Beispiel #1
0
 @Override
 public void start(Stage primaryStage) throws Exception {
   init(primaryStage);
   primaryStage.show();
   pathTransitionEllipse.play();
   pathTransitionCircle.play();
 }
Beispiel #2
0
  @Override
  public void start(Stage stage) {
    sun.setFitHeight(100);
    sun.setFitWidth(100);
    sun.setX(200);
    sun.setY(200);
    quas.setFitHeight(50);
    quas.setFitWidth(50);
    wex.setFitHeight(50);
    wex.setFitWidth(50);
    exort.setFitHeight(50);
    exort.setFitWidth(50);

    Circle orbit1 = new Circle();
    orbit1.setRotate(-90);
    orbit1.setRadius(100);
    orbit1.setCenterX(250);
    orbit1.setCenterY(250);
    PathTransition path1 = new PathTransition();
    path1.setPath(orbit1);
    path1.setNode(quas);
    path1.setDuration(Duration.seconds(5));
    path1.setCycleCount(Timeline.INDEFINITE);

    Circle orbit2 = new Circle();
    orbit2.setRotate(30);
    orbit2.setRadius(100);
    orbit2.setCenterX(250);
    orbit2.setCenterY(250);
    PathTransition path2 = new PathTransition();
    path2.setPath(orbit2);
    path2.setNode(wex);
    path2.setDuration(Duration.seconds(5));
    path2.setCycleCount(Timeline.INDEFINITE);

    Circle orbit3 = new Circle();
    orbit3.setRotate(150);
    orbit3.setRadius(100);
    orbit3.setCenterX(250);
    orbit3.setCenterY(250);
    PathTransition path3 = new PathTransition();
    path3.setPath(orbit3);
    path3.setNode(exort);
    path3.setDuration(Duration.seconds(5));
    path3.setCycleCount(Timeline.INDEFINITE);

    ComboBox<String> invoke = new ComboBox<String>();
    invoke.setEditable(false);
    invoke
        .getItems()
        .addAll(
            "Cold Snap",
            "Ghost Walk",
            "Tornado",
            "EMP",
            "Alacrity",
            "Chaos Meteor",
            "Sun Strike",
            "Forge Spirit",
            "Ice Wall",
            "Deafening Blast");
    invoke.setOnAction(
        e -> {
          switch (invoke.getValue()) {
            case "Cold Snap":
              path1.setNode(quas);
              path2.setNode(quas);
              path3.setNode(quas);
              break;
            case "Ghost Walk":
              path1.setNode(quas);
              path2.setNode(quas);
              path3.setNode(wex);
              break;
            case "Tornado":
              path1.setNode(wex);
              path2.setNode(wex);
              path3.setNode(quas);
              break;
            case "EMP":
              path1.setNode(wex);
              path2.setNode(wex);
              path3.setNode(wex);
              break;
            case "Alacrity":
              path1.setNode(wex);
              path2.setNode(wex);
              path3.setNode(exort);
              break;
            case "Chaos Meteor":
              path1.setNode(exort);
              path2.setNode(exort);
              path3.setNode(wex);
              break;
            case "Sun Strike":
              path1.setNode(exort);
              path2.setNode(exort);
              path3.setNode(exort);
              break;
            case "Forge Spirit":
              path1.setNode(exort);
              path2.setNode(exort);
              path3.setNode(quas);
              break;
            case "Ice Wall":
              path1.setNode(quas);
              path2.setNode(quas);
              path3.setNode(exort);
              break;
            case "Deafening Blast":
              path1.setNode(quas);
              path2.setNode(wex);
              path3.setNode(exort);
              break;
            default:
              path1.setNode(quas);
              path2.setNode(wex);
              path3.setNode(exort);
              break;
          }
        });

    path1.play();
    path2.play();
    path3.play();

    Pane pane = new Pane();
    pane.getChildren().addAll(quas, wex, exort, sun, invoke);
    stage.setScene(new Scene(pane, 500, 500));
    stage.setTitle("Spell Combinations");
    stage.show();
  }