Beispiel #1
0
  // ------------------------------------------------------------------------
  // SCREEN PAINTER
  // Put some function here to paint whatever you want over the screen before and after
  // all edges and nodes have been painted.
  public void PaintScreenBefore(Graphics g) {

    Dimension d = MainClass.mainFrame.GetGraphDisplayPanel().getSize();
    NodeInfo nodeInfo;
    int x = 0;
    int y = 0;
    int step = 10;

    for (; x < d.width; x += step) {
      for (y = 0; y < d.height; y += step) {
        double val = 0;
        double sum = 0;
        double total = 0;
        double min = 10000000;
        for (Enumeration nodes = proprietaryNodeInfo.elements(); nodes.hasMoreElements(); ) {
          nodeInfo = (NodeInfo) nodes.nextElement();
          double dist = distance(x, y, nodeInfo.centerX, nodeInfo.centerY);
          if (nodeInfo.value != -1 && nodeInfo.nodeNumber.intValue() != 1) { // 121
            if (dist < min) min = dist;
            val += ((double) nodeInfo.value) / dist / dist;
            sum += (1 / dist / dist);
          }
        }
        int reading = (int) (val / sum);
        reading = reading >> 2;
        if (reading > 255) reading = 255;
        g.setColor(new Color(reading, reading, reading));
        g.fillRect(x, y, step, step);
      }
    }
  }
Beispiel #2
0
    public void draw(Graphics g, ImageObserver ob) {
      if (!todraw) {
        g.setColor(bgcolor);
        g.drawRect(x, y, w + 2 * border, h + 2 * border);
        g.fillRect(x, y, w + 2 * border, h + 2 * border);
        return;
      }

      if (selected) g.setColor(selected_color);
      else g.setColor(unselected_color);

      g.drawRect(x, y, w + 2 * border, h + 2 * border);
      g.fillRect(x, y, w + 2 * border, h + 2 * border);
      g.drawImage(image[im], x + border, y + border, ob);

      // g.setColor(Color.black);
      // g.drawString("" + im,x+5,y+5);
    }
Beispiel #3
0
  /**
   * This paints the entire plot. It calls the draw methods of all the attached axis and data sets.
   * The order of drawing is - Axis first, data legends next, data last.
   *
   * @params g Graphics state.
   */
  public void paint(Graphics g) {
    int i;
    Graphics lg = g.create();
    Rectangle r = bounds();

    /* The r.x and r.y returned from bounds is relative to the
     ** parents space so set them equal to zero.
     */
    r.x = 0;
    r.y = 0;

    if (DefaultBackground == null) DefaultBackground = this.getBackground();
    if (DataBackground == null) DataBackground = this.getBackground();

    //        System.out.println("Graph2D paint method called!");

    if (!paintAll) return;

    r.x += borderLeft;
    r.y += borderTop;
    r.width -= borderLeft + borderRight;
    r.height -= borderBottom + borderTop;

    paintFirst(lg, r);

    if (!axis.isEmpty()) r = drawAxis(lg, r);
    else {
      if (clearAll) {
        Color c = g.getColor();
        g.setColor(DataBackground);
        g.fillRect(r.x, r.y, r.width, r.height);
        g.setColor(c);
      }
      drawFrame(lg, r.x, r.y, r.width, r.height);
    }

    paintBeforeData(lg, r);

    if (!dataset.isEmpty()) {

      datarect.x = r.x;
      datarect.y = r.y;
      datarect.width = r.width;
      datarect.height = r.height;

      for (i = 0; i < dataset.size(); i++) {
        ((DataSet) dataset.elementAt(i)).draw_data(lg, r);
      }
    }

    paintLast(lg, r);

    lg.dispose();
  }
Beispiel #4
0
 public void paint(Graphics g) {
   if (mainMenu) {
     drawTitleScreen(g);
   } else if (gamePlaying) {
     drawBricks(g);
     g.setColor(Color.green);
     g.fillRect(pad.x(), 590, pad.width(), 10);
     g.fillOval(
         ball.x_Pos() - ball.radius(),
         ball.y_Pos() - ball.radius(),
         ball.radius() * 2,
         ball.radius() * 2);
   }
 } // paint method
Beispiel #5
0
 void drawBricks(Graphics g) {
   for (int x = 0; x < numBricksX; x++) {
     for (int y = 0; y < numBricksY; y++) {
       if (brickWall[x][y].notBroken()) {
         g.setColor(brickWall[x][y].colour());
         g.fillRect(
             brickWall[x][y].brickX(),
             brickWall[x][y].brickY(),
             brickWall[x][y].brickWidth(),
             brickWall[x][y].brickHeight());
       }
     }
   }
 }
Beispiel #6
0
  public void paint(Graphics g) {
    Message("Copyright Feb, 2000 Weicon Conan Yuan.", "All Rights Reserved", 7);
    for (int i = 0; i < NUM_LOCATIONS; i++) {
      locs[i].draw(g, this);
      g.setColor(txtcolor);
      if (locs[i].ToDraw()) {
        g.drawString("" + i, locs[i].GetX(), locs[i].GetY() + 10);
      }
    }

