrder()).asFloatBuffer();
        float[] colors = getColorForOrder(g, 2);
        for (int i = 0; i < colSize; i += 3) nioInternalColors.put(colors);
        la.setColorRefBuffer(new J3DBuffer(nioInternalColors));
        la.setUserData(new int[] {g, 2});
        a = new Appearance();
        // pa = new PolygonAttributes(PolygonAttributes.POLYGON_LINE,
        // PolygonAttributes.CULL_NONE, 0);
        // pa.setPolygonOffset(4);
        // pa.setPolygonOffsetFactor(4);
        // a.setPolygonAttributes(pa);
        // LineAttributes lat = new LineAttributes();
        // lat.setLineAntialiasingEnable(true);
        // a.setLineAttributes(lat);
        // RenderingAttributes ra = new RenderingAttributes();
        // ra.setAlphaTestFunction(RenderingAttributes.GREATER);
        // ra.setAlphaTestValue(0.5f);
        // a.setRenderingAttributes(ra);
        s3d = new Shape3D(la, a);
        PickTool.setCapabilities(s3d, PickTool.INTERSECT_FULL);
        s3d.setCapability(Shape3D.ALLOW_APPEARANCE_READ);
        s3d.setCapability(Shape3D.ALLOW_APPEARANCE_WRITE);
        s3d.setCapability(Node.ALLOW_PICKABLE_READ);
        s3d.setCapability(Node.ALLOW_PICKABLE_WRITE);
        s3d.setPickable(false); // by default, see actions
        s3d.setUserData(this); // this object will handle edges
        this.addChild(s3d);
        allEdgeShapes.add(s3d);
      }
      // Now, create external edge
      int nExternalEdges = 0;
      for (Iterator<EdgeLine> it = externalEdges.keySet().iterator(); it.hasNext(); ) {
        EdgeLine el = it.next();
        nExternalEdges += el.getNumberOfEdges();
      }
      if (nExternalEdges > 0) {
        DoubleBuffer nioExternalEdges =
            ByteBuffer.allocateDirect(nExternalEdges * 2 * 3 * 8)
                .order(ByteOrder.nativeOrder())
                .asDoubleBuffer();
        // create edge coords
        for (Iterator<EdgeLine> it = externalEdges.keySet().iterator(); it.hasNext(); ) {
          EdgeLine el = it.next();
          nioExternalEdges.put(el.getCoords(grid));
        }
        LineArray la =
            new NioLineArray(nExternalEdges * 2, GeometryArray.COORDINATES | GeometryArray.COLOR_3);
        la.setCoordRefBuffer(new J3DBuffer(nioExternalEdges));
        int colSize = nExternalEdges * 2 * 3;
        FloatBuffer nioExternalColors =
            ByteBuffer.allocateDirect(colSize * 4).order(ByteOrder.nativeOrder()).asFloatBuffer();
        float[] colors = getColorForOrder(g, 4);
        for (int i = 0; i < colSize; i += 3) nioExternalColors.put(colors);
        la.setColorRefBuffer(new J3DBuffer(nioExternalColors));
        la.setUserData(new int[] {g, 4});
        a = new Appearance();
        // pa = new PolygonAttributes(PolygonAttributes.POLYGON_LINE,
        // PolygonAttributes.CULL_NONE, 0);
        // pa.setPolygonOffset(3);
        // pa.setPolygonOffsetFactor(3);
        // a.setPolygonAttributes(pa);
        s3d = new Shape3D(la, a);
        PickTool.setCapabilities(s3d, PickTool.INTERSECT_FULL);
        s3d.setCapability(Shape3D.ALLOW_APPEARANCE_READ);
        s3d.setCapability(Shape3D.ALLOW_APPEARANCE_WRITE);
        s3d.setCapability(Node.ALLOW_PICKABLE_READ);
        s3d.setCapability(Node.ALLOW_PICKABLE_WRITE);
        s3d.setPickable(false); // by default, see actions
        s3d.setUserData(this); // this object will handle edges
        this.addChild(s3d);
        allEdgeShapes.add(s3d);
      }
      totalQuads += plates.length;
      totalInternalEdges += nInternalEdges;
      totalExternalEdges += nExternalEdges;
    }
    System.out.println("Total quads: " + totalQuads);
    System.out.println("Total Internal Plate edges: " + totalInternalEdges);
    System.out.println("Total External Plate edges: " + totalExternalEdges);
  }
Beispiel #9
0
  public BranchGroup addTetrahedron(Simplex simplex, Color3f color) {

