public void checkBoxCollision() { // pretty much the same thing as all the other collisions
   for (Box b : boxList) {
     if (b.getOnScreen()) { // checks if its on the screen
       if (b.checkCollision(b.getImage(), player1)) {
         player1.setVelo(50);
         player1.setDown(false);
         b.setPcount(
             b.getPcount() - 1); // sets the type to one less so then you can  bounce on it twice
         if (b.getPcount() == 0) {
           bRemove.add(b); // removes the box
         }
         if (musicOn) {
           bounce.play();
         }
       }
     } else {
       bRemove.add(b);
     }
   }
   for (Box b : bRemove) {
     boxList.remove(b);
   }
   bRemove = new ArrayList<Box>();
 }