    g.setColor(Color.red);
    g.drawRect(400, 200, 30, 30);
    g.fillRect(400, 200, 30, 30);
    Message("Cheat", 4);
  }
Beispiel #7
0
 /** Update - Method, implements double buffering */
 public void update(Graphics g) {
   // initialize buffer
   if (dbImage == null) {
     dbImage = createImage(this.getSize().width, this.getSize().height);
     dbg = dbImage.getGraphics();
   }
   // clear screen in background
   dbg.setColor(getBackground());
   dbg.fillRect(0, 0, this.getSize().width, this.getSize().height);
   // draw elements in background
   dbg.setColor(getForeground());
   paint(dbg);
   // draw image on the screen
   g.drawImage(dbImage, 0, 0, this);
 }
Beispiel #8
0
  public void Message(String s, int i) {
    Graphics g = getGraphics();

    if (s == null) {
      g.setColor(bgcolor);
      g.drawRect(400, 50 * i - 10, 200, 10);
      g.fillRect(400, 50 * i - 10, 200, 10);
      return;
    }
    /*
      g.setColor(Color.blue);
      g.drawRect(400,50 * i - 10,200,10);
      g.fillRect(400,50 * i - 10,200,10);
    */
    g.setColor(txtcolor);
    g.drawString(s, 400, 50 * i);
  }
Beispiel #9
0
  /**
   * This method is called via the Graph2D.repaint() method. All it does is blank the canvas (with
   * the background color) before calling paint.
   */
  public void update(Graphics g) {

    //          System.out.println("Graph2d update method called");
    if (clearAll) {
      Color c = g.getColor();
      /* The r.x and r.y returned from bounds is relative to the
       ** parents space so set them equal to zero
       */
      Rectangle r = bounds();

      r.x = 0;
      r.y = 0;

      g.setColor(getBackground());
      g.fillRect(r.x, r.y, r.width, r.height);
      g.setColor(c);
    }

    if (paintAll) paint(g);
  }
Beispiel #10
0
  /**
   * Parse the text then draw it without any rotation.
   *
   * @param g Graphics context
   * @param x pixel position of the text
   * @param y pixel position of the text
   */
  public void draw(Graphics g, int x, int y) {
    TextState ts;
    int xoffset = x;
    int yoffset = y;

    if (g == null || text == null) return;

    Graphics lg = g.create();

    parseText(g);

    if (justification == CENTER) {
      xoffset = x - width / 2;
    } else if (justification == RIGHT) {
      xoffset = x - width;
    }

    if (background != null) {
      lg.setColor(background);
      lg.fillRect(xoffset, yoffset - ascent, width, height);
      lg.setColor(g.getColor());
    }

    if (font != null) lg.setFont(font);
    if (color != null) lg.setColor(color);

    for (int i = 0; i < list.size(); i++) {
      ts = ((TextState) (list.elementAt(i)));
      if (ts.f != null) lg.setFont(ts.f);
      if (ts.s != null) lg.drawString(ts.toString(), ts.x + xoffset, ts.y + yoffset);
    }

    lg.dispose();

    lg = null;
  }
Beispiel #11
0
  /**
   * Draw the Axis. As each axis is drawn and aligned less of the canvas is avaliable to plot the
   * data. The returned Rectangle is the canvas area that the data is plotted in.
   */
  protected Rectangle drawAxis(Graphics g, Rectangle r) {
    Axis a;
    int waxis;
    Rectangle dr;
    int x;
    int y;
    int width;
    int height;

    if (square) r = ForceSquare(g, r);

    dr = getDataRectangle(g, r);

    x = dr.x;
    y = dr.y;
    width = dr.width;
    height = dr.height;

    if (clearAll) {
      Color c = g.getColor();
      g.setColor(DataBackground);
      g.fillRect(x, y, width, height);
      g.setColor(c);
    }

    // Draw a frame around the data area (If requested)
    if (frame) drawFrame(g, x, y, width, height);

