Beispiel #1
0
 // 새로운 볼 생성
 public boolean onTouchEvent(MotionEvent event) {
   if (event.getAction() == MotionEvent.ACTION_DOWN) {
     Ball NewBall = Ball.Create((int) event.getX(), (int) event.getY(), RAD);
     arBall.add(NewBall);
     invalidate();
     return true;
   }
   return false;
 }
  private void handleLongPress(MotionEvent event) {
    QuranAyah result = getAyahFromCoordinates(event.getX(), event.getY());
    if (result != null) {
      mImageView.highlightAyah(result.getSura(), result.getAyah());
      mImageView.invalidate();
      mImageView.performHapticFeedback(HapticFeedbackConstants.LONG_PRESS);

      // TODO Temporary UI until new UI is implemented
      new ShowAyahMenuTask().execute(result.getSura(), result.getAyah(), mPageNumber);
    }
  }
Beispiel #3
0
    public boolean onTouchEvent(MotionEvent event) {
      if (event.getAction() == MotionEvent.ACTION_DOWN) {
        int sel;
        sel = FindShapeIdx((int) event.getX(), (int) event.getY());

        // 빈 바닥을 찍었으면 무시한다.
        if (sel == -1) {
          return true;
        }

        // 마지막 추가된 도형을 제대로 찍었으면 다음 단계로 진행.
        // 빈 화면 잠시 보여준 후 새 도형 추가
        if (sel == arShape.size() - 1) {
          status = BLANK;
          invalidate();
          mHandler.sendEmptyMessageDelayed(0, DELAY);
          // 엉뚱한 도형을 찍었으면 질문 후 게임 종료 또는 재시작
        } else {
          new AlertDialog.Builder(getContext())
              .setMessage("재미있지! 또 할래?")
              .setTitle("게임 끝")
              .setPositiveButton(
                  "함더",
                  new DialogInterface.OnClickListener() {
                    public void onClick(DialogInterface dialog, int whichButton) {
                      arShape.clear();
                      status = BLANK;
                      invalidate();
                      mHandler.sendEmptyMessageDelayed(0, DELAY);
                    }
                  })
              .setNegativeButton(
                  "안해",
                  new DialogInterface.OnClickListener() {
                    public void onClick(DialogInterface dialog, int whichButton) {
                      mParent.finish();
                    }
                  })
              .show();
        }
        return true;
      }
      return false;
    }