Beispiel #1
0
  private void drawAWP(Graphics g, int x, int y) {
    if (System.currentTimeMillis() < shotTime + TAWP.SHOOT_TIME) {
      // System.out.println(true);
      double multi = 1.0 * (System.currentTimeMillis() - shotTime) / TAWP.SHOOT_TIME;
      g.setColor(new Color(255, 255, 255, 255 - (int) (multi * 256)));
      g.fillRect(0, 0, Wuigi.screenWidth, Wuigi.screenHeight);
    }
    if (numBullets <= 0) return;

    BufferedImage img = TAWP.IMAGE.getBuffer();
    AffineTransform xform = new AffineTransform();
    // g2d.setPaint(new TexturePaint(figureOutDrawImage(),
    //		new Rectangle2D.Float(0, 0, 32, 32)));
    // g2d.drawImage(figureOutDrawImage(),0,0,null);
    xform.setToIdentity();
    xform.translate(x - 5, y);

    double diffY = y + height / 2 - ScreenManager.mouse.y;
    double diffX = ScreenManager.mouse.x - x - width / 2;

    double angle;

    if (diffY > 0 && diffX > 0) {
      angle = Math.PI / 2 - Math.atan(diffY / diffX);
    } else if (diffY == 0 && diffX > 0) {
      angle = Math.PI / 2;
    } else if (diffY < 0 && diffX > 0) {
      angle = Math.PI / 2 + Math.atan(-diffY / diffX);
    } else if (diffY < 0 && diffX == 0) {
      angle = Math.PI;
    } else if (diffY < 0 && diffX < 0) {
      angle = 3 * Math.PI / 2 - Math.atan(diffY / diffX);
    } else if (diffY == 0 && diffX < 0) {
      angle = 3 * Math.PI / 2;
    } else if (diffY > 0 && diffX < 0) {
      angle = 3 * Math.PI / 2 + Math.atan(-diffY / diffX);
    } else {
      angle = 0;
    }
    angle -= Math.PI / 2;

    if (angle > Math.PI / 2 && angle < 3 * Math.PI / 2) {
      xform.scale(1, -1);
      xform.translate(0, -TAWP.IMAGE.getHeight());
      angle = -angle;
    }
    // xform.scale(/*width/img.getWidth(),height/img.getHeight()*/);
    xform.rotate(angle, 27, 13);

    ((Graphics2D) g).drawImage(img, xform, null);
    ammo.setPos(x + 10, y - 20);
    ammo.draw(g);
  }
Beispiel #2
0
  /** shoots the AWP */
  public void shootAWP(int x, int y) {
    if (numBullets > 0) {
      numBullets--;
      AWP.start();
      shotTime = System.currentTimeMillis();
      ammo.setText("" + numBullets);

      double awpx = pos.x + width / 2;
      double awpy = pos.y + height / 2;

      double mousex = x + this.pos.x - (Wuigi.screenWidth / 2.0 + xOffset());
      double mousey = Wuigi.screenHeight + pos.y + 32 - (ScreenManager.mouse.y + yOffset());

      addSpawn(new AWPBullet(awpx, awpy, mousex, mousey));
    }
  }
Beispiel #3
0
 /** gives the player an Arctic Warfare Magnum Sniper Rifle. Oh dear. */
 public void giveAWP() {
   numBullets += 2;
   ammo.setText("" + numBullets);
 }