public static void glBlitNamedFramebuffer( int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) { GL45.glBlitNamedFramebuffer( readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); }
public static void glTextureSubImage3D( int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels_buffer_offset) { GL45.glTextureSubImage3D( texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels_buffer_offset); }
public static void glCompressedTextureSubImage3D( int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data_buffer_offset) { GL45.glCompressedTextureSubImage3D( texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data_buffer_offset); }
public static void glVertexArrayVertexBuffers( int vaobj, int first, int count, IntBuffer buffers, PointerBuffer offsets, IntBuffer strides) { GL45.glVertexArrayVertexBuffers(vaobj, first, count, buffers, offsets, strides); }
public static void glTextureSubImage1D( int texture, int level, int xoffset, int width, int format, int type, long pixels_buffer_offset) { GL45.glTextureSubImage1D(texture, level, xoffset, width, format, type, pixels_buffer_offset); }
public static void glTextureStorage2DMultisample( int texture, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) { GL45.glTextureStorage2DMultisample( texture, samples, internalformat, width, height, fixedsamplelocations); }
public static void glClearNamedBufferSubData( int buffer, int internalformat, long offset, long size, int format, int type, ByteBuffer data) { GL45.glClearNamedBufferSubData(buffer, internalformat, offset, size, format, type, data); }
public static void glCompressedTextureSubImage1D( int texture, int level, int xoffset, int width, int format, int data_imageSize, long data_buffer_offset) { GL45.glCompressedTextureSubImage1D( texture, level, xoffset, width, format, data_imageSize, data_buffer_offset); }
public static void glCompressedTextureSubImage2D( int texture, int level, int xoffset, int yoffset, int width, int height, int format, ByteBuffer data) { GL45.glCompressedTextureSubImage2D( texture, level, xoffset, yoffset, width, height, format, data); }
public static void glTextureSubImage2D( int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, ShortBuffer pixels) { GL45.glTextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, type, pixels); }
public static void glCopyTextureSubImage3D( int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) { GL45.glCopyTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, x, y, width, height); }
public static void glGetCompressedTextureImage( int texture, int level, int pixels_bufSize, long pixels_buffer_offset) { GL45.glGetCompressedTextureImage(texture, level, pixels_bufSize, pixels_buffer_offset); }
public static void glGetTextureLevelParameter( int texture, int level, int pname, FloatBuffer params) { GL45.glGetTextureLevelParameter(texture, level, pname, params); }
/** Overloads glGetTextureLevelParameteriv. */ public static int glGetTextureLevelParameteri(int texture, int level, int pname) { return GL45.glGetTextureLevelParameteri(texture, level, pname); }
public static void glGetTextureParameter(int texture, int pname, IntBuffer params) { GL45.glGetTextureParameter(texture, pname, params); }
public static void glVertexArrayElementBuffer(int vaobj, int buffer) { GL45.glVertexArrayElementBuffer(vaobj, buffer); }
public static void glNamedBufferStorage(int buffer, LongBuffer data, int flags) { GL45.glNamedBufferStorage(buffer, data, flags); }
public static void glCreateVertexArrays(IntBuffer arrays) { GL45.glCreateVertexArrays(arrays); }
/** Overloads glGetTextureParameterfv. */ public static float glGetTextureParameterf(int texture, int pname) { return GL45.glGetTextureParameterf(texture, pname); }
public static void glTextureParameteri(int texture, int pname, int param) { GL45.glTextureParameteri(texture, pname, param); }
/** Overloads glGetTextureParameteriv. */ public static int glGetTextureParameteri(int texture, int pname) { return GL45.glGetTextureParameteri(texture, pname); }
public static void glGenerateTextureMipmap(int texture) { GL45.glGenerateTextureMipmap(texture); }
/** Overloads glCreateVertexArrays. */ public static int glCreateVertexArrays() { return GL45.glCreateVertexArrays(); }
public static void glBindTextureUnit(int unit, int texture) { GL45.glBindTextureUnit(unit, texture); }
public static void glEnableVertexArrayAttrib(int vaobj, int index) { GL45.glEnableVertexArrayAttrib(vaobj, index); }
public static void glGetTextureImage( int texture, int level, int format, int type, ShortBuffer pixels) { GL45.glGetTextureImage(texture, level, format, type, pixels); }
public static void glVertexArrayVertexBuffer( int vaobj, int bindingindex, int buffer, long offset, int stride) { GL45.glVertexArrayVertexBuffer(vaobj, bindingindex, buffer, offset, stride); }
public static void glGetTextureImage( int texture, int level, int format, int type, int pixels_bufSize, long pixels_buffer_offset) { GL45.glGetTextureImage(texture, level, format, type, pixels_bufSize, pixels_buffer_offset); }
public static void glVertexArrayAttribIFormat( int vaobj, int attribindex, int size, int type, int relativeoffset) { GL45.glVertexArrayAttribIFormat(vaobj, attribindex, size, type, relativeoffset); }
public static void glGetCompressedTextureImage(int texture, int level, ShortBuffer pixels) { GL45.glGetCompressedTextureImage(texture, level, pixels); }