    BranchGroup bgTetrahedron = new BranchGroup();
    bgTetrahedron.setCapability(BranchGroup.ALLOW_DETACH);

    javax.vecmath.Point3d[] coords = new javax.vecmath.Point3d[12];
    LineArray la = new LineArray(12, LineArray.COORDINATES | LineArray.COLOR_3);

    Point3d p0 = (Point3d) complex.getPoints().get(simplex.getPoints()[0]);
    Point3d p1 = (Point3d) complex.getPoints().get(simplex.getPoints()[1]);
    Point3d p2 = (Point3d) complex.getPoints().get(simplex.getPoints()[2]);
    Point3d p3 = (Point3d) complex.getPoints().get(simplex.getPoints()[3]);

    coords[0] = coords[2] = coords[4] = new javax.vecmath.Point3d(p0.getX(), p0.getY(), p0.getZ());
    coords[1] = coords[6] = coords[8] = new javax.vecmath.Point3d(p1.getX(), p1.getY(), p1.getZ());
    coords[3] = coords[7] = coords[10] = new javax.vecmath.Point3d(p2.getX(), p2.getY(), p2.getZ());
    coords[5] = coords[9] = coords[11] = new javax.vecmath.Point3d(p3.getX(), p3.getY(), p3.getZ());

    la.setCoordinates(0, coords);
    Color3f[] colors = new Color3f[12];
    for (int i = 0; i < 12; i++) colors[i] = Colors.black;
    la.setColors(0, colors);

    javax.vecmath.Point3d[] coordsTr = new javax.vecmath.Point3d[24];
    TriangleArray tr = new TriangleArray(24, TriangleArray.COORDINATES | TriangleArray.COLOR_3);
    coordsTr[0] =
        coordsTr[3] = coordsTr[6] = new javax.vecmath.Point3d(p0.getX(), p0.getY(), p0.getZ());
    coordsTr[1] =
        coordsTr[4] = coordsTr[9] = new javax.vecmath.Point3d(p1.getX(), p1.getY(), p1.getZ());
    coordsTr[2] =
        coordsTr[7] = coordsTr[10] = new javax.vecmath.Point3d(p2.getX(), p2.getY(), p2.getZ());
    coordsTr[5] =
        coordsTr[8] = coordsTr[11] = new javax.vecmath.Point3d(p3.getX(), p3.getY(), p3.getZ());

    coordsTr[12] =
        coordsTr[15] = coordsTr[18] = new javax.vecmath.Point3d(p0.getX(), p0.getY(), p0.getZ());
    coordsTr[14] =
        coordsTr[17] = coordsTr[21] = new javax.vecmath.Point3d(p1.getX(), p1.getY(), p1.getZ());
    coordsTr[13] =
        coordsTr[20] = coordsTr[23] = new javax.vecmath.Point3d(p2.getX(), p2.getY(), p2.getZ());
    coordsTr[16] =
        coordsTr[19] = coordsTr[22] = new javax.vecmath.Point3d(p3.getX(), p3.getY(), p3.getZ());

    tr.setCoordinates(0, coordsTr);
    Color3f[] colorsTr = new Color3f[24];
    for (int i = 0; i < 24; i++) colorsTr[i] = Colors.green;
    tr.setColors(0, colorsTr);

    Appearance ap = new Appearance();
    ap.setCapability(Appearance.ALLOW_LINE_ATTRIBUTES_READ);
    ap.setCapability(Appearance.ALLOW_LINE_ATTRIBUTES_WRITE);
    ap.setCapability(Appearance.ALLOW_COLORING_ATTRIBUTES_READ);
    ap.setCapability(Appearance.ALLOW_COLORING_ATTRIBUTES_WRITE);
    //			 ap.setCapability(Appearance.ALLOW_MATERIAL_READ);
    //			 ap.setCapability(Appearance.ALLOW_MATERIAL_WRITE);
    ap.setLineAttributes(new LineAttributes(2, LineAttributes.PATTERN_SOLID, false));
    ap.setMaterial(new Material());
    //			 ap.setTransparencyAttributes(new
    // TransparencyAttributes(TransparencyAttributes.SCREEN_DOOR, 0.5f));

    //			 LineArray la = cell.getLineArray();
    Shape3D shape = new Shape3D(la, ap);
    Shape3D shapeTr = new Shape3D(tr, ap);

    shape.setCapability(Shape3D.ALLOW_APPEARANCE_READ);
    shape.setCapability(Shape3D.ALLOW_APPEARANCE_WRITE);
    simplex.setTetrahedron(shape);
    //			 cell.setLineArray(la);
    simplex.setTriangleArray(tr);
    simplex.setBgTetrahedron(bgTetrahedron);

