private Appearance Triangle3DAppearance() {
    _appearance = new Appearance();

    PolygonAttributes polyAttrib = new PolygonAttributes();
    polyAttrib.setPolygonMode(PolygonAttributes.POLYGON_FILL);

    _appearance.setCapability(ALLOW_APPEARANCE_READ);
    _appearance.setCapability(ALLOW_APPEARANCE_WRITE);
    _appearance.setPolygonAttributes(polyAttrib);

    PointAttributes pointatt = new PointAttributes(4, true);
    _appearance.setPointAttributes(pointatt);

    LineAttributes lineatt = new LineAttributes(2, LineAttributes.PATTERN_SOLID, false);
    _appearance.setLineAttributes(lineatt);

    return _appearance;
  }
Beispiel #2
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  /**
   * Method to access appearance for cells in 3D
   *
   * @param initValue no null if appearance has to be changed according to user value. Using this
   *     mechanism to avoid the creation of new Boolean() just for the checking
   */
  public static void setCellAppearanceValues(Object initValue) {
    Color3f userColor = new Color3f(new Color(User.getColor(User.ColorPrefType.INSTANCE_3D)));

    if (cellApp == null) {
      cellApp = new J3DAppearance(TransparencyAttributes.SCREEN_DOOR, 0, null);

      RenderingAttributes ra = new RenderingAttributes();
      ra.setCapability(RenderingAttributes.ALLOW_VISIBLE_READ);
      ra.setCapability(RenderingAttributes.ALLOW_VISIBLE_WRITE);
      ra.setVisible(J3DUtils.is3DCellBndOn());
      cellApp.setRenderingAttributes(ra);

      // Set up the polygon attributes
      PolygonAttributes pa = new PolygonAttributes();
      pa.setCullFace(PolygonAttributes.CULL_NONE);
      pa.setPolygonMode(PolygonAttributes.POLYGON_LINE);
      cellApp.setPolygonAttributes(pa);

      //            TextureAttributes texAttr = new TextureAttributes();
      //            texAttr.setTextureMode(TextureAttributes.MODULATE);
      //            //texAttr.setTextureColorTable(pattern);
      //            cellApp.setTextureAttributes(texAttr);

      LineAttributes lineAttr = new LineAttributes();
      lineAttr.setLineAntialiasingEnable(true);
      cellApp.setLineAttributes(lineAttr);

      // ** Data for cells
      ColoringAttributes ca = new ColoringAttributes();
      ca.setCapability(ColoringAttributes.ALLOW_COLOR_WRITE);
      ca.setCapability(ColoringAttributes.ALLOW_COLOR_READ);
      ca.setColor(userColor);
      cellApp.setColoringAttributes(ca);
      cellApp.setCapability(Appearance.ALLOW_COLORING_ATTRIBUTES_READ);
      cellApp.setCapability(Appearance.ALLOW_COLORING_ATTRIBUTES_WRITE);
    } else if (initValue == null) // redoing color only when it was changed in GUI
    {
      ColoringAttributes ca = cellApp.getColoringAttributes();
      Color3f curColor = new Color3f();
      ca.getColor(curColor);
      if (!userColor.equals(curColor)) ca.setColor(userColor);
    }
  }
  @Override
  protected Appearance createAppearance() {
    Appearance appearance = new Appearance();
    appearance.setCapability(Appearance.ALLOW_TRANSPARENCY_ATTRIBUTES_READ);
    appearance.setCapability(Appearance.ALLOW_LINE_ATTRIBUTES_READ);

    LineAttributes lineAttrib = new LineAttributes();
    lineAttrib.setCapability(LineAttributes.ALLOW_ANTIALIASING_WRITE);
    lineAttrib.setCapability(LineAttributes.ALLOW_PATTERN_WRITE);
    lineAttrib.setCapability(LineAttributes.ALLOW_WIDTH_WRITE);
    lineAttrib.setLineWidth(linewidth);
    lineAttrib.setLinePattern(pattern);
    appearance.setLineAttributes(lineAttrib);