    // Now draw the axis in the order specified aligning them with the final
    // data area.
    for (int i = 0; i < axis.size(); i++) {
      a = ((Axis) axis.elementAt(i));

      a.data_window = new Dimension(width, height);

      switch (a.getAxisPos()) {
        case Axis.LEFT:
          r.x += a.width;
          r.width -= a.width;
          a.positionAxis(r.x, r.x, y, y + height);
          if (r.x == x) {
            a.gridcolor = gridcolor;
            a.drawgrid = drawgrid;
            a.zerocolor = zerocolor;
            a.drawzero = drawzero;
          }

          a.drawAxis(g);

          a.drawgrid = false;
          a.drawzero = false;

          break;
        case Axis.RIGHT:
          r.width -= a.width;
          a.positionAxis(r.x + r.width, r.x + r.width, y, y + height);
          if (r.x + r.width == x + width) {
            a.gridcolor = gridcolor;
            a.drawgrid = drawgrid;
            a.zerocolor = zerocolor;
            a.drawzero = drawzero;
          }

          a.drawAxis(g);

          a.drawgrid = false;
          a.drawzero = false;

          break;
        case Axis.TOP:
          r.y += a.width;
          r.height -= a.width;
          a.positionAxis(x, x + width, r.y, r.y);
          if (r.y == y) {
            a.gridcolor = gridcolor;
            a.drawgrid = drawgrid;
            a.zerocolor = zerocolor;
            a.drawzero = drawzero;
          }

          a.drawAxis(g);

          a.drawgrid = false;
          a.drawzero = false;

          break;
        case Axis.BOTTOM:
          r.height -= a.width;
          a.positionAxis(x, x + width, r.y + r.height, r.y + r.height);
          if (r.y + r.height == y + height) {
            a.gridcolor = gridcolor;
            a.drawgrid = drawgrid;
            a.zerocolor = zerocolor;
            a.drawzero = drawzero;
          }

          a.drawAxis(g);

          a.drawgrid = false;
          a.drawzero = false;

          break;
      }
    }

    return r;
  }
    public void paint(Graphics g) {
      path = findOptimizedPath(srcID, dstID, type);

      /// Create the drawing board
      Dimension d = getSize();
      g.setColor(Color.white);
      g.fillRect(1, 1, d.width - 2, d.height - 2);

      g.setColor(Color.black);
      g.drawRect(1, 1, d.width - 2, d.height - 2);
      g.setFont(serifFont);

      /// Draw the whole network, including all routers with
      ///     delay and flow level, sources and destinations.
      int numR = 1;
      int w = 95;
      int h = d.height / 5;
      int pos = -1;

      for (int i = 0; i < 3; i++) {
        g.drawOval(w, h + 100 * i, 40, 40);
        g.drawString("S" + String.valueOf(i + 1), w + 13, h + 100 * i - 5);
      }

      for (int i = 0; i < 3; i++) {
        pos++;
        Router temp = statMux.getRouter(pos);
        g.drawOval(w + 110, h + 100 * i, 40, 40);
        g.drawString("R" + String.valueOf(numR++), w + 123, h + 100 * i - 5);
        g.drawString(
            String.valueOf(temp.getDelay() * temp.getPriority(type) + temp.getFlowLevel()),
            w + 125,
            h + 100 * i + 15);
        g.drawString(String.valueOf(temp.getFlowLevel()), w + 125, h + 100 * i + 35);
      }

      h = d.height / 11;
      for (int i = 0; i < 4; i++) {
        pos++;
        Router temp = statMux.getRouter(pos);
        g.drawOval(w + 210, h + 100 * i, 40, 40);
        g.drawString("R" + String.valueOf(numR++), w + 223, h + 100 * i - 5);
        g.drawString(
            String.valueOf(temp.getDelay() * temp.getPriority(type) + temp.getFlowLevel()),
            w + 225,
            h + 100 * i + 15);
        g.drawString(String.valueOf(temp.getFlowLevel()), w + 225, h + 100 * i + 35);
      }

      h = 20;
      for (int i = 0; i < 6; i++) {
        pos++;
        Router temp = statMux.getRouter(pos);
        g.drawOval(w + 310, h + 80 * i, 40, 40);
        g.drawString("R" + String.valueOf(numR++), w + 320, h + 80 * i - 5);
        g.drawString(
            String.valueOf(temp.getDelay() * temp.getPriority(type) + temp.getFlowLevel()),
            w + 325,
            h + 80 * i + 15);
        g.drawString(String.valueOf(temp.getFlowLevel()), w + 325, h + 80 * i + 35);
      }

      for (int i = 0; i < 4; i++) {
        g.drawOval(w + 410, d.height / 11 + 100 * i, 40, 40);
        g.drawString("D" + String.valueOf(i + 1), w + 423, d.height / 11 + 100 * i - 5);
      }

      g.setColor(Color.black);
      int[][] connection = statMux.getConnections();

      /// Check buffer for connections at each step and draw links at layer1
      for (int i = 0; i < connection[path[0] - 1].length; i++) {
        int temp = connection[path[0] - 1][i] - 3;
        g.drawLine(w + 40, (path[0]) * d.height / 5 + 20, w + 110, temp * d.height / 5 + 20);
      }

      /// Check buffer for connections at each step and draw links at layer2
      for (int i = 0; i < connection[path[1] - 1].length; i++) {
        int temp = connection[path[1] - 1][i] - 7;
        g.drawLine(
            w + 150, (path[1] - 3) * d.height / 5 + 20, w + 210, (d.height / 11) + 100 * temp + 20);
      }

      /// Check buffer for connections at each step and draw links at layer3
      for (int i = 0; i < connection[path[2] - 1].length; i++) {
        int temp = connection[path[2] - 1][i] - 11;
        g.drawLine(w + 250, (d.height / 11) + 100 * (path[2] - 7) + 20, w + 310, 80 * temp + 40);
      }

      /// Draw optimized path for packets traveling between source
      /// and destination
      h = d.height / 5;
      Graphics2D g2 = (Graphics2D) g;
      g2.setStroke(new BasicStroke(2));
      g2.setColor(Color.red);

      g2.drawLine(w + 40, h * (path[0]) + 20, w + 110, h * (path[1] - 3) + 20);
      g2.drawLine(
          w + 150, h * (path[1] - 3) + 20, w + 210, (d.height / 11) + 100 * (path[2] - 7) + 20);
      g2.drawLine(
          w + 250, (d.height / 11) + 100 * (path[2] - 7) + 20, w + 310, 80 * (path[3] - 11) + 40);
      g2.drawLine(
          w + 350, 80 * (path[3] - 11) + 40, w + 410, (d.height / 11) + 100 * (path[4] - 17) + 20);

      /// Calculate and display loss, delay, and throughput
      delayTime = getDelay(path, type);
      throughPut = getThroughput(path);

      int numPackLost = getLossRate(numTransfer);

      lossRate = numPackLost / 100000.0 + 0.0005 * delayTime;
      delayVal.setText(String.format("%.2f", delayTime));
      throuVal.setText(String.valueOf(throughPut));
      lossVal.setText(String.format("%.4f", lossRate));
    }
Beispiel #13
0
  public void drawTitleScreen(Graphics g) {
    // color the screen
    g.setColor(Color.red);
    g.fillRect(posx_cursor - 5, posy_cursor - 5, 150, 50);
    g.fillRect(posx_cursor + 5, posy_cursor - 5, 150, 50);

    // Place the body of the drawing method here
    g.setColor(Color.white);
    g.setFont(new Font("Vineta BT", Font.ITALIC, 50));
    g.drawString("SUPER", 125, 80);
    g.drawString("SMASH", 120, 130);
    g.drawString("BRICKS", 115, 180);
    g.setFont(new Font("Vineta BT", Font.PLAIN, 50));
    g.drawString("SUPER", 125, 80);
    g.drawString("SMASH", 120, 130);
    g.drawString("BRICKS", 115, 180);

    g.setFont(new Font("Arial", Font.PLAIN, 20));
    g.setColor(Color.white);
    g.fillRect(posx_new, posy_new, 150, 40);
    g.setColor(Color.black);
    g.fillRect(185, 255, 140, 30);
    g.setColor(Color.white);
    g.setFont(new Font("Imprint MT Shadow", Font.PLAIN, 20));
    g.drawString("New Game", 205, 275);

    g.setColor(Color.white);
    g.fillRect(posx_diffi, posy_diffi, 150, 40);
    g.setColor(Color.black);
    g.fillRect(185, 305, 140, 30);
    g.setColor(Color.white);
    g.drawString("Difficulty", 215, 325);

    g.setColor(Color.white);
    g.fillRect(posx_controls, posy_controls, 150, 40);
    g.setColor(Color.black);
    g.fillRect(185, 355, 140, 30);
    g.setColor(Color.white);
    g.drawString("Controls", 217, 375);

    g.setColor(Color.white);
    g.fillRect(posx_credits, posy_credits, 150, 40);
    g.setColor(Color.black);
    g.fillRect(185, 405, 140, 30);
    g.setColor(Color.white);
    g.drawString("Credits", 222, 425);

    g.setColor(Color.white);
    g.fillRect(posx_highscores, posy_highscores, 150, 40);
    g.setColor(Color.black);
    g.fillRect(185, 455, 140, 30);
    g.setColor(Color.white);
    g.drawString("High Scores", 205, 475);

    g.setFont(new Font("Arial", Font.BOLD, 15));
    g.setColor(Color.white);
    g.drawString("Instructions:", 218, 520);
    g.setFont(new Font("Arial", Font.PLAIN, 15));
    g.drawString("Scroll to the appropriate button and hit [Enter] to continue.", 70, 535);
    g.drawString("Press [Esc] to return back to Main Menu.", 130, 550);
  }