    TransformGroup tgTetrahedron = new TransformGroup();
    tgTetrahedron.addChild(shape);
    tgTetrahedron.addChild(shapeTr);

    bgTetrahedron.addChild(tgTetrahedron);
    spin.addChild(bgTetrahedron);
    return bgTetrahedron;
  }
  public static Mesh readMeshFromObj(String path) throws IOException {
    BufferedReader reader = new BufferedReader(new FileReader(path));
    String mtlLibPath = "";
    String materialName = "";

    ArrayList<Vector3d> vertices = new ArrayList<Vector3d>();
    ArrayList<Point3f> points = new ArrayList<Point3f>();
    ArrayList<Triangle> triangles = new ArrayList<Triangle>();
    ArrayList<Integer> coordIndices = new ArrayList<Integer>();
    while (true) {
      String line = reader.readLine();
      if (line == null) {
        reader.close();
        break;
      }
      if (line.startsWith("mtllib ")) { // mtllib location
        mtlLibPath = path.substring(0, path.lastIndexOf(File.separator) + 1) + line.substring(7);
      } else if (line.startsWith("v ")) { // vertex
        double[] coords = parseDoubles(line.substring(2));
        Vector3d vertex = new Vector3d(coords);
        Point3f point = new Point3f(vertex);
        vertices.add(vertex);
        points.add(point);
      } else if (line.startsWith("usemtl ")) {
        materialName = line.substring(7);
      } else if (line.startsWith("f ")) { // face (triangle)
        line = line.substring(2);
        String[] coords = line.split(" ");
        Vector<Integer> triangle = new Vector<Integer>();
        for (String coord : coords) {
          String[] coordInfos = coord.split("/");
          Integer coordIndex = Integer.parseInt(coordInfos[0]) - 1;
          triangle.add(coordIndex);
          coordIndices.add(coordIndex);
        }
        triangles.add(new Triangle(triangle.get(0), triangle.get(1), triangle.get(2)));
      }
    }

    int[] coordinateIndices = new int[coordIndices.size()];
    for (int j = 0; j < coordinateIndices.length; j++) {
      coordinateIndices[j] = coordIndices.get(j);
    }
    IndexedTriangleArray geometry =
        new IndexedTriangleArray(
            vertices.size(), IndexedTriangleArray.COORDINATES, coordIndices.size());
    geometry.setCoordinates(0, points.toArray(new Point3f[0]));
    geometry.setCoordinateIndices(0, coordinateIndices);
    GeometryInfo geometryInfo = new GeometryInfo(geometry);
    NormalGenerator normalGenerator = new NormalGenerator((float) Math.toRadians(10));
    normalGenerator.generateNormals(geometryInfo);

    // Material
    reader = new BufferedReader(new FileReader(new File(mtlLibPath)));

    // Default
    Color3f ambientColour = new Color3f(0.2f, 0.2f, 0.2f);
    Color3f diffuseColour = new Color3f(0.8f, 0.8f, 0.8f);
    Color3f specularColour = new Color3f(0.5f, 0.5f, 0.5f);
    Color3f emissiveColour = new Color3f(0.0f, 0.0f, 0.0f);
    float shininess = 50.0f;

    String currentMaterial = "";
    while (true) {
      String line = reader.readLine();
      if (line == null) {
        reader.close();
        break;
      }
      if (line.startsWith("newmtl ")) {
        currentMaterial = line.substring(7);
      } else if (currentMaterial.equals(materialName)) {
        if (line.startsWith("Ka ")) {
          // ambient color
          ambientColour = new Color3f(parseFloats(line.substring(3)));
        } else if (line.startsWith("Kd ")) {
          // diffuse color
          diffuseColour = new Color3f(parseFloats(line.substring(3)));
        } else if (line.startsWith("Ks ")) {
          // specular color
          specularColour = new Color3f(parseFloats(line.substring(3)));
        } else if (line.startsWith("Ns ")) {
          // specular coefficient
          shininess = Float.parseFloat(line.substring(3));
        }
      }
    }

    Appearance app = new Appearance();
    app.setMaterial(
        new Material(ambientColour, emissiveColour, diffuseColour, specularColour, shininess));
    Shape3D shape = new Shape3D(geometryInfo.getGeometryArray(), app);
    shape.setCapability(Shape3D.ALLOW_APPEARANCE_WRITE);

    Mesh mesh =
        new Mesh(
            vertices.toArray(new Vector3d[0]),
            triangles.toArray(new Triangle[0]),
            ambientColour,
            diffuseColour,
            specularColour,
            emissiveColour,
            shininess,
            shape);
    return mesh;
  }