Beispiel #1
0
  public boolean mouseDrag(Event e, int x, int y) {
    if ((rubberBand == true) && (drawArea.inside(x, y))) {
      endX = x;
      endY = y;
    }

    // tracks mouse's movement
    else if (drawArea.inside(x, y)) {
      oldX = newX;
      oldY = newY;
      newX = x;
      newY = y;
    }
    repaint();
    return true;
  }
Beispiel #2
0
  public boolean mouseDown(Event e, int x, int y) {
    // defines when something is clicked to not draw in last coordinates
    first = true;

    // checks if mouse is clicked inside one of the buttons
    if (black.inside(x, y)) numColor = 1;
    else if (red.inside(x, y)) numColor = 2;
    else if (blue.inside(x, y)) numColor = 3;
    else if (green.inside(x, y)) numColor = 4;
    else if (yellow.inside(x, y)) numColor = 5;
    else if (gray.inside(x, y)) numColor = 6;
    else if (magenta.inside(x, y)) numColor = 7;
    else if (cyan.inside(x, y)) numColor = 8;
    else if (orange.inside(x, y)) numColor = 9;
    else if (pink.inside(x, y)) numColor = 10;
    else if (eraser.inside(x, y)) {
      numColor = 11;
      numSize = 6;
      rubberBand = false;
      size = 1;
    } else if (clear.inside(x, y)) {
      numDraw = 1;
    } else if (pen.inside(x, y)) {
      if (numColor == 11) numColor = 1;
      numSize = 1;
      rubberBand = false;
    } else if (brush.inside(x, y)) {
      if (numColor == 11) numColor = 1;
      numSize = 2;
      rubberBand = false;
    } else if (roller.inside(x, y)) {
      if (numColor == 11) numColor = 1;
      numSize = 3;
      rubberBand = false;
    } else if (spray.inside(x, y)) {
      if (numColor == 11) numColor = 1;
      numSize = 4;
      rubberBand = false;
      size = 1;
    } else if (band.inside(x, y)) {
      if (numColor == 11) numColor = 1;
      numSize = 5;
      rubberBand = true;
    } else if (small.inside(x, y)) size = 1;
    else if (medium.inside(x, y)) size = 2;
    else if (large.inside(x, y)) size = 3;
    else if (drawArea.inside(x, y)) // default to drawing when a button isn't clicked
    {
      newX = x;
      newY = y;
      oldX = newX;
      oldY = newY;
      first = false;
    }
    if (rubberBand == true) {
      startX = x;
      startY = y;
      endX = x;
      endY = y;
    }
    repaint();
    return true;
  }