public void run() {
   // Play song
   System.out.println("Playing song: " + song);
   songQueue.add(new File(song));
   musicHome.refreshQueue();
   musicPlayer.setSong(songQueue.remove(0));
   musicHome.refreshQueue();
   if (!musicPlayer.isPlaying()) {
     musicPlayer.play(-1);
   }
   t.cancel();
 }
Beispiel #2
0
  protected GameState updateThis(float et) {
    music.update(et);
    factory.update(et, player.getSpeed());
    field.update(et);
    tunnel.update(et);
    float offset = -getNearClippingPlane() - player.getL() / 2;
    totalDistance += -player.getZ() + offset;
    distortion.translateZ(player, offset, player.getSpeed());
    tunnel.translateZ(player, offset);
    field.translateZ(player, offset);

    if (player.isAlive()) {
      return this;
    } else if (fadeOut > 0) {
      fadeOut -= FADE_OUT_RATE * et;
      return this;
    } else {
      // TODO: Better end-of-game
      System.out.println("Game over!");
      System.out.println("Your score: " + score);
      System.out.println("Your speed: " + player.getSpeed());
      System.out.println("Your distance: " + totalDistance);
      return null;
    }
  }
    public void run() {
      list.load(musicHome.getMusicDirectory().getAbsolutePath() + "/" + list.getName());
      // add all songs in Playlist to queue, refresh, and play
      for (int i = 0; i < list.getSize(); i++) {
        list.setPosition(i);
        songQueue.add(new File(list.getCurrentSong()));
      }
      musicHome.refreshQueue();
      musicPlayer.setSong(songQueue.remove(0));
      musicHome.refreshQueue();
      if (!musicPlayer.isPlaying()) {
        musicPlayer.play(-1);
      }

      t.cancel();
    }