Beispiel #1
0
 public void setDemo(String demo) {
   setTitle("Jogl Demo: " + demo);
   if (animator == null) {
     animator = new Animator();
     animator.setIgnoreExceptions(true);
   }
   // stop();
   if (drawable != null) {
     gradientPanel.remove(drawable);
     animator.remove(drawable);
     drawable = null;
   }
   if (demo.equals("gears")) {
     drawable = new JGears();
     type = GEARS;
   }
   // else if(demo.equals("graphics")){
   //    type=GRAPHICS;
   //   drawable=new JGLGraphics();
   // }
   if (drawable != null) {
     gradientPanel.add(drawable, BorderLayout.CENTER);
     animator.add(drawable);
   }
 }
Beispiel #2
0
 public void propertyChange(PropertyChangeEvent evt) {
   if (DisplayOptions.isUpdateUIEvent(evt)) {
     SwingUtilities.updateComponentTreeUI(this);
     gradientPanel.remove(drawable);
     JPanel newpanel = createGradientPanel();
     contentPane.remove(gradientPanel);
     gradientPanel = newpanel;
     gradientPanel.add(drawable, BorderLayout.CENTER);
     contentPane.add(gradientPanel, BorderLayout.CENTER);
   }
 }
Beispiel #3
0
  public void actionPerformed(ActionEvent e) {
    if (e.getSource() == easy) {
      invSpeed = 50000;
      bombN = 1;
      timeDifficulty1 = 1000;
      distanceLimit = 400;
      monsterMultiplier = 1;
      multiplier = 1;
      setup();
    } else if (e.getSource() == hard) {
      invSpeed = 30000;
      bombN = 4;
      timeDifficulty1 = 500;
      distanceLimit = 200;
      monsterMultiplier = 2;
      multiplier = 2;
      setup();
    } else if (e.getSource() == back) {
      r = null;
      menu.setVisible(true);
      back.setVisible(false);
      this.revalidate();
      repaint();
    } else if (e.getSource() == howTo) {
      menu.removeAll();

      menu.add(howToBack);
      menu.add(howToIMGL);

      menu.revalidate();
      menu.repaint();
    } else if (e.getSource() == howToBack) {
      menu.remove(howToIMGL);
      menu.remove(howToBack);

      menu.add(keyboardSpeedL1);
      menu.add(keyboardSpeedL2);
      menu.add(easy);
      menu.add(hard);
      menu.add(howTo);
      menu.add(onePlayerRB);
      menu.add(twoPlayerRB);
      menu.add(mouseRB);
      menu.add(keyboardRB);
      menu.add(keyboardSpeedS1);
      menu.add(keyboardSpeedS2);
      menu.add(musicCB);
      menu.add(highscoreL);
      menu.add(menuIMGL);

      menu.revalidate();
      menu.repaint();
    }
  }