// In this method, the objects for the scene are generated and added to
  // the SimpleUniverse.
  public void createSceneGraph(SimpleUniverse su) {

    // *** The root of the graph containing the scene (with a cube and a sphere). ***
    BranchGroup theScene = new BranchGroup();

    // Generate an Appearance.
    Color3f ambientColourShaded = new Color3f(0.0f, 0.4f, 0.4f);
    Color3f emissiveColourShaded = new Color3f(0.0f, 0.0f, 0.0f);
    Color3f diffuseColourShaded = new Color3f(0.0f, 0.7f, 0.7f);
    Color3f specularColourShaded = new Color3f(0.0f, 0.5f, 0.5f);

    float shininessShaded = 20.0f;

    Appearance shadedApp = new Appearance();
    shadedApp.setMaterial(
        new Material(
            ambientColourShaded,
            emissiveColourShaded,
            diffuseColourShaded,
            specularColourShaded,
            shininessShaded));

    float r = 0.3f; // The radius of the sphere.
    float boxHL = 0.7f * r; // Half the vertex length of the cube.
    float shift = 3.0f * r; // Distance between cube and sphere.

    // *** The sphere and its transformation group ***
    Sphere s = new Sphere(r, Sphere.GENERATE_NORMALS, 100, shadedApp);
    Transform3D tfSphere = new Transform3D();
    tfSphere.setTranslation(new Vector3f(-0.95f + r, 0.0f, 0.0f));
    TransformGroup tgSphere = new TransformGroup(tfSphere);
    tgSphere.addChild(s);
    theScene.addChild(tgSphere);

    // *** The cube and its transformation group ***
    Box b2 = new Box(boxHL, boxHL, boxHL, shadedApp);
    Transform3D tfBox2 = new Transform3D();
    tfBox2.setTranslation(new Vector3f(-0.95f + r + shift, 0.0f, 0.0f));
    Transform3D rotation = new Transform3D();
    rotation.rotY(Math.PI / 4);
    Transform3D rotationX = new Transform3D();
    rotationX.rotX(Math.PI / 6);
    rotation.mul(rotationX);
    tfBox2.mul(rotation);
    TransformGroup tgBox2 = new TransformGroup(tfBox2);
    tgBox2.addChild(b2);
    theScene.addChild(tgBox2);

    // Generate a white background.
    Background bg = new Background(new Color3f(1.0f, 1.0f, 1.0f));
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), Double.MAX_VALUE);
    bg.setApplicationBounds(bounds);
    theScene.addChild(bg);

    theScene.compile();

    // Add the scene to the universe.
    su.addBranchGraph(theScene);
  }
Beispiel #2
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  public ObjectViewer(URL url) {
    setLayout(new BorderLayout());
    Canvas3D canvas3D = new Canvas3D(SimpleUniverse.getPreferredConfiguration());
    add("Center", canvas3D);

    BoundingSphere bounds = new BoundingSphere(new Point3d(), 1000);
    BranchGroup root = new BranchGroup();
    BranchGroup scene = createSceneGraph(url);
    scene.setBoundsAutoCompute(true);
    System.out.println(scene.getBounds());
    BoundingSphere sceneBounds = new BoundingSphere(scene.getBounds());

    SimpleUniverse univ = new SimpleUniverse(canvas3D);
    ViewingPlatform view = univ.getViewingPlatform();
    view.setNominalViewingTransform();

    Transform3D t = new Transform3D();
    TransformGroup viewTransform = view.getViewPlatformTransform();

    t.set(new Vector3d(0, 0, 3 * sceneBounds.getRadius()));
    viewTransform.setTransform(t);

    BranchGroup lights = new BranchGroup();
    Light light = new AmbientLight();
    light.setInfluencingBounds(bounds);
    lights.addChild(light);
    light = new DirectionalLight();
    light.setInfluencingBounds(bounds);
    lights.addChild(light);
    root.addChild(lights);

    TransformGroup tg = new TransformGroup();
    tg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    tg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    tg.addChild(scene);

    root.addChild(tg);

    MouseRotate mouse = new MouseRotate();
    mouse.setTransformGroup(tg);
    mouse.setSchedulingBounds(bounds);
    root.addChild(mouse);

