/**
  * Writes the <code>shape</code>, <code>coords</code>, <code>href</code>,
  * <code>nohref</code> Attribute for the specified figure and shape.
  *
  * @return Returns true, if the polygon is inside of the image bounds.
  */
 private boolean writePolyAttributes(IXMLElement elem, SVGFigure f, Shape shape) {
     AffineTransform t = TRANSFORM.getClone(f);
     if (t == null) {
         t = drawingTransform;
     } else {
         t.preConcatenate(drawingTransform);
     }
     
     StringBuilder buf = new StringBuilder();
     float[] coords = new float[6];
     GeneralPath path = new GeneralPath();
     for (PathIterator i = shape.getPathIterator(t, 1.5f);
     ! i.isDone(); i.next()) {
         switch (i.currentSegment(coords)) {
             case PathIterator.SEG_MOVETO :
                 if (buf.length() != 0) {
                     throw new IllegalArgumentException("Illegal shape "+shape);
                 }
                 if (buf.length() != 0) {
                     buf.append(',');
                 }
                 buf.append((int) coords[0]);
                 buf.append(',');
                 buf.append((int) coords[1]);
                 path.moveTo(coords[0], coords[1]);
                 break;
             case PathIterator.SEG_LINETO :
                 if (buf.length() != 0) {
                     buf.append(',');
                 }
                 buf.append((int) coords[0]);
                 buf.append(',');
                 buf.append((int) coords[1]);
                 path.lineTo(coords[0], coords[1]);
                 break;
             case PathIterator.SEG_CLOSE :
                 path.closePath();
                 break;
             default :
                 throw new InternalError("Illegal segment type "+i.currentSegment(coords));
         }
     }
     elem.setAttribute("shape", "poly");
     elem.setAttribute("coords", buf.toString());
     writeHrefAttribute(elem, f);
     return path.intersects(new Rectangle2D.Float(bounds.x, bounds.y, bounds.width, bounds.height));
 }
    public void addGlyph(GlyphData gv, float x, float y) {
      AffineTransform at = AffineTransform.getTranslateInstance(x, y);
      PathIterator pi = gv.gp.getPathIterator(at);

      float[] coords = new float[6];

      while (!pi.isDone()) {
        int type = pi.currentSegment(coords);

        switch (type) {
          case PathIterator.SEG_MOVETO:
            moveTo(coords[0], coords[1]);
            break;
          case PathIterator.SEG_LINETO:
            lineTo(coords[0], coords[1]);
            break;
          case PathIterator.SEG_CUBICTO:
            curveTo(coords[0], coords[1], coords[2], coords[3], coords[4], coords[5]);
            break;
          case PathIterator.SEG_CLOSE:
            closePath();
            break;
          default:
            System.out.println("Unknown path type: " + type);
            break;
        }

        pi.next();
      }
    }
  /**
   * Wrapper method around the <tt>paintText()</tt> method of the <tt>VisualEdgePainter</tt>
   * interface. This method performs the calculation to determine the position where the text will
   * be drawn.
   */
  private void paintText(VisualEdge vEdge, Graphics2D g2d) {
    Point fromPoint = new Point();
    Point toPoint = new Point();
    GeneralPath gPath = vEdge.getGeneralPath();
    PathIterator iterator = gPath.getPathIterator(null);
    FontMetrics fontMetrics;
    float edgeSegment[] = new float[6];
    double currentLength = 0;
    float cumulativeLength = 0;
    float x1 = 0, y1 = 0, x2 = 0, y2 = 0;
    int segmentType;
    boolean firstPointInitialized = false;

    // Get the total length of the edge
    float edgeLength = vEdge.getEdgeLength(vEdge, fromPoint, toPoint);

    while (!iterator.isDone()) {
      segmentType = iterator.currentSegment(edgeSegment);

      switch (segmentType) {
        case PathIterator.SEG_LINETO:
        case PathIterator.SEG_MOVETO:
          x2 = edgeSegment[0];
          y2 = edgeSegment[1];
          break;
        case PathIterator.SEG_QUADTO:
          x2 = edgeSegment[2];
          y2 = edgeSegment[3];
          break;
        case PathIterator.SEG_CUBICTO:
          x2 = edgeSegment[4];
          y2 = edgeSegment[5];
      }

      if (firstPointInitialized) {
        currentLength = Point2D.distance(x1, y1, x2, y2);
        cumulativeLength += currentLength;
      }

      iterator.next();

      // If we are halfway through the length of the edge,
      // then paint the text
      if (cumulativeLength >= (edgeLength / 2) || cumulativeLength >= edgeLength) {
        // Ratio of the remaining half-length over the length of the current edge
        double ratio = ((edgeLength / 2) - (cumulativeLength - currentLength)) / currentLength;
        fontMetrics = vEdge.getFontMetrics();

        // Take into account the text's length
        this.paintText(
            g2d,
            vEdge.getFont(),
            vEdge.getFontcolor(),
            vEdge.getLabel(),
            (float)
                    (fromPoint.getX() < toPoint.getX()
                        ? (x1 + (Math.abs(x2 - x1) * ratio))
                        : (x1 - (Math.abs(x2 - x1) * ratio)))
                - fontMetrics.stringWidth(vEdge.getLabel()) / 2,
            (float)
                (fromPoint.getY() < toPoint.getY()
                    ? (y1 + (Math.abs(y2 - y1) * ratio))
                    : (y1 - (Math.abs(y2 - y1) * ratio))));
        break;
      }

      x1 = x2;
      y1 = y2;

      if (!firstPointInitialized) {
        firstPointInitialized = true;
      }
    }
  }
Beispiel #4
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    public Shape createStrokedShape(Shape shape) {
      GeneralPath result = new GeneralPath();
      PathIterator it = new FlatteningPathIterator(shape.getPathIterator(null), FLATNESS);
      float points[] = new float[6];
      float moveX = 0, moveY = 0;
      float lastX = 0, lastY = 0;
      float thisX = 0, thisY = 0;
      int type = 0;
      boolean first = false;
      float next = 0;
      int phase = 0;

      float factor = 1;

      while (!it.isDone()) {
        type = it.currentSegment(points);
        switch (type) {
          case PathIterator.SEG_MOVETO:
            moveX = lastX = points[0];
            moveY = lastY = points[1];
            result.moveTo(moveX, moveY);
            first = true;
            next = wavelength / 2;
            break;

          case PathIterator.SEG_CLOSE:
            points[0] = moveX;
            points[1] = moveY;
            // Fall into....

          case PathIterator.SEG_LINETO:
            thisX = points[0];
            thisY = points[1];
            float dx = thisX - lastX;
            float dy = thisY - lastY;
            float distance = (float) Math.sqrt(dx * dx + dy * dy);
            if (distance >= next) {
              float r = 1.0f / distance;
              float angle = (float) Math.atan2(dy, dx);
              while (distance >= next) {
                float x = lastX + next * dx * r;
                float y = lastY + next * dy * r;
                float tx = amplitude * dy * r;
                float ty = amplitude * dx * r;
                if ((phase & 1) == 0) result.lineTo(x + amplitude * dy * r, y - amplitude * dx * r);
                else result.lineTo(x - amplitude * dy * r, y + amplitude * dx * r);
                next += wavelength;
                phase++;
              }
            }
            next -= distance;
            first = false;
            lastX = thisX;
            lastY = thisY;
            if (type == PathIterator.SEG_CLOSE) result.closePath();
            break;
        }
        it.next();
      }

      // return stroke.createStrokedShape( result );
      return result;
    }