public void actionPerformed(ActionEvent event) {
    Object source = event.getSource();
    if (boundedRangeModel != null) {
      int value = boundedRangeModel.getValue();
      if (source == forwardButton) {
        boundedRangeModel.setValue(
            value == boundedRangeModel.getMaximum() ? boundedRangeModel.getMinimum() : value + 1);
      } else if (source == rewindButton) {
        boundedRangeModel.setValue(
            value == boundedRangeModel.getMinimum() ? boundedRangeModel.getMaximum() : value - 1);
      } else if (source == startButton) {
        if (startButton.isSelected() != player.isActive()) {
          if (startButton.isSelected()) {
            player.start();
          } else {
            player.stop();
          }
        }
      } else if (source == audioButton) {

        player.setAudioEnabled(audioButton.isSelected());
      } else if (source == colorCyclingButton) {
        if (player instanceof ColorCyclePlayer) {
          ((ColorCyclePlayer) player).setColorCyclingStarted(colorCyclingButton.isSelected());
        }
      }
    }
  }
  /**
   * This determines the amount of the progress bar that should be filled based on the percent done
   * gathered from the model. This is a common operation so it was abstracted out. It assumes that
   * your progress bar is linear. That is, if you are making a circular progress indicator, you will
   * want to override this method.
   */
  protected int getAmountFull(Insets b, int width, int height) {
    int amountFull = 0;
    BoundedRangeModel model = progressBar.getModel();

    if ((model.getMaximum() - model.getMinimum()) != 0) {
      if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) {
        amountFull = (int) Math.round(width * progressBar.getPercentComplete());
      } else {
        amountFull = (int) Math.round(height * progressBar.getPercentComplete());
      }
    }
    return amountFull;
  }
    // ChangeListener
    public void stateChanged(ChangeEvent e) {
      BoundedRangeModel model = progressBar.getModel();
      int newRange = model.getMaximum() - model.getMinimum();
      int newPercent;
      int oldPercent = getCachedPercent();

      if (newRange > 0) {
        newPercent = (int) ((100 * (long) model.getValue()) / newRange);
      } else {
        newPercent = 0;
      }

      if (newPercent != oldPercent) {
        setCachedPercent(newPercent);
        progressBar.repaint();
      }
    }
Beispiel #4
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  /**
   * Adjusts the allocation given to the view to be a suitable allocation for a text field. If the
   * view has been allocated more than the preferred span vertically, the allocation is changed to
   * be centered vertically. Horizontally the view is adjusted according to the horizontal alignment
   * property set on the associated JTextField (if that is the type of the hosting component).
   *
   * @param a the allocation given to the view, which may need to be adjusted.
   * @return the allocation that the superclass should use.
   */
  protected Shape adjustAllocation(Shape a) {
    if (a != null) {
      Rectangle bounds = a.getBounds();
      int vspan = (int) getPreferredSpan(Y_AXIS);
      int hspan = (int) getPreferredSpan(X_AXIS);
      if (bounds.height != vspan) {
        int slop = bounds.height - vspan;
        bounds.y += slop / 2;
        bounds.height -= slop;
      }

      // horizontal adjustments
      Component c = getContainer();
      if (c instanceof JTextField) {
        JTextField field = (JTextField) c;
        BoundedRangeModel vis = field.getHorizontalVisibility();
        int max = Math.max(hspan, bounds.width);
        int value = vis.getValue();
        int extent = Math.min(max, bounds.width - 1);
        if ((value + extent) > max) {
          value = max - extent;
        }
        vis.setRangeProperties(value, extent, vis.getMinimum(), max, false);
        if (hspan < bounds.width) {
          // horizontally align the interior
          int slop = bounds.width - 1 - hspan;

          int align = ((JTextField) c).getHorizontalAlignment();
          if (Utilities.isLeftToRight(c)) {
            if (align == LEADING) {
              align = LEFT;
            } else if (align == TRAILING) {
              align = RIGHT;
            }
          } else {
            if (align == LEADING) {
              align = RIGHT;
            } else if (align == TRAILING) {
              align = LEFT;
            }
          }

          switch (align) {
            case SwingConstants.CENTER:
              bounds.x += slop / 2;
              bounds.width -= slop;
              break;
            case SwingConstants.RIGHT:
              bounds.x += slop;
              bounds.width -= slop;
              break;
          }
        } else {
          // adjust the allocation to match the bounded range.
          bounds.width = hspan;
          bounds.x -= vis.getValue();
        }
      }
      return bounds;
    }
    return null;
  }