    MouseZoom mousezoom = new MouseZoom();
    mousezoom.setTransformGroup(tg);
    mousezoom.setSchedulingBounds(bounds);
    root.addChild(mousezoom);

    Background background = new Background(1, 1, 1);
    background.setApplicationBounds(bounds);
    root.addChild(background);

    root.compile();

    univ.addBranchGraph(root);
  }
  // In this method, the objects for the scene are generated and added to
  // the SimpleUniverse.
  public void createSceneGraph(SimpleUniverse su) {

    // Create the root of the branch group for the scene.
    BranchGroup theScene = new BranchGroup();

    // Generate an Appearance for the sphere.
    Color3f ambientColourSphere = new Color3f(0.2f, 0.2f, 0.2f);
    Color3f emissiveColourSphere = new Color3f(0.0f, 0.0f, 0.0f);
    Color3f diffuseColourSphere = new Color3f(0.6f, 0.6f, 0.6f);
    Color3f specularColourSphere = new Color3f(0.5f, 0.5f, 0.5f);

    float shininessSphere = 20.0f;

    Appearance sphereApp = new Appearance();

    sphereApp.setMaterial(
        new Material(
            ambientColourSphere,
            emissiveColourSphere,
            diffuseColourSphere,
            specularColourSphere,
            shininessSphere));

    // n spheres with radius r will be shown.
    int n = 5;
    float r = 0.15f;
    float shift = 2 * r + 0.05f; // The distance between the centres of the spheres.

    // Arrays for the sphere, their transformations and their transformation groups
    // transformation groups (for positioning).
    Sphere[] spheres = new Sphere[n];
    TransformGroup[] tg = new TransformGroup[n];
    Transform3D[] tf = new Transform3D[n];

    // Generate the sphere, their transformations and their
    // transformation groups. Add everyting to the scene.
    for (int i = 0; i < n; i++) {
      spheres[i] = new Sphere(r, Sphere.GENERATE_NORMALS, 4 + i * i * i, sphereApp);
      tf[i] = new Transform3D();
      tf[i].setTranslation(new Vector3f(-0.95f + r + shift * i, 0.0f, 0.0f));
      tg[i] = new TransformGroup(tf[i]);
      tg[i].addChild(spheres[i]);
      theScene.addChild(tg[i]);
    }

    // Generate a white background.
    Background bg = new Background(new Color3f(1.0f, 1.0f, 1.0f));
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 1000.0);
    bg.setApplicationBounds(bounds);
    theScene.addChild(bg);

    theScene.compile();

    // Add the scene to the universe.
    su.addBranchGraph(theScene);
  }
Beispiel #4
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 private void setSceneAppearance() {
   AmbientLight lightA = new AmbientLight();
   lightA.setColor(new Color3f(255, 0, 100));
   _contents.addChild(lightA);
   Background background = new Background();
   background.setColor(EnvSettings.BACKGROUND_COLOR);
   _bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 0.1);
   background.setApplicationBounds(_bounds);
   _contents.addChild(background);
 }
Beispiel #5
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  private BranchGroup createSceneGraph() {
    BranchGroup root = new BranchGroup();
    root.setCapability(BranchGroup.ALLOW_DETACH);
    createSpinTG();
    root.addChild(spin);

    SimpleBehavior myRotationBehavior = new SimpleBehavior(spin);
    myRotationBehavior.setSchedulingBounds(new BoundingSphere());
    root.addChild(myRotationBehavior);

    KeyNavigatorBehavior behavior = new KeyNavigatorBehavior(spin);
    BoundingSphere bounds = new BoundingSphere();
    behavior.setSchedulingBounds(bounds);
    root.addChild(behavior);

    // mouse-directed rotation
    MouseRotate rotator = new MouseRotate(spin);
    rotator.setSchedulingBounds(bounds);
    root.addChild(rotator);

    // mouse-based translation
    MouseTranslate translator = new MouseTranslate(spin);
    translator.setSchedulingBounds(bounds);
    root.addChild(translator);

    // mouse-directed zoom
    MouseZoom zoom = new MouseZoom();
    zoom.setSchedulingBounds(bounds);
    root.addChild(zoom);

