static void load(String name) throws Exception { List music = new ArrayList(); BufferedReader in = new BufferedReader(new FileReader(name)); in.readLine(); // skip column headings while (in.ready()) { music.add(Music.parse(in.readLine())); } in.close(); library = (Music[]) music.toArray(library); }
public void loadData(String file) { try { Scanner txt = new Scanner(new File(file)); mp3File = txt.nextLine(); artist = txt.nextLine(); album = txt.nextLine(); while (txt.hasNext()) { long noteTime = txt.nextLong(); int lengthThrowaway = txt.nextInt(); String states = txt.next().trim(); lines.add(new Line(noteTime, states)); } song = new Music(mp3File); song.load(); } catch (Exception e) { System.out.println(e); } } // end loadData
public void renderNotes(GLAutoDrawable gLDrawable, double dt) { // RENDER NOTES//////////////////////// /* OLD CODE TO CHECK/UPDATE TIME long songTime = song.getTime(); long milliTime = System.currentTimeMillis(); if(firstTime) { time = songTime; firstTime = false; } else { if(songTime == oldSongTime) { updateTime += milliTime-oldTime; System.out.println("update time: "+updateTime); } else { if (songTime == oldSongTime + updateTime) System.out.println("WINWINWINWIWNWINWIWNWIN"); else System.out.println("Difference: "+(songTime-oldSongTime - updateTime)); updateTime = 0; System.out.println("New Time: "+time); } time = songTime + updateTime; }//end else oldSongTime = songTime; oldTime = milliTime;*/ time = song.getTime(); for (int i = lowestNoteToProcess; i < lines.size(); i++) { Line line = lines.get(i); if (line.getTime() - noteErrorDuration > time) break; if (line.getState() == 0) // not pressed { if (time > line.getTime() + noteErrorDuration) // missed line { // System.out.println("missed line"); line.setState(3); score -= 1; lowestNoteToProcess++; } } // code below takes care of this } // end for // find closest line in bounds to be pressed // if a line exists // see if correct key combo was pressed // do the thing // else // play a bad line sound // if it doesnt exist // play a bad line sound Line closest = null; long closestDistance = 1000000; for (int i = lowestNoteToProcess; i < lines.size(); i++) { Line n = lines.get(i); if (n.getTime() - noteErrorDuration > time) break; if (n.getState() == 1) // user is holding down this line, so it is the only one that can be processed { closest = n; break; } if (Math.abs(time - n.getTime()) <= closestDistance && time >= n.getTime() - noteErrorDuration && time <= n.getTime() + noteErrorDuration) { closest = n; closestDistance = (long) Math.abs(time - n.getTime()); } } if (closest != null) { if (closest.getState() == 0) // not pressed { boolean seq = true; for (int x = 0; x < 5; x++) if (key[x] != closest.getNotes()[x]) { seq = false; break; } if (seq) { // System.out.println("pressed button"); closest.setState(2); // pressed button lowestNoteToProcess++; } score += 1; } else { // play bad line sound } } /*else if(closest.getState() == 1) { //holding and strummed, cant do that closest.getState() = 2; System.out.println("you interrupted the holding"); lowestNoteToProcess++; //play bad line sound }*/ // } else // (if closest == null) { // play bad line sound } // Part 2 for (int i = lowestNoteToRender; i < lines.size(); i++) { Line line = lines.get(i); float posz = (line.getTime() + -targetPos / length * fretDuration - time) / fretDuration * length; // head if (posz > length) break; // not rendered yet float posz2 = (line.getTime() + -targetPos / length * fretDuration - time) / fretDuration * length; // tail if (posz2 <= 1) // will never be rendered again { lowestNoteToRender++; continue; } if (posz <= length) for (int x = 0; x < 5; x++) { if (!line.getNotes()[x]) continue; if (line.getState() == 2) continue; // pressed if (line.getState() == 3) // missed noteToDraw = new Note(127f, 127f, 127f); else noteToDraw = new Note(colors[x][0], colors[x][1], colors[x][2]); if (x < 4) noteToDraw.draw(gLDrawable, -3 + (1.5f * x), -4, -posz); else noteToDraw.drawBar(gLDrawable, -posz, false); } } // }//end if songIsPlaying }
public void pauseSong() { song.pause(); }
public void playSong() { song.play(); }