Beispiel #1
0
 /**
  * Creates a transform matrix that will convert from this spatials' local coordinate space to the
  * world coordinate space based on the world transform.
  *
  * @param store Matrix where to store the result, if null, a new one will be created and returned.
  * @return store if not null, otherwise, a new matrix containing the result.
  * @see Spatial#getWorldTransform()
  */
 public Matrix4f getLocalToWorldMatrix(Matrix4f store) {
   if (store == null) {
     store = new Matrix4f();
   } else {
     store.loadIdentity();
   }
   // multiply with scale first, then rotate, finally translate (cf.
   // Eberly)
   store.scale(getWorldScale());
   store.multLocal(getWorldRotation());
   store.setTranslation(getWorldTranslation());
   return store;
 }