    // make background blue
    Background background = new Background(Colors.blue);
    background.setApplicationBounds(bounds);
    root.addChild(background);

    // light
    AmbientLight light = new AmbientLight(true, new Color3f(Color.red));
    light.setInfluencingBounds(bounds);
    root.addChild(light);
    PointLight ptlight =
        new PointLight(new Color3f(Color.red), new Point3f(0f, 0f, -5f), new Point3f(1f, 0f, 0f));
    ptlight.setInfluencingBounds(bounds);
    root.addChild(ptlight);
    PointLight ptlight2 =
        new PointLight(
            new Color3f(Color.orange), new Point3f(-2f, 2f, 2f), new Point3f(1f, 0f, 0f));
    ptlight2.setInfluencingBounds(bounds);
    root.addChild(ptlight2);

    // let Java3d perform optimization on this scene graph
    root.compile();
    return root;
  }
  private void initBackground() {
    Background background = new Background();
    background.setColor(getSettings().getRenderSettings3D().getBackground());
    background.setCapability(Background.ALLOW_COLOR_WRITE);
    background.setApplicationBounds(getSettings().getRenderSettings3D().getBounds());

    getScene().addChild(background);
    this.getLogger()
        .info(
            "Background initialized to '"
                + getSettings().getRenderSettings3D().getBackground().toString()
                + "'.");
  }
Beispiel #7
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  public void createSceneGraph(DrawModel drawing) {
    // Branch group which can be deattached for changing scene;
    view = new BranchGroup();
    view.setCapability(BranchGroup.ALLOW_DETACH);
    // BranchGroup for rotation
    rotation = new TransformGroup();
    rotation.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    rotation.setCapability(TransformGroup.ALLOW_CHILDREN_WRITE);
    view.addChild(rotation);
    bounds = new BoundingSphere();
    DirectionalLight lightD = new DirectionalLight();
    lightD.setDirection(new Vector3f(0.0f, 0.0f, -0.7f));
    lightD.setInfluencingBounds(bounds);
    view.addChild(lightD);

    AmbientLight lightA = new AmbientLight();
    lightA.setInfluencingBounds(bounds);
    view.addChild(lightA);

    Background background = new Background();
    background.setColor(1.0f, 1.0f, 1.0f);
    background.setApplicationBounds(bounds);
    view.addChild(background);

    //		MouseRotate myMouseRotate = new MouseRotate();
    //        myMouseRotate.setTransformGroup(rotation);
    //        myMouseRotate.setSchedulingBounds(bounds);
    //        root.addChild(myMouseRotate);
    //
    //        MouseTranslate myMouseTranslate = new MouseTranslate();
    //        myMouseTranslate.setTransformGroup(rotation);
    //        myMouseTranslate.setSchedulingBounds(new BoundingSphere());
    //        root.addChild(myMouseTranslate);

    //        MouseZoom myMouseZoom = new MouseZoom();
    //        myMouseZoom.setTransformGroup(rotation);
    //        myMouseZoom.setSchedulingBounds(new BoundingSphere());
    //        root.addChild(myMouseZoom);
    //
    PickMouse pick = new PickMouse(this, view, bounds);
    view.addChild(pick);

    addKeyListener(new KeyListener());

    angleV = (float) Math.PI / 4;
    angleH = (float) Math.PI / 5;

    draw(drawing);
    zoomAll();
  }
Beispiel #8
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  //
  //  Build scene
  //
  public Group buildScene() {
    // Get the current color
    Color3f color = (Color3f) colors[currentColor].value;
    float front = ((Float) fronts[currentFront].value).floatValue();
    float back = ((Float) backs[currentBack].value).floatValue();

    // Turn off the example headlight
    setHeadlightEnable(false);

    // Default to walk navigation
    setNavigationType(Walk);

    // Create the scene group
    Group scene = new Group();

    // BEGIN EXAMPLE TOPIC
    // Create influencing bounds
    BoundingSphere worldBounds =
        new BoundingSphere(
            new Point3d(0.0, 0.0, 0.0), // Center
            1000.0); // Extent

