Beispiel #1
0
  boolean eventHandeler(Graphics2D g2d) {

    if (keyboard.keyDownOnce(KeyEvent.VK_Q)) {
      window.setState(Frame.ICONIFIED);
      paused = true;
    }

    if (firstStartup) {
      g2d.setColor(Color.white);
      g2d.fill(new Rectangle(0, 0, width, height));

      g2d.setFont(new Font("Courier New", Font.PLAIN, 20));
      g2d.setColor(Color.black);
      switch (startupPage) {
        case 1:
          if (keyboard.keyDownOnce(KeyEvent.VK_SPACE)) startupPage = 2;

          g2d.drawString("The goal of this game is to kill as", 100, 170);
          g2d.drawString("many *zombies* as possible. You are", 100, 200);
          g2d.drawString("given weapons and power-ups to help", 100, 230);
          g2d.drawString("you succeed. Good luck.", 100, 260);

          g2d.setColor(Color.gray);
          g2d.drawString("Press SPACE to continue", 150, 330);
          g2d.drawString("Ø O O", 280, 290);

          g2d.setColor(Color.black);
          g2d.setFont(new Font("Courier New", Font.PLAIN, 34));
          g2d.drawString("Story", 265, 110);
          break;
        case 2:
          if (keyboard.keyDownOnce(KeyEvent.VK_SPACE)) startupPage = 3;

          g2d.drawString("Use A,S,D,W to stear", 100, 170);
          g2d.drawString("Use 1,2,3,4 to change weapon", 100, 200);
          g2d.drawString("Use the MOUSE to aim", 100, 230);
          g2d.drawString("Use the LEFT MOUSE BUTTON to fire", 100, 260);

          g2d.setColor(Color.gray);
          g2d.drawString("Press SPACE to continue", 150, 330);
          g2d.drawString("O Ø O", 280, 290);

          g2d.setColor(Color.black);
          g2d.setFont(new Font("Courier New", Font.PLAIN, 34));
          g2d.drawString("Controlls", 230, 110);
          break;
        case 3:
          if (keyboard.keyDownOnce(KeyEvent.VK_SPACE)) firstStartup = false;

          g2d.setColor(Color.black);
          g2d.draw(new Ellipse2D.Double(100, 170 - 15, 20, 20));
          g2d.setColor(Color.red);
          g2d.draw(new Ellipse2D.Double(100, 200 - 15, 20, 20));
          g2d.setColor(Color.blue);
          g2d.draw(new Ellipse2D.Double(100, 230 - 15, 20, 20));
          g2d.setColor(Color.green);
          g2d.draw(new Ellipse2D.Double(100, 260 - 15, 20, 20));

          g2d.setColor(Color.black);
          g2d.drawString("Is you", 130, 170);
          g2d.drawString("Heals you", 130, 200);
          g2d.drawString("Unlocks / upgrades a weapon", 130, 230);
          g2d.drawString("Causes an explosion around you", 130, 260);

          g2d.setColor(Color.gray);
          g2d.drawString("Press SPACE to start", 150, 330);
          g2d.drawString("O O Ø", 280, 290);

          g2d.setColor(Color.black);
          g2d.setFont(new Font("Courier New", Font.PLAIN, 34));
          g2d.drawString("Power-ups", 230, 110);
          break;
      }
      return true;
    }

    if (player.isDead) {
      g2d.setColor(Color.white);
      g2d.fill(new Rectangle(0, 0, width, height));
      if (keyboard.keyDownOnce(KeyEvent.VK_R)) restart();

      if (newHighscore) {
        int x = 20;
        int y = 130;
        g2d.rotate(-.4, x, y);
        g2d.setFont(new Font("Comic Sans MS", Font.PLAIN, 40));
        g2d.setColor(Color.black);
        Stroke oldStroke = g2d.getStroke();
        float dash[] = {40.0f};
        g2d.setStroke(
            new BasicStroke(
                4.0f, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND, 0.0f, dash, 40.0f));
        g2d.drawRoundRect(x, y, 320, 75, 20, 20);
        g2d.setColor(Color.red);
        g2d.drawString(String.format("New Highscore"), x + 20, y + 50);
        g2d.rotate(.4, x, y);
        g2d.setStroke(oldStroke);

        g2d.setColor(Color.lightGray);
        g2d.setFont(new Font("Courier", Font.PLAIN, 20));
        g2d.drawString("Your record was " + oldHighScore + " kills", 210, 260);
      } else if (cheated) {
        int x = 20;
        int y = 130;
        g2d.rotate(-.4, x, y);
        g2d.setFont(new Font("Comic Sans MS", Font.PLAIN, 40));
        g2d.setColor(Color.black);
        Stroke oldStroke = g2d.getStroke();
        float dash[] = {40.0f};
        g2d.setStroke(
            new BasicStroke(
                4.0f, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND, 0.0f, dash, 40.0f));
        g2d.drawRoundRect(x, y, 270, 75, 20, 20);
        g2d.setColor(Color.red);
        g2d.drawString(String.format("You cheated"), x + 20, y + 50);
        g2d.rotate(.4, x, y);
        g2d.setStroke(oldStroke);

