Beispiel #1
0
  public void newCharacter(CharacterEvent ce) {
    int oldChar2type;

    // Previous character not typed correctly - 1 point penalty
    if (ce.source == generator.get()) {
      oldChar2type = char2type.getAndSet(ce.character); // 接收随机字母

      if (oldChar2type != -1) {
        score.decrementAndGet();
        setScore();
      }
    }
    // If character is extraneous - 1 point penalty
    // If character does not match - 1 point penalty
    else if (ce.source == typist.get()) {
      // 在此有个假设:即正在使用的该变量值不会被变更且程序代码完成时也是如此
      // 所有已经被我们设定的具有特定值的变量就应当是那个值。
      while (true) {
        oldChar2type = char2type.get(); // 获取上次已接收到的随机字母

        if (oldChar2type != ce.character) { // ce.character是用户输入的字母,现在作比较
          score.decrementAndGet();
          break;
        } else if (char2type.compareAndSet(oldChar2type, -1)) {
          score.incrementAndGet();
          break;
        }
      }

      setScore();
    }
  }
Beispiel #2
0
  public void resetTypist(CharacterSource newTypist) {
    CharacterSource oldTypist;

    if (newTypist != null) newTypist.addCharacterListener(this);

    oldTypist = typist.getAndSet(newTypist);
    if (oldTypist != null) oldTypist.removeCharacterListener(this);
  }
Beispiel #3
0
  public void resetGenerator(CharacterSource newGenerator) {
    /** 注意这个方法的算法更改逻辑 */
    CharacterSource oldGenerator;

    if (newGenerator != null) newGenerator.addCharacterListener(this);

    oldGenerator = generator.getAndSet(newGenerator);
    if (oldGenerator != null) oldGenerator.removeCharacterListener(this);
  }