public static Mat getCCH(Mat image) { ArrayList<MatOfPoint> contours = new ArrayList<MatOfPoint>(); Mat hierarchy = new Mat(); Imgproc.findContours( image, contours, hierarchy, Imgproc.RETR_EXTERNAL, Imgproc.CHAIN_APPROX_NONE); Mat chainHistogram = Mat.zeros(1, 8, CvType.CV_32F); int n = 0; MatOfPoint2f approxCurve = new MatOfPoint2f(); for (MatOfPoint contour : contours) { // get the freeman chain code from the contours int rows = contour.rows(); // System.out.println("\nrows"+rows+"\n"+contour.dump()); int direction = 7; Mat prevPoint = contours.get(0).row(0); n += rows - 1; for (int i = 1; i < rows; i++) { // get the current point double x1 = contour.get(i - 1, 0)[1]; double y1 = contour.get(i - 1, 0)[0]; // get the second point double x2 = contour.get(i, 0)[1]; double y2 = contour.get(i, 0)[0]; if (x2 == x1 && y2 == y1 + 1) direction = 0; else if (x2 == x1 - 1 && y2 == y1 + 1) direction = 1; else if (x2 == x1 - 1 && y2 == y1) direction = 2; else if (x2 == x1 - 1 && y2 == y1 - 1) direction = 3; else if (x2 == x1 && y2 == y1 - 1) direction = 4; else if (x2 == x1 + 1 && y2 == y1 - 1) direction = 5; else if (x2 == x1 + 1 && y2 == y1) direction = 6; else if (x2 == x1 + 1 && y2 == y1 + 1) direction = 7; else System.out.print("err"); double counter = chainHistogram.get(0, direction)[0]; chainHistogram.put(0, direction, ++counter); System.out.print(direction); } } System.out.println("\n" + chainHistogram.dump()); Scalar alpha = new Scalar(n); // the factor Core.divide(chainHistogram, alpha, chainHistogram); System.out.println("\nrows=" + n + " " + chainHistogram.dump()); return chainHistogram; }
/** * Determines which pieces are kings * * @param in Mat image of board */ public void determineKings(Mat in) { int playSquares = 32; Mat dst = new Mat(in.rows(), in.cols(), in.type()); in.copyTo(dst); Imgproc.cvtColor(dst, dst, Imgproc.COLOR_BGR2GRAY); // change to single color Mat canny = new Mat(); Imgproc.Canny(dst, canny, 100, 200); // make image a canny image that is only edges; 2,4 // lower threshold values find more edges List<MatOfPoint> contours = new ArrayList<MatOfPoint>(); Mat hierarchy = new Mat(); // holds nested contour information Imgproc.findContours( canny, contours, hierarchy, Imgproc.RETR_LIST, Imgproc.CHAIN_APPROX_SIMPLE); // Imgproc.RETR_LIST, TREE // draw contour image Mat mask = new Mat(); mask = Mat.zeros(dst.size(), dst.type()); Imgproc.drawContours( mask, contours, -1, new Scalar(255, 255, 255), 1, 8, hierarchy, 2, new Point()); Highgui.imwrite("contours.jpg", mask); ArrayList occupied = new ArrayList<Integer>(); for (int i = 0; i < playSquares; i++) { if (board[i] != 0) occupied.add(i); } for (int i = 0; i < contours.size(); i++) // assuming only contours are checker pieces { // determine if it should be a king // use Rect r = Imgproc.boundingRect then find height of it by r.height // Get bounding rect of contour Rect bound = Imgproc.boundingRect(contours.get(i)); if (bound.height > in.rows() / 8) { // board[(int) occupied.get(0)]++; // make it a king // occupied.remove(0); } } // or apply to each region of interest /* // keep track of starting row square int parity = 0; // 0 is even, 1 is odd, tied to row number int count = 0; // row square int rowNum = 0; // row number, starting at 0 int vsegment = in.rows() / 8; // only accounts 8 playable int hsegment = in.cols() / 12; // 8 playable, 2 capture, 2 extra int offset = hsegment * 2; // offset for playable board // For angle of camera int dx = 48; hsegment -= 8; // Go through all playable squares for (int i = 0; i < playSquares; i++) { // change offset depending on the row if (parity == 0) // playable squares start on immediate left offset = hsegment * 3 + dx; else // playable squares start on 2nd square from left offset = hsegment * 2 + dx; // find where roi should be Point p1 = new Point(offset + count * hsegment, rowNum * vsegment); // top left point of rectangle (x,y) Point p2 = new Point(offset + (count + 1) * hsegment, (rowNum + 1) * vsegment); // bottom right point of rectangle (x,y) // create rectangle that is board square Rect bound = new Rect(p1, p2); // frame only includes rectangle Mat roi = new Mat(in, bound); Imgproc.cvtColor(roi, roi, Imgproc.COLOR_BGR2GRAY); // change to single color Mat canny = new Mat(); Imgproc.Canny(roi, canny, 2, 4); // make image a canny image that is only edges; 2,4 // lower threshold values find more edges List<MatOfPoint> contours = new ArrayList<MatOfPoint>(); Mat hierarchy = new Mat(); // holds nested contour information Imgproc.findContours(canny, contours, hierarchy, Imgproc.RETR_EXTERNAL, Imgproc.CHAIN_APPROX_SIMPLE); // Imgproc.RETR_LIST, TREE // Get bounding rect of contour Rect rect = Imgproc.boundingRect(contours.get(0)); if (rect.height > in.rows() / 8) { board[i]++; // make it a king } count += 2; if (count == 8) { parity = ++parity % 2; // change odd or even count = 0; rowNum++; hsegment += 1; dx -= 6; } }*/ }