@Override
    public void run() {
      while (myShouldAccept) {
        try {
          final ServerSocket serverSocketCopy = myServerSocket;
          if (serverSocketCopy == null) {
            break;
          }
          Socket socket = serverSocketCopy.accept();

          try {
            final ServerSocket serverSocket = createServerSocket();
            final RemoteDebugger debugger =
                new RemoteDebugger(
                    myMultiProcessDebugger.myDebugProcess,
                    serverSocket,
                    myMultiProcessDebugger.myTimeoutInMillis);
            addCloseListener(debugger);
            sendDebuggerPort(socket, serverSocket, myMultiProcessDebugger.myDebugProcess);
            socket.close();
            debugger.waitForConnect();
            debugger.handshake();
            myMultiProcessDebugger.addDebugger(debugger);
            myMultiProcessDebugger.myDebugProcess.init();

            debugger.run();
          } catch (Exception e) {
            LOG.warn(e);
          } finally {
            if (!socket.isClosed()) {
              socket.close();
            }
          }
        } catch (Exception ignore) {
          if (myServerSocket == null) {
            myShouldAccept = false;
          }
        }
      }
    }
 @Override
 public String handshake() throws PyDebuggerException {
   return myMainDebugger.handshake();
 }