        g2d.setColor(Color.lightGray);
        g2d.setFont(new Font("Courier", Font.PLAIN, 20));
        g2d.drawString("Highscore not saved", 210, 260);
      } else {
        g2d.setColor(Color.lightGray);
        g2d.setFont(new Font("Courier", Font.PLAIN, 20));
        g2d.drawString("Your record is " + oldHighScore + " kills", 210, 260);
      }

      g2d.setColor(Color.black);
      g2d.setFont(new Font("Courier", Font.PLAIN, 50));

      if (player.score == 1) g2d.drawString(String.format(player.score + " kill"), 200, 230);
      else g2d.drawString(String.format(player.score + " kills"), 200, 230);
      g2d.setFont(new Font("Courier New", Font.PLAIN, 30));
      g2d.setColor(Color.gray);
      g2d.drawString(String.format("Press R to restart"), 150, 330);
      return true;
    }

    if (window.isFocused() == false) paused = true;

    if (paused) {
      g2d.setColor(Color.white);
      g2d.fill(new Rectangle(0, 0, width, height));
      if (keyboard.keyDownOnce(KeyEvent.VK_ESCAPE)) paused = false;
      g2d.setColor(Color.black);
      g2d.setFont(new Font("Courier", Font.PLAIN, 50));
      g2d.drawString("Paused", 200, 230);
      g2d.setFont(new Font("Courier New", Font.PLAIN, 30));
      g2d.setColor(Color.gray);
      g2d.drawString(String.format("Press ESC to resume"), 150, 330);
      return true;
    }

    return false;
  }
Beispiel #2
0
  void inputListener() {
    if (keyboard.keyDown(KeyEvent.VK_W)) player.moveDir[1] = -1;
    else if (keyboard.keyDown(KeyEvent.VK_S)) player.moveDir[1] = 1;
    else player.moveDir[1] = 0;

    if (keyboard.keyDown(KeyEvent.VK_A)) player.moveDir[0] = -1;
    else if (keyboard.keyDown(KeyEvent.VK_D)) player.moveDir[0] = 1;
    else player.moveDir[0] = 0;

    if (keyboard.keyDown(KeyEvent.VK_1)) player.SetWeapon(1);
    if (keyboard.keyDown(KeyEvent.VK_2)) player.SetWeapon(2);
    if (keyboard.keyDown(KeyEvent.VK_3)) player.SetWeapon(3);
    if (keyboard.keyDown(KeyEvent.VK_4)) player.SetWeapon(4);
    if (keyboard.keyDown(KeyEvent.VK_5)) player.SetWeapon(5);
    if (keyboard.keyDown(KeyEvent.VK_6)) player.SetWeapon(6);
    if (keyboard.keyDown(KeyEvent.VK_7)) player.SetWeapon(7);
    if (keyboard.keyDown(KeyEvent.VK_8)) player.SetWeapon(8);
    if (keyboard.keyDown(KeyEvent.VK_9)) player.SetWeapon(9);

    if (keyboard.keyDownOnce(KeyEvent.VK_Z)) {
      if (showDebug) showDebug = false;
      else showDebug = true;
    }
    if (keyboard.keyDownOnce(KeyEvent.VK_F9)) {
      cheated = true;
      player.health = 1000000;
    }
    if (keyboard.keyDownOnce(KeyEvent.VK_F10)) {
      cheated = true;
      player.unlockWeapon(2, true);
      player.unlockWeapon(3, true);
      player.unlockWeapon(4, true);
    }
    if (keyboard.keyDownOnce(KeyEvent.VK_F11)) {
      cheated = true;
      player.upgradeWeapon(1, 1);
      player.upgradeWeapon(2, 1);
      player.upgradeWeapon(3, 1);
      player.upgradeWeapon(4, 1);
    }
    if (keyboard.keyDown(KeyEvent.VK_F12)) {
      cheated = true;
      player.score = (int) (player.score + 1 / delta);
    }

    if (keyboard.keyDownOnce(KeyEvent.VK_MINUS)) if (difficulty < 19) difficulty = difficulty + 1;
    if (keyboard.keyDownOnce(KeyEvent.VK_BACK_SLASH))
      if (difficulty > 1) difficulty = difficulty - 1;
    if (keyboard.keyDownOnce(KeyEvent.VK_ESCAPE)) paused = true;
    if (keyboard.keyDownOnce(KeyEvent.VK_M))
      if (removeMode) removeMode = false;
      else removeMode = true;

    if (mouse.buttonDown(1))
      player.Shoot(mouse.getPosition().getX() - xOffset, mouse.getPosition().getY() - yOffset);
  }