Beispiel #1
0
  /*
   * Return data as a byte array.
   */
  private static byte[] readByte(String filename) {
    byte[] data = null;
    AudioInputStream ais = null;
    try {

      // try to read from file
      File file = new File(filename);
      if (file.exists()) {
        ais = AudioSystem.getAudioInputStream(file);
        data = new byte[ais.available()];
        ais.read(data);
      }

      // try to read from URL
      else {
        URL url = StdAudio.class.getResource(filename);
        ais = AudioSystem.getAudioInputStream(url);
        data = new byte[ais.available()];
        ais.read(data);
      }
    } catch (Exception e) {
      System.out.println(e.getMessage());
      throw new RuntimeException("Could not read " + filename);
    }

    return data;
  }
Beispiel #2
0
  private static WAVData readFromStream(AudioInputStream aIn)
      throws UnsupportedAudioFileException, IOException {
    ReadableByteChannel aChannel = Channels.newChannel(aIn);
    AudioFormat fmt = aIn.getFormat();
    int numChannels = fmt.getChannels();
    int bits = fmt.getSampleSizeInBits();
    int format = AL_FORMAT_MONO8;

    if ((bits == 8) && (numChannels == 1)) {
      format = AL_FORMAT_MONO8;
    } else if ((bits == 16) && (numChannels == 1)) {
      format = AL_FORMAT_MONO16;
    } else if ((bits == 8) && (numChannels == 2)) {
      format = AL_FORMAT_STEREO8;
    } else if ((bits == 16) && (numChannels == 2)) {
      format = AL_FORMAT_STEREO16;
    }

    int freq = Math.round(fmt.getSampleRate());
    int size = aIn.available();
    ByteBuffer buffer = ByteBuffer.allocateDirect(size);
    while (buffer.remaining() > 0) {
      aChannel.read(buffer);
    }
    buffer.rewind();

    // Must byte swap on big endian platforms
    // Thanks to swpalmer on javagaming.org forums for hint at fix
    if ((bits == 16) && (ByteOrder.nativeOrder() == ByteOrder.BIG_ENDIAN)) {
      int len = buffer.remaining();
      for (int i = 0; i < len; i += 2) {
        byte a = buffer.get(i);
        byte b = buffer.get(i + 1);
        buffer.put(i, b);
        buffer.put(i + 1, a);
      }
    }

    WAVData result = new WAVData(buffer, format, size, freq, false);
    aIn.close();

    return result;
  }