Beispiel #1
0
 static {
   Stroke stroke = new BasicStroke(2);
   selectionShape = stroke.createStrokedShape(hitRect);
   format.setMinimumIntegerDigits(1);
   format.setMinimumFractionDigits(1);
   format.setMaximumFractionDigits(2);
 }
 /**
  * Get the bounding box of the shape when stroked. This method takes account of the thickness of
  * the stroke.
  */
 public Rectangle2D getBounds() {
   // FIXME: these bounds REALLY need to be cached.  But it's
   // painful because of the public members.
   if (stroke == null) {
     return shape.getBounds2D();
   } else if (stroke instanceof BasicStroke) {
     // For some reason (antialiasing?) the bounds returned by
     // BasicStroke is off by one.  This code works around it.
     // if all we want is the bounds, then we don't need to actually
     // stroke the shape.  We've had reports that this is no longer
     // necessary with JDK1.3.
     Rectangle2D rect = shape.getBounds2D();
     int width = (int) ((BasicStroke) stroke).getLineWidth() + 2;
     return new Rectangle2D.Double(
         rect.getX() - width,
         rect.getY() - width,
         rect.getWidth() + width + width,
         rect.getHeight() + width + width);
   } else {
     // For some reason (antialiasing?) the bounds returned by
     // BasicStroke is off by one.  This code works around it.
     // We've had reports that this is no longer
     // necessary with JDK1.3.
     Rectangle2D rect = stroke.createStrokedShape(shape).getBounds2D();
     return new Rectangle2D.Double(
         rect.getX() - 1, rect.getY() - 1, rect.getWidth() + 2, rect.getHeight() + 2);
   }
 }
Beispiel #3
0
 /**
  * Calculates the bounds of the line taking stroke width into account.
  *
  * @return rectangle representing the bounds of the line taking stroke width into account
  */
 public Rectangle2D getLineBoundsWithStroke() {
   if (stroke != null) {
     return stroke.createStrokedShape(lineShape).getBounds2D();
   } else {
     return lineShape.getBounds2D();
   }
 }
Beispiel #4
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 /** @see Graphics2D#hit(Rectangle, Shape, boolean) */
 public boolean hit(Rectangle rect, Shape s, boolean onStroke) {
   if (onStroke) {
     s = stroke.createStrokedShape(s);
   }
   s = transform.createTransformedShape(s);
   Area area = new Area(s);
   if (clip != null) area.intersect(clip);
   return area.intersects(rect.x, rect.y, rect.width, rect.height);
 }
  /** Get the bounding box of this terminal. */
  @Override
  public Rectangle2D getBounds() {
    Rectangle2D bounds = _stroke.createStrokedShape(_line).getBounds2D();

    if (_end != null) {
      Rectangle2D.union(bounds, _end.getBounds(), bounds);
    }

    return bounds;
  }
Beispiel #6
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 /** {@inheritDoc} */
 public boolean intersects(final Rectangle2D aBounds) {
   if (super.intersects(aBounds)) {
     if (lineShape.intersects(aBounds)) {
       return true;
     } else if (stroke != null && strokePaint != null) {
       return stroke.createStrokedShape(lineShape).intersects(aBounds);
     }
   }
   return false;
 }
 public Shape createStrokedShape(Shape shape) {
   Area area1 = new Area(stroke1.createStrokedShape(shape));
   Area area2 = new Area(stroke2.createStrokedShape(shape));
   switch (operation) {
     case ADD:
       area1.add(area2);
       break;
     case SUBSTRACT:
       area1.subtract(area2);
       break;
     case INTERSECT:
       area1.intersect(area2);
       break;
     case DIFFERENCE:
       area1.exclusiveOr(area2);
       break;
   }
   return area1;
 }
  public Shape createStrokedShape(Shape shape) {
    GeneralPath result = new GeneralPath();
    PathIterator it = new FlatteningPathIterator(shape.getPathIterator(null), FLATNESS);
    float points[] = new float[6];
    float moveX = 0, moveY = 0;
    float lastX = 0, lastY = 0;
    float thisX = 0, thisY = 0;
    int type = 0;
    float next = 0;
    int phase = 0;

    while (!it.isDone()) {
      type = it.currentSegment(points);
      switch (type) {
        case PathIterator.SEG_MOVETO:
          moveX = lastX = points[0];
          moveY = lastY = points[1];
          result.moveTo(moveX, moveY);
          next = wavelength / 2;
          break;

        case PathIterator.SEG_CLOSE:
          points[0] = moveX;
          points[1] = moveY;
          // Fall into....

