public void calc() { try { // 取得輸入區的字串, 轉成浮點數後除以角度換算單位 double theta = Double.parseDouble(degree.getText()) / convert; // 計算三角函數值, 並將結果寫到各文字欄位中 sintxt.setText(String.format("%.3f", Math.sin(theta))); costxt.setText(String.format("%.3f", Math.cos(theta))); tantxt.setText(String.format("%.3f", Math.tan(theta))); } catch (NumberFormatException e) { degree.setText(""); // 發生例外時清除輸入區內容 } }
protected void recalcWarpAmount() { if (inRate == 0f) return; double omegaIn, omegaOut, warp, d1; ParamField ggWarp; omegaIn = pr.para[PR_INFREQ].val / inRate * Constants.PI2; omegaOut = pr.para[PR_OUTFREQ].val / inRate * Constants.PI2; d1 = Math.tan((omegaOut - omegaIn) / 2); warp = Math.max( -0.98, Math.min(0.98, d1 / (Math.sin(omegaIn) + Math.cos(omegaIn) * d1))); // DAFx2000 'b' ggWarp = (ParamField) gui.getItemObj(GG_WARP); if (ggWarp != null) { ggWarp.setParam(new Param(warp * 100, Param.FACTOR)); } }
public void skewY(float angle) { g2.shear(0, Math.tan(angle)); }
/** * Gets a list of Point2D objects that lie within pixels in a rectangle and along a line. * * @param searchRect the rectangle * @param x0 the x-component of a point on the line * @param y0 the y-component of a point on the line * @param slope the slope of the line * @return a list of Point2D */ public ArrayList<Point2D> getSearchPoints( Rectangle searchRect, double x0, double y0, double theta) { double slope = -Math.tan(theta); // create line to search along Line2D line = new Line2D.Double(); if (slope > LARGE_NUMBER) { line.setLine(x0, y0, x0, y0 + 1); } else if (slope < 1 / LARGE_NUMBER) { line.setLine(x0, y0, x0 + 1, y0); } else { line.setLine(x0, y0, x0 + 1, y0 + slope); } // create intersection points (to set line ends) Point2D p1 = new Point2D.Double(); Point2D p2 = new Point2D.Double(Double.NaN, Double.NaN); Point2D p = p1; boolean foundBoth = false; double d = searchRect.x; Object[] data = getDistanceAndPointAtX(line, d); if (data != null) { p.setLocation((Point2D) data[1]); if (p.getY() >= searchRect.y && p.getY() <= searchRect.y + searchRect.height) { // line end is left edge p = p2; } } d += searchRect.width; data = getDistanceAndPointAtX(line, d); if (data != null) { p.setLocation((Point2D) data[1]); if (p.getY() >= searchRect.y && p.getY() <= searchRect.y + searchRect.height) { // line end is right edge if (p == p1) p = p2; else foundBoth = true; } } if (!foundBoth) { d = searchRect.y; data = getDistanceAndPointAtY(line, d); if (data != null) { p.setLocation((Point2D) data[1]); if (p.getX() >= searchRect.x && p.getX() <= searchRect.x + searchRect.width) { // line end is top edge if (p == p1) p = p2; else if (!p1.equals(p2)) foundBoth = true; } } } if (!foundBoth) { d += searchRect.height; data = getDistanceAndPointAtY(line, d); if (data != null) { p.setLocation((Point2D) data[1]); if (p.getX() >= searchRect.x && p.getX() <= searchRect.x + searchRect.width) { // line end is bottom edge if (p == p2 && !p1.equals(p2)) foundBoth = true; } } } // if both line ends have been found, use line to find pixels to search if (foundBoth) { // set line ends to intersections line.setLine(p1, p2); if (p1.getX() > p2.getX()) { line.setLine(p2, p1); } // find pixel intersections that fall along the line int xMin = (int) Math.ceil(Math.min(p1.getX(), p2.getX())); int xMax = (int) Math.floor(Math.max(p1.getX(), p2.getX())); int yMin = (int) Math.ceil(Math.min(p1.getY(), p2.getY())); int yMax = (int) Math.floor(Math.max(p1.getY(), p2.getY())); // collect intersections in TreeMap sorted by position along line TreeMap<Double, Point2D> intersections = new TreeMap<Double, Point2D>(); for (int x = xMin; x <= xMax; x++) { Object[] next = getDistanceAndPointAtX(line, x); intersections.put((Double) next[0], (Point2D) next[1]); } for (int y = yMin; y <= yMax; y++) { Object[] next = getDistanceAndPointAtY(line, y); intersections.put((Double) next[0], (Point2D) next[1]); } p = null; // create array of search points that are midway between intersections ArrayList<Point2D> searchPts = new ArrayList<Point2D>(); for (Double key : intersections.keySet()) { Point2D next = intersections.get(key); if (p != null) { double x = (p.getX() + next.getX()) / 2 - searchRect.x; double y = (p.getY() + next.getY()) / 2 - searchRect.y; p.setLocation(x, y); searchPts.add(p); } p = next; } return searchPts; } return null; }
public void skewX(float angle) { g2.shear(Math.tan(angle), 0); }