    // Set the fog color, front & back distances, and
    // its influencing bounds
    fog = new LinearFog();
    fog.setColor(color);
    fog.setFrontDistance(front);
    fog.setBackDistance(back);
    fog.setCapability(Fog.ALLOW_COLOR_WRITE);
    fog.setCapability(LinearFog.ALLOW_DISTANCE_WRITE);
    fog.setInfluencingBounds(worldBounds);
    scene.addChild(fog);
    // END EXAMPLE TOPIC

    // Set the background color and its application bounds
    //   Usually, the background color should match the fog color
    //   or the results look odd.
    background = new Background();
    background.setColor(color);
    background.setApplicationBounds(worldBounds);
    background.setCapability(Background.ALLOW_COLOR_WRITE);
    scene.addChild(background);

    // Build foreground geometry
    scene.addChild(new ColumnScene(this));

    return scene;
  }
Beispiel #9
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  //
  //  Handle checkboxes and menu choices
  //
  public void checkboxChanged(CheckboxMenu menu, int check) {
    if (menu == backgroundColorMenu) {
      // Change the background color
      currentBackgroundColor = check;
      Color3f color = (Color3f) colors[check].value;
      background.setColor(color);
      return;
    }
    if (menu == colorMenu) {
      // Change the fog color
      currentColor = check;
      Color3f color = (Color3f) colors[check].value;
      fog.setColor(color);

      // If background is coupled, set the background color
      if (coupledBackgroundOnOff) {
        currentBackgroundColor = currentColor;
        backgroundColorMenu.setCurrent(check);
        background.setColor(color);
      }
      return;
    }
    if (menu == frontMenu) {
      // Change the fog front distance
      currentFront = check;
      float front = ((Float) fronts[currentFront].value).floatValue();
      fog.setFrontDistance(front);
      return;
    }
    if (menu == backMenu) {
      // Change the fog back distance
      currentBack = check;
      float back = ((Float) backs[currentBack].value).floatValue();
      fog.setBackDistance(back);
      return;
    }

    // Handle all other checkboxes
    super.checkboxChanged(menu, check);
  }
Beispiel #10
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  public BufferedImage getRenderedImage(Dimension d, boolean withBackground) {
    if (offscreenCanvas == null) {
      offscreenCanvas = new Canvas3D(SimpleUniverse.getPreferredConfiguration(), true);
    }
    offscreenCanvas.setSize(getSize());
    offscreenCanvas.getScreen3D().setSize(getScreen3D().getSize());
    offscreenCanvas.getScreen3D().setPhysicalScreenWidth(getScreen3D().getPhysicalScreenWidth());
    offscreenCanvas.getScreen3D().setPhysicalScreenHeight(getScreen3D().getPhysicalScreenHeight());
    BufferedImage bufImage = new BufferedImage(d.width, d.height, BufferedImage.TYPE_INT_ARGB);
    ImageComponent2D imgComp = new ImageComponent2D(ImageComponent2D.FORMAT_RGBA, bufImage);
    BufferedImage transparentImage =
        new BufferedImage(d.width, d.height, BufferedImage.TYPE_INT_ARGB);
    ImageComponent2D transparentComp =
        new ImageComponent2D(ImageComponent2D.FORMAT_RGBA, transparentImage);

    Color3f tempColor = new Color3f();
    background.getColor(tempColor);
    if (!withBackground) {
      background.setImage(transparentComp);
    }

    view.addCanvas3D(offscreenCanvas);
    offscreenCanvas.setOffScreenBuffer(imgComp);
    offscreenCanvas.renderOffScreenBuffer();
    offscreenCanvas.waitForOffScreenRendering();

    if (!withBackground) {
      background.setImage(null);
    }

    bufImage = offscreenCanvas.getOffScreenBuffer().getImage();
    // To release the reference of buffer inside Java 3D.
    offscreenCanvas.setOffScreenBuffer(null);
    view.removeCanvas3D(offscreenCanvas);

    return bufImage;
  }
Beispiel #11
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  public void init() {
    // initialize our SimpleUniverse -> u
    u = new SimpleUniverse(this);