    PolygonAttributes polyAttrib = new PolygonAttributes();
    polyAttrib.setCapability(PolygonAttributes.ALLOW_MODE_WRITE);
    polyAttrib.setPolygonMode(PolygonAttributes.POLYGON_FILL);
    polyAttrib.setCullFace(PolygonAttributes.CULL_NONE);
    polyAttrib.setBackFaceNormalFlip(true);
    appearance.setPolygonAttributes(polyAttrib);

    ColoringAttributes colorAttrib = new ColoringAttributes();
    colorAttrib.setShadeModel(ColoringAttributes.SHADE_GOURAUD);
    colorAttrib.setColor(color);
    appearance.setColoringAttributes(colorAttrib);

    TransparencyAttributes tr = new TransparencyAttributes();
    int mode = transparency == 0f ? TransparencyAttributes.NONE : TransparencyAttributes.FASTEST;
    tr.setCapability(TransparencyAttributes.ALLOW_VALUE_WRITE);
    tr.setCapability(TransparencyAttributes.ALLOW_MODE_WRITE);
    tr.setTransparencyMode(mode);
    tr.setTransparency(transparency);
    appearance.setTransparencyAttributes(tr);

    Material material = new Material();
    material.setCapability(Material.ALLOW_COMPONENT_WRITE);
    material.setAmbientColor(0.1f, 0.1f, 0.1f);
    material.setSpecularColor(0.1f, 0.1f, 0.1f);
    material.setDiffuseColor(0.1f, 0.1f, 0.1f);
    appearance.setMaterial(material);
    return appearance;
  }
Beispiel #4
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  @Override
  protected Appearance createAppearance() {
    final Appearance appearance = new Appearance();
    appearance.setCapability(Appearance.ALLOW_TRANSPARENCY_ATTRIBUTES_READ);
    appearance.setCapability(Appearance.ALLOW_LINE_ATTRIBUTES_READ);

    final PointAttributes pointAttrib = new PointAttributes();
    pointAttrib.setCapability(PointAttributes.ALLOW_ANTIALIASING_WRITE);
    pointAttrib.setCapability(PointAttributes.ALLOW_SIZE_WRITE);
    pointAttrib.setPointSize(pointsize);
    appearance.setPointAttributes(pointAttrib);

    final PolygonAttributes polyAttrib = new PolygonAttributes();
    polyAttrib.setCapability(PolygonAttributes.ALLOW_MODE_WRITE);
    polyAttrib.setPolygonMode(PolygonAttributes.POLYGON_FILL);
    polyAttrib.setCullFace(PolygonAttributes.CULL_BACK);
    polyAttrib.setBackFaceNormalFlip(false);
    appearance.setPolygonAttributes(polyAttrib);

    final ColoringAttributes colorAttrib = new ColoringAttributes();
    colorAttrib.setShadeModel(ColoringAttributes.SHADE_GOURAUD);
    colorAttrib.setColor(color);
    appearance.setColoringAttributes(colorAttrib);

    final TransparencyAttributes tr = new TransparencyAttributes();
    final int mode =
        transparency == 0f ? TransparencyAttributes.NONE : TransparencyAttributes.FASTEST;
    tr.setCapability(TransparencyAttributes.ALLOW_VALUE_WRITE);
    tr.setCapability(TransparencyAttributes.ALLOW_MODE_WRITE);
    tr.setTransparencyMode(mode);
    tr.setTransparency(transparency);
    appearance.setTransparencyAttributes(tr);

    final Material material = new Material();
    material.setCapability(Material.ALLOW_COMPONENT_WRITE);
    material.setAmbientColor(0.1f, 0.1f, 0.1f);
    material.setSpecularColor(0.1f, 0.1f, 0.1f);
    material.setDiffuseColor(0.1f, 0.1f, 0.1f);
    appearance.setMaterial(material);
    return appearance;
  }