        case PathIterator.SEG_LINETO:
          thisX = points[0];
          thisY = points[1];
          float dx = thisX - lastX;
          float dy = thisY - lastY;
          float distance = (float) Math.sqrt(dx * dx + dy * dy);
          if (distance >= next) {
            float r = 1.0f / distance;
            while (distance >= next) {
              float x = lastX + next * dx * r;
              float y = lastY + next * dy * r;
              if ((phase & 1) == 0) result.lineTo(x + amplitude * dy * r, y - amplitude * dx * r);
              else result.lineTo(x - amplitude * dy * r, y + amplitude * dx * r);
              next += wavelength;
              phase++;
            }
          }
          next -= distance;
          lastX = thisX;
          lastY = thisY;
          if (type == PathIterator.SEG_CLOSE) result.closePath();
          break;
      }
      it.next();
    }

    return stroke.createStrokedShape(result);
  }
Beispiel #9
0
 /**
  * Returns {@code true} if the rectangle (in device space) intersects with the shape (the
  * interior, if {@code onStroke} is false, otherwise the stroked outline of the shape).
  *
  * @param rect a rectangle (in device space).
  * @param s the shape.
  * @param onStroke test the stroked outline only?
  * @return A boolean.
  */
 @Override
 public boolean hit(Rectangle rect, Shape s, boolean onStroke) {
   AffineTransform transform = getTransform();
   Shape ts;
   if (onStroke) {
     Stroke stroke = getStroke();
     ts = transform.createTransformedShape(stroke.createStrokedShape(s));
   } else {
     ts = transform.createTransformedShape(s);
   }
   if (!rect.getBounds2D().intersects(ts.getBounds2D())) {
     return false;
   }
   Area a1 = new Area(rect);
   Area a2 = new Area(ts);
   a1.intersect(a2);
   return !a1.isEmpty();
 }
Beispiel #10
0
 /** Creates the composite shape */
 @Override
 public Shape createStrokedShape(Shape shape) {
   return stroke2.createStrokedShape(stroke1.createStrokedShape(shape));
 }
Beispiel #11
0
  private void followPath(Shape s, int drawType) {
    if (s == null) return;
    if (drawType == STROKE) {
      if (!(stroke instanceof BasicStroke)) {
        s = stroke.createStrokedShape(s);
        followPath(s, FILL);
        return;
      }
    }
    if (drawType == STROKE) {
      setStrokeDiff(stroke, oldStroke);
      oldStroke = stroke;
      setStrokePaint();
    } else if (drawType == FILL) setFillPaint();
    PathIterator points;
    int traces = 0;
    if (drawType == CLIP) points = s.getPathIterator(IDENTITY);
    else points = s.getPathIterator(transform);
    float[] coords = new float[6];
    while (!points.isDone()) {
      ++traces;
      int segtype = points.currentSegment(coords);
      normalizeY(coords);
      switch (segtype) {
        case PathIterator.SEG_CLOSE:
          cb.closePath();
          break;

        case PathIterator.SEG_CUBICTO:
          cb.curveTo(coords[0], coords[1], coords[2], coords[3], coords[4], coords[5]);
          break;

        case PathIterator.SEG_LINETO:
          cb.lineTo(coords[0], coords[1]);
          break;

        case PathIterator.SEG_MOVETO:
          cb.moveTo(coords[0], coords[1]);
          break;

        case PathIterator.SEG_QUADTO:
          cb.curveTo(coords[0], coords[1], coords[2], coords[3]);
          break;
      }
      points.next();
    }
    switch (drawType) {
      case FILL:
        if (traces > 0) {
          if (points.getWindingRule() == PathIterator.WIND_EVEN_ODD) cb.eoFill();
          else cb.fill();
        }
        break;
      case STROKE:
        if (traces > 0) cb.stroke();
        break;
      default: // drawType==CLIP
        if (traces == 0) cb.rectangle(0, 0, 0, 0);
        if (points.getWindingRule() == PathIterator.WIND_EVEN_ODD) cb.eoClip();
        else cb.clip();
        cb.newPath();
    }
  }