    // set viewing platform (the camera)
    vp = u.getViewingPlatform();
    view = u.getViewer().getView();
    view.setScreenScalePolicy(View.SCALE_EXPLICIT);
    view.setBackClipPolicy(View.VIRTUAL_EYE);
    view.setFrontClipPolicy(View.VIRTUAL_EYE);
    view.setBackClipDistance(FARTHEST);
    view.setFrontClipDistance(CLOSEST);
    fieldOfView = view.getFieldOfView();
    view.setDepthBufferFreezeTransparent(false);
    cameraTG = vp.getViewPlatformTransform();
    cameraT3D = new Transform3D();
    cameraTG.getTransform(cameraT3D);

    // initialize root of our scene -> BranchGroup kainBG and TransformGroup kainTG
    kainBG = new BranchGroup();
    kainBG.setCapability(BranchGroup.ALLOW_CHILDREN_READ);
    kainBG.setCapability(BranchGroup.ALLOW_CHILDREN_WRITE);
    kainBG.setCapability(BranchGroup.ALLOW_CHILDREN_EXTEND);

    background = new Background(new Color3f(0, 0, 0));
    background.setCapability(Background.ALLOW_COLOR_READ);
    background.setCapability(Background.ALLOW_COLOR_WRITE);
    background.setCapability(Background.ALLOW_IMAGE_READ);
    background.setCapability(Background.ALLOW_IMAGE_WRITE);
    background.setApplicationBounds(new BoundingSphere(new Point3d(0, 0, 0), FARTHEST));
    background.setImageScaleMode(Background.SCALE_FIT_ALL);
    kainBG.addChild(background);

    kainTG = new TransformGroup();
    kainTG.setCapability(TransformGroup.ALLOW_CHILDREN_EXTEND);
    kainTG.setCapability(TransformGroup.ALLOW_CHILDREN_WRITE);
    kainBG.addChild(kainTG);

    // branch for axis lines
    axisBG = new BranchGroup();
    axisBG.setCapability(BranchGroup.ALLOW_DETACH);
    axisLines = createAxisLines();
    axisBG.addChild(axisLines);

    // branch for ground
    groundBG = new BranchGroup();
    groundBG.setCapability(BranchGroup.ALLOW_DETACH);
    ground = createGround();
    groundBG.addChild(ground);

    kainBG.compile();
    u.addBranchGraph(kainBG);
    currentAppearance = Appearance3DChangerCookie.Appearance.WIREFRAME;
  }
Beispiel #12
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  public void itemStateChanged(ItemEvent event) {
    Object src = event.getSource();

    // Check if it is the coupled background choice
    if (src == coupledBackgroundOnOffMenu) {
      coupledBackgroundOnOff = coupledBackgroundOnOffMenu.getState();
      if (coupledBackgroundOnOff) {
        currentBackgroundColor = currentColor;
        backgroundColorMenu.setCurrent(currentColor);
        Color3f color = (Color3f) colors[currentColor].value;
        background.setColor(color);
        backgroundColorMenu.setEnabled(false);
      } else {
        backgroundColorMenu.setEnabled(true);
      }
    }

    // Handle all other checkboxes
    super.itemStateChanged(event);
  }
Beispiel #13
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  /**
   * principal method used to configure the java3D model of the sky.
   *
   * @return a BranchGroup with the model contents.
   */
  protected BranchGroup createSceneGraph() {
    // ##### Transform Groups ################
    // Create the transform group node and initialize it to the
    // identity. Enable the TRANSFORM_WRITE capability so tha
    // our behavior code can modify it at runtime.
    objTrans = new TransformGroup();
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    objTrans.setCapability(TransformGroup.ALLOW_CHILDREN_READ);
    objTrans.setCapability(TransformGroup.ALLOW_CHILDREN_WRITE);
    objTrans.setCapability(TransformGroup.ALLOW_CHILDREN_EXTEND);

