private void exitActionPerformed(java.awt.event.ActionEvent evt) {
   if (size14.isSelected()) {
     Maze.gridSize = 14;
     Maze.afterChoose();
     this.dispose();
   } else if (size19.isSelected()) {
     Maze.gridSize = 19;
     Maze.afterChoose();
     this.dispose();
   } else if (size20.isSelected()) {
     Maze.gridSize = 20;
     Maze.afterChoose();
     this.dispose();
   } else if (size21.isSelected()) {
     Maze.gridSize = 21;
     Maze.afterChoose();
     this.dispose();
   } else if (size27.isSelected()) {
     Maze.gridSize = 27;
     Maze.afterChoose();
     this.dispose();
   } else if (size28.isSelected()) {
     Maze.gridSize = 28;
     Maze.afterChoose();
     this.dispose();
   } else if (size29.isSelected()) {
     Maze.gridSize = 29;
     Maze.afterChoose();
     this.dispose();
   } else if (size30.isSelected()) {
     Maze.gridSize = 30;
     Maze.afterChoose();
     this.dispose();
   }
 }
Beispiel #2
0
  public void paint(Graphics g) {

    board.drawMaze();
    pacman.drawMazeMan(true);
    pacman.start();
  }
Beispiel #3
0
  public void actionPerformed(ActionEvent e) {
    if (e.getSource() == start2Button) {
      maze.sol = 2;
      timer1.start();
    }
    if (e.getSource() == resetButton) {
      timer1.stop();
      timer2.stop();
      timer3.stop();
      timer4.stop();
      maze.sol = 0;
      this.maze.readFromFile("maze.txt");
      maze.repaint();
    }
    if (e.getSource() == start1Button) {
      maze.sol = 1;
      timer2.start();
      // maze.leastVisitedNeighbour();
    }
    if (e.getSource() == start3Button) {
      maze.sol = 3;
      timer3.start();
    }
    if (e.getSource() == start4Button) {
      maze.sol = 4;
      maze.dijkstra();
      timer4.start();
    }
    if (maze.sol == 2) {
      if (!maze.cells[maze.currentX][maze.currentY].isEnd()) {
        maze.stepLeastVistedNeighbour();
        maze.repaint();
      } else {
        timer1.stop();
      }
    }

    if (maze.sol == 1) {
      if (!maze.cells[maze.currentX][maze.currentY].isEnd()) {
        maze.randomStep();
        maze.repaint();
      } else {
        timer2.stop();
      }
    }
    if (maze.sol == 3) {
      if (!maze.cells[maze.currentX][maze.currentY].isEnd()) {
        maze.stepRightHand();
        maze.repaint();
      } else {
        timer3.stop();
      }
    }
    if (maze.sol == 4) {
      if (!maze.cells[maze.currentX][maze.currentY].isEnd()) {
        maze.stepDjikstra();
        maze.repaint();
      } else {
        timer4.stop();
      }
    }
  }
Beispiel #4
0
  // Recursivly goes through the maze until it finds the finish line
  public boolean findTheWay(Point p) {
    boolean northBarrier = false;
    boolean southBarrier = false;
    boolean eastBarrier = false;
    boolean westBarrier = false;
    int data = myMaze.getMazeData(p.y, p.x);
    // Returns false if Y position is out of range
    if (p.y < 0 || p.y > height) return false;

    // Returns false if X position is out of range
    if (p.x < 0 || p.x > height) return false;
    // Finds which paths are blocked for point P
    if (data > 14) {
      northBarrier = true;
      southBarrier = true;
      eastBarrier = true;
      westBarrier = true;
    }
    if (data <= 14 && data - 8 >= 0) {
      eastBarrier = true;
      data -= 8;
    }
    if (data <= 7 && data - 4 >= 0) {
      southBarrier = true;
      data -= 4;
    }
    if (data <= 3 && data - 2 >= 0) {
      westBarrier = true;
    }
    if (data % 2 != 0) {
      northBarrier = true;
    }

    // Returns true if the goal is reached
    if (p.equals(goal)) return true;

    // Adds the point to the path of points
    path.add(p);
    placesGone.add(p);

    // Checks for North
    if (!northBarrier && !placesGone.contains(new Point(p.x, p.y - 1))) {
      if (p.y - 1 >= 0) {
        if (findTheWay(new Point(p.x, p.y - 1))) {
          return true;
        }
      }
    }
    // Checks for South
    if (!southBarrier && !placesGone.contains(new Point(p.x, p.y + 1))) {
      if (p.y + 1 < height) {
        if (findTheWay(new Point(p.x, p.y + 1))) {
          return true;
        }
      }
    }

    // Checks for East
    if (!eastBarrier && !placesGone.contains(new Point(p.x + 1, p.y))) {
      if (p.x + 1 < width) {
        if (findTheWay(new Point(p.x + 1, p.y))) {
          return true;
        }
      }
    }

    // Checks for West
    if (!westBarrier && !placesGone.contains(new Point(p.x - 1, p.y))) {
      if (p.x - 1 >= 0) {
        if (findTheWay(new Point(p.x - 1, p.y))) {
          return true;
        }
      }
    }
    // Removes the point if its not part of the final solution
    path.remove(path.size() - 1);
    return false;
  }
Beispiel #5
0
 // Creates a new maze and adds a maze listner to the maze
 public SolveMaze() {
   myMaze = new Maze(height, width);
   MazeListen mListener = new MazeListen();
   myMaze.addMazeListener(mListener);
 }