public void start(Stage stage) {
    stage.setTitle("ListView demo");
    FlowPane rootNode = new FlowPane(10, 10);
    rootNode.setAlignment(Pos.CENTER);
    Scene scene = new Scene(rootNode, 200, 120);
    stage.setScene(scene);

    responseLabel = new Label("Select Transport Type");

    ObservableList<String> transportTypes =
        FXCollections.observableArrayList("Train", "Car", "Airplane");
    ListView<String> transportListView = new ListView(transportTypes);
    transportListView.setPrefSize(80, 80);
    MultipleSelectionModel<String> listViewSelectionModel = transportListView.getSelectionModel();

    listViewSelectionModel
        .selectedItemProperty()
        .addListener(
            new ChangeListener<String>() {
              public void changed(
                  ObservableValue<? extends String> changed, String oldValue, String newValue) {
                responseLabel.setText("Transport selected is " + newValue);
              }
            });

    rootNode.getChildren().addAll(transportListView, responseLabel);
    stage.show();
  }
Beispiel #2
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  public void start(Stage stage) {
    Button yesButton = new Button("Yes");
    Button noButton = new Button("No");
    Button maybeButton = new Button("Maybe");

    final double rem = Font.getDefault().getSize();

    HBox buttons = new HBox(0.8 * rem);
    buttons.getChildren().addAll(yesButton, noButton, maybeButton);

    VBox pane = new VBox(0.8 * rem);
    Label question = new Label("Will you attend?");
    pane.setPadding(new Insets(0.8 * rem));
    pane.getChildren().addAll(question, buttons);
    stage.setScene(new Scene(pane));
    stage.show();
  }
Beispiel #3
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  @Override
  public void start(Stage primaryStage) throws Exception {
    GridPane grid = new GridPane();
    grid.setAlignment(Pos.CENTER);
    grid.setVgap(10);
    grid.setHgap(10);
    grid.setPadding(new Insets(25, 25, 25, 25));

    Scene sc = new Scene(grid, 500, 500);

    String css = Main.class.getResource("Login.css").toExternalForm();
    //        System.out.println(css);
    sc.getStylesheets().add(css);

    Text scenetitle = new Text("Welcome");
    //        scenetitle.setFont(Font.font("Tahoma", FontWeight.NORMAL, 20));
    grid.add(scenetitle, 0, 0, 1, 1);

    Label userName = new Label("User Name:");
    grid.add(userName, 0, 1);

    TextField userTextField = new TextField("Мудак");
    grid.add(userTextField, 1, 1);

    Label pw = new Label("Password:"******"Sign in");
    HBox hbBtn = new HBox(10);
    hbBtn.setAlignment(Pos.BOTTOM_RIGHT);
    hbBtn.getChildren().add(btn);
    grid.add(hbBtn, 1, 4);

    final Text actiontarget = new Text();
    grid.add(actiontarget, 1, 6);

    btn.setOnAction(
        new EventHandler<ActionEvent>() {
          @Override
          public void handle(ActionEvent event) {
            //                actiontarget.setFill(Color.FIREBRICK);
            actiontarget.setText("Pressed");
          }
        });

    //        grid.setGridLinesVisible(true);

    scenetitle.setId("welc");
    actiontarget.setId("act");

    primaryStage.setScene(sc);
    primaryStage.setTitle("Hello World");
    primaryStage.show();
  }
  /**
   * Here is our whole stage with layout, </Br > ( Grid, TextField and Buttons)
   *
   * @author PatrikWebb
   */
  public void NameDisplay() {
    Stage nameWindow = new Stage();

    // Block events to other windows
    nameWindow.initModality(Modality.APPLICATION_MODAL);
    nameWindow.setTitle("Enter your name");
    nameWindow.setMinWidth(250);

    // GridPane Form
    GridPane grid = new GridPane();
    grid.setPadding(new Insets(10, 10, 10, 10));
    grid.setVgap(8);
    grid.setHgap(10);

    // Name Label
    Label nameLabel = new Label("Player Name:");
    GridPane.setConstraints(nameLabel, 0, 0);

    // Name Input
    nameInput = new TextField();
    nameInput.setPromptText("Name");
    nameInput.setFocusTraversable(false);
    GridPane.setConstraints(nameInput, 1, 0);

    // Betting Label
    Label bettingLabel = new Label("Betting amount: ");
    GridPane.setConstraints(bettingLabel, 0, 1);

    // Bett Input
    playerCashInput = new TextField();
    playerCashInput.setFocusTraversable(false);
    playerCashInput.setPromptText("Betting amount");
    GridPane.setConstraints(playerCashInput, 1, 1);

    // Enter button
    Button enterButton = new Button("Enter");
    enterButton.setFocusTraversable(false);
    // setPercentWidth(50);
    GridPane.setConstraints(enterButton, 1, 2);

    // Cancel button
    Button cancelButton = new Button("Demo Player");
    cancelButton.setFocusTraversable(false);
    GridPane.setConstraints(cancelButton, 2, 2);

    //
    enterButton.setOnAction(
        e -> {
          Platform.runLater(
              () -> {
                // Get the input from the nameInput TextField
                name = nameInput.getText();
                // Get the betting input from the bettsInput TextField
                playerCash = Integer.parseInt(playerCashInput.getText());
                // Add name and playerCash input to a new player
                Bank.getInstance().addPlayerToBank(name, playerCash);
                // Add the player to the table
                Bank.getInstance().addPlayersToTheTable();
                // Close the stage
                nameWindow.close();

                System.out.println("\nPlayer Name: " + name);
                System.out.println("Betting Amount: " + playerCash + "\n");
              });
        });

    cancelButton.setOnAction(
        e -> {
          // TODO
          Platform.runLater(
              () -> {

                /* * * * * * * * * * * * *
                 * If you press cancel you still want a player to join
                 * the table so I add a test player insted of
                 * getting the error, Exception JavaFX Application THREAD ;)
                 *  * * * * * * * * * * * */
                Bank.getInstance().addPlayerToBank("Demo Player", 500);
                // Add the player to the table
                Bank.getInstance().addPlayersToTheTable();
                nameWindow.close();
              });
        });

    // Add everything to grid
    grid.getChildren()
        .addAll(nameLabel, nameInput, bettingLabel, playerCashInput, enterButton, cancelButton);

    // Display window and wait for it to be closed before returning
    Scene scene = new Scene(grid, 450, 150);
    nameWindow.setScene(scene);
    nameWindow.showAndWait();
  }