    // #### Grid ########################################
    if (this.showGrid) {
      gridGroup = new BranchGroup();
      gridGroup.setCapability(BranchGroup.ALLOW_DETACH);
      Group3DSphere sphereRaster = new Group3DSphere(12, 24);
      Appearance sphereRasterApp = new Appearance();
      ColoringAttributes sphereRasterColor = new ColoringAttributes();
      sphereRasterColor.setColor(0.0f, 0.41176f, 0.80f); // royal blue
      sphereRasterApp.setColoringAttributes(sphereRasterColor);
      sphereRaster.setAppearance(sphereRasterApp);
      gridGroup = new BranchGroup();
      gridGroup.addChild(sphereRaster);
      objTrans.addChild(gridGroup);
    }
    // ##### Equator ########################
    equatorGroup = new BranchGroup();
    equatorGroup.setCapability(BranchGroup.ALLOW_DETACH);

    Group3DCircle equator = new Group3DCircle(EQUATOR_RADIUS, EQUATOR_RES);
    Appearance equatorApp = equator.getAppearance();

    ColoringAttributes equatorColor = new ColoringAttributes();
    equatorColor.setColor(new Color3f(java.awt.Color.YELLOW));
    equatorApp.setColoringAttributes(equatorColor);

    LineAttributes eqLine = new LineAttributes();
    eqLine.setLineWidth(3.0f);
    equatorApp.setLineAttributes(eqLine);

    equator.setAppearance(equatorApp);
    equatorGroup.addChild(equator);
    objTrans.addChild(equatorGroup);
    // ######################################

    // ##### Axis ###########################
    axisGroup = new Group3DAxis();
    axisGroup.setCapability(BranchGroup.ALLOW_DETACH);
    objTrans.addChild(axisGroup);
    // ######################################

    objScale = new TransformGroup();
    objScale.addChild(objTrans);

    // ##### root of the branch graph #######
    BranchGroup objRoot = new BranchGroup();
    objRoot.setCapability(BranchGroup.ALLOW_DETACH);
    objRoot.addChild(objScale);
    // ######################################

    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), BOUNDINGSPHERE_RADIUS);

    // ##### Background #####
    Background bgNode = new Background(new Color3f(java.awt.Color.BLACK));
    bgNode.setApplicationBounds(bounds);
    objRoot.addChild(bgNode);
    // ######################################

    // ##### Lighting #######################
    // Set up the ambient ligh
    AmbientLight ambientLightNode = new AmbientLight();
    ambientLightNode.setInfluencingBounds(bounds);
    objRoot.addChild(ambientLightNode);
    // ######################################
    // ##### Behaviour ######################
    // Create the rotate behavior node
    // MouseRotateY behavior = new MouseRotateY();
    MouseRotate behavior = new MouseRotate();
    behavior.setTransformGroup(objTrans);
    objTrans.addChild(behavior);
    behavior.setSchedulingBounds(bounds);

    // Create the zoom behavior node
    zoom = new MouseZoom();
    zoom.setTransformGroup(objTrans);
    objTrans.addChild(zoom);
    zoom.setSchedulingBounds(bounds);

    // Create the translate behavior node
    MouseTranslate behavior3 = new MouseTranslate();
    behavior3.setTransformGroup(objTrans);
    objTrans.addChild(behavior3);
    behavior3.setSchedulingBounds(bounds);

    // Auto rotator
    Transform3D axis = new Transform3D();
    axis.set(new AxisAngle4f(0, 0, 1, 2)); // theta,x,y,z.
    Alpha mover = new Alpha(0, ALPHA_INC_DURATION); // loop count, period
    rotator = new RotationInterpolator(mover, objTrans);
    rotator.setTransformAxis(axis);
    rotator.setSchedulingBounds(bounds);
    objTrans.addChild(rotator);

    return objRoot;
  }
 public void createBackground(Bounds bounds) {
   Background background = new Background();
   background.setApplicationBounds(bounds);
   background.setColor(GameColors.BACKGROUND_COLOR);
   branchGroup.addChild(background);
 }
Beispiel #15
0
 public Color getBackgroundColor() {
   Color3f bgcolor3f = new Color3f();
   background.getColor(bgcolor3f);
   return bgcolor3f.get();
 }
Beispiel #16
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 public void changeBackgroundColor(Color newColor) {
   Color3f bgcolor3f = new Color3f();
   bgcolor3f.set(newColor);
   background.setColor(bgcolor3f);
 }