public static void main(String[] argv) throws Exception {
    Pipe[] pipes = new Pipe[PIPES_COUNT];
    Pipe pipe = Pipe.open();
    Pipe.SinkChannel sink = pipe.sink();
    Pipe.SourceChannel source = pipe.source();
    Selector sel = Selector.open();
    source.configureBlocking(false);
    source.register(sel, SelectionKey.OP_READ);

    for (int i = 0; i < PIPES_COUNT; i++) {
      pipes[i] = Pipe.open();
      Pipe.SourceChannel sc = pipes[i].source();
      sc.configureBlocking(false);
      sc.register(sel, SelectionKey.OP_READ);
      Pipe.SinkChannel sc2 = pipes[i].sink();
      sc2.configureBlocking(false);
      sc2.register(sel, SelectionKey.OP_WRITE);
    }

    for (int i = 0; i < LOOPS; i++) {
      sink.write(ByteBuffer.allocate(BUF_SIZE));
      int x = sel.selectNow();
      sel.selectedKeys().clear();
      source.read(ByteBuffer.allocate(BUF_SIZE));
    }

    for (int i = 0; i < PIPES_COUNT; i++) {
      pipes[i].sink().close();
      pipes[i].source().close();
    }
    pipe.sink().close();
    pipe.source().close();
    sel.close();
  }
Beispiel #2
0
 public void run() {
   for (; ; ) {
     try {
       int n = sel.select();
       if (n > 0) processSelectedKeys();
       processPendingTargets();
       if (shutdown) {
         sel.close();
         return;
       }
     } catch (IOException x) {
       x.printStackTrace();
     }
   }
 }
  void close() {
    try {
      if (mySelector != null) mySelector.close();
    } catch (IOException e) {
    }
    mySelector = null;

    // run down open connections and sockets.
    Iterator<ServerSocketChannel> i = Acceptors.values().iterator();
    while (i.hasNext()) {
      try {
        i.next().close();
      } catch (IOException e) {
      }
    }

    // 29Sep09: We create an ArrayList of the existing connections, then iterate over
    // that to call unbind on them. This is because an unbind can trigger a reconnect,
    // which will add to the Connections HashMap, causing a ConcurrentModificationException.
    // XXX: The correct behavior here would be to latch the various reactor methods to return
    // immediately if the reactor is shutting down.
    ArrayList<EventableChannel> conns = new ArrayList<EventableChannel>();
    Iterator<EventableChannel> i2 = Connections.values().iterator();
    while (i2.hasNext()) {
      EventableChannel ec = i2.next();
      if (ec != null) {
        conns.add(ec);
      }
    }
    Connections.clear();

    ListIterator<EventableChannel> i3 = conns.listIterator(0);
    while (i3.hasNext()) {
      EventableChannel ec = i3.next();
      eventCallback(ec.getBinding(), EM_CONNECTION_UNBOUND, null);
      ec.close();

      EventableSocketChannel sc = (EventableSocketChannel) ec;
      if (sc != null && sc.isAttached()) DetachedConnections.add(sc);
    }

    ListIterator<EventableSocketChannel> i4 = DetachedConnections.listIterator(0);
    while (i4.hasNext()) {
      EventableSocketChannel ec = i4.next();
      ec.cleanup();
    }
    DetachedConnections.clear();
  }
Beispiel #4
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  /** Close. */
  public void close() {
    if (selector != null) {
      selector.wakeup();
      try {
        selector.close();
      } catch (IOException e1) {
        log.warn("close selector fails", e1);
      } finally {
        selector = null;
      }
    }

    if (connector != null) {
      connector.dispose();
      connector = null;
    }
  }
Beispiel #5
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  /** Close. */
  public void close() {
    if (selector != null) {
      selector.wakeup();
      try {
        selector.close();
      } catch (IOException e1) {
        log.warn("close selector fails", e1);
      } finally {
        selector = null;
      }
    }

    if (server != null) {
      try {
        server.socket().close();
        server.close();
      } catch (IOException e) {
        log.warn("close socket server fails", e);
      } finally {
        server = null;
      }
    }
  }