public void draw() { background(255); for (int i = 0; i < balls.size(); i++) { Ball ball = (Ball) balls.get(i); ball.calc(); ball.display(); } }
/** Update all of the Ball's and draw them */ public void update() { if (balls.size() != 0) { for (int i = 0; i < balls.size(); i++) { Ball b = (Ball) balls.get(i); b.update(); b.attract = kelly; b.drawBall(); } } }
public void controlEvent(ControlEvent theEvent) { // DropdownList is of type ControlGroup. // A controlEvent will be triggered from inside the ControlGroup class. // therefore you need to check the originator of the Event with // if (theEvent.isGroup()) // to avoid an error message thrown by controlP5. /* if (theEvent.getController().getName().equals("restart")) { paddles[0].points=0; paddles[1].points=0; }*/ if (theEvent.isGroup()) { // check if the Event was triggered from a ControlGroup // println("event from group : "+theEvent.getGroup().getValue()+" from // "+theEvent.getGroup()); if (theEvent.getGroup().toString().equals("paddle1 [DropdownList]")) { println("paddle1 " + theEvent.getGroup().getValue()); paddleSelector1 = translations[(int) theEvent.getGroup().getValue()]; println(jointNames[paddleSelector1]); } else if (theEvent.getGroup().toString().equals("paddle2 [DropdownList]")) { println("paddle2 " + theEvent.getGroup().getValue()); paddleSelector2 = translations[(int) theEvent.getGroup().getValue()]; println(jointNames[paddleSelector2]); } else if (theEvent.getGroup().toString().equals("1_or_2_player [DropdownList]")) { if ((int) theEvent.getGroup().getValue() == 0) { onePlayer = true; } else { onePlayer = false; } } else if (theEvent.getGroup().toString().equals("speed [DropdownList]")) { if ((int) theEvent.getGroup().getValue() == 0) { ball.speed = new PVector(5, 5); } else if ((int) theEvent.getGroup().getValue() == 1) { ball.speed = new PVector(10, 10); } else if ((int) theEvent.getGroup().getValue() == 2) { ball.speed = new PVector(15, 15); } } } else if (theEvent.isController()) { println( "event from controller : " + theEvent.getController().getValue() + " from " + theEvent.getController()); } }
public void draw() { background(0); fill(0, 255, 0); stroke(255); // get kinect color image context.update(); // scale to an arbitrary size and position (e.g. scale down 75%, and align to bottom / center) skeleton.updateSkeleton(); if (onePlayer) { paddles[0].update(skeleton.getScreenCoords(1, paddleSelector1).y); paddles[1].update(skeleton.getScreenCoords(1, paddleSelector2).y); } else { paddles[0].update(skeleton.getScreenCoords(1, paddleSelector1).y); try { paddles[1].update(skeleton.getScreenCoords(2, paddleSelector2).y); } catch (Exception e) { } } for (int i = 0; i < paddles.length; i++) { paddles[i].drawPaddle(); } ball.update(); ball.checkCollision(paddles); ball.drawBall(); /*PVector rHand = skeleton.getScreenCoords(1, SimpleOpenNI.SKEL_RIGHT_HAND) ; PVector lHand = skeleton.getScreenCoords(1, SimpleOpenNI.SKEL_LEFT_HAND) ; fill(255, 0, 0); ellipse(rHand.x, rHand.y, 20, 20); ellipse(lHand.x, lHand.y, 20, 20);*/ float offset = 80; text( str(paddles[0].points), width - (offset + (0.5f * textWidth(str(paddles[0].points)))), height - 50); text(str(paddles[1].points), offset, height - 50); fill(0, 255, 0, 255 - ((255 / (timer + 1)) * (timer + 1))); if (timer > 0) { String txt = "POINT"; text(txt, (width / 2) - (0.5f * textWidth(txt)), height / 2); timer--; } }
/** If a key is pressed perform the respective actions */ public void keyPressed() { // Add 'stems' to the balls if (keyCode == SHIFT) { stems = !stems; for (int i = 0; i < balls.size(); i++) { Ball b = (Ball) balls.get(i); b.STEM = stems; } } // toggle repaint background else if (key == 'b') REPAINT = !REPAINT; // Empty the ArrayList of Balls else if (key == 'x') balls.clear(); // Add a ball else if (key == 'f') addBall(); }
/** Add a ball to the ArrayList at current mouse position */ public void addBall() { // Store current mouse position x1 = mouseX; y1 = mouseY; // Get a random offset for the ball int xDiff = (int) random(-10, 10); int yDiff = (int) random(-10, 10); // Add the mouse's (x,y) and the random offset int x = mouseX + xDiff; int y = mouseY + yDiff; // Create new ball Ball b = new Ball(x, y, ballSize); b.STEM = stems; b.attract = kelly; balls.add(b); }
public void draw() { // Center in display window translate(width / 2, height / 2, -1500); // if the user turned on the angled view if (a) { rotateX(radians(-30)); } background(0); lights(); noFill(); smooth(); // if the user turned on borders if (b) { stroke(255); } stage.create(); ball.create(); if (z) { fill(255, 255, 255, 100); instructions.loadInstructions(); } if (keyPressed) { if (key == 'a' || key == 'A') { a = (a) ? false : true; } if (key == 'b' || key == 'B') { b = (b) ? false : true; } if (key == 'c' || key == 'C') { c = (c) ? false : true; } if (key == 'g' || key == 'G') { g = (g) ? false : true; } if (key == 'z') { z = (z